THIS is the Wedge Tip Replacement in A19!

I have a tested & confirmed way to still drop zombies, if that's your style.  I have a picture showing the design (4 ramp blocks & 4 pyramid blocks).  The 5 minute video gives a quick walk-through on how to build it (along with a special visit by a zombie bear, lol), and it also shows a completely safe passive base design.  It's a design I've had for quite a while & still works in A19.  



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Just giving a suggestion to those complaining in here about the new AI because I don't like it either after returning to the game for the first time since I think alpha 12.  I'm having a ton of fun using a combination of mods for a walking dead type game.  No ladder climbing, no special zombies, higher headshot damage, less block damage, but 3x the number of zombies.  Never had more fun!

OP, great base idea.  Will try it out in my non modded version.

 
Well, that sucks.

Literally every alpha since 8 when we started, we fought the horde. We never ever hid from the horde, the horde is like, half the point of the whole game.

Every time we find a base that works to let us ACTIVELY fight the horde, but without leaving us completely vulnerable to be wrecked, the devs screw it up in the next alpha. 

We're not going to run around during the BMH, we need somewhere to stand that lets us be *relatively* safe while we fight. Even when we were using the wedge walkways, we still got spit, vultures, and spider zombies hitting us.  I don't want to build mazes. I don't want to build 8000 dart traps and make zombies walk a gauntlet while we sit unharmed, but THOSE are the bases that somehow the Pimps think are ok. 

Every alpha we end up going back to the totally boring "solid square base with a filled-in bottom, spikes and a bar overhang, and turrets." This is the ONLY base which has continued to work through each and every alpha. 

It's boring. But apparently that's the base they want us to build, unless we want to just make a death chute with dart traps and completely avoid fighting them. 


I have had great success with the jawoodle hamburger bunker pillbox made out of steel, with blade traps all around it. Furthermore, if you are worried about demolishers, make sure you have the mesh mods in your armor, as those give explosion resistance. for added protection i put iron bars in front of the arrow slits, and i put a sledge turret on top to deal with any zombies that get up there. the wedge tips no longer keep them off, they can still pile on each other and climb on top. So when wedge tips get removed, i replace them with plates. 

With this set up, and perked in the intelligence tree, i get two levels on an 8x normal blood moon, especially if i drink learning elixir. 

 
Your setup still has a vulnerability to vultures and would need traps on the roof to fix that issue. I have a zombie proof base that has been around since like a17 and still works fine but it requires a ton of work. I use the trader island idea that JaWoodle showed viewers during a17 invincible cliff base video but I build my base longer (it covers 1 whole side of the island) and had a few other changes. It has a basement which is where I keep the mushroom farm, a regular farm on the roof, and a main area for everything else. In the end the design is 8 blocks tall, 4 blocks wide, and 61 blocks long. it can only be accessed using the drawbridge due to the 7 block gap and the land that is supporting the base is trader owned making it immune to damage. I put a lip around the trader island on all the sides my base is not on (my base covers 1 whole side but also acts as a lip) and this keeps spiders from climbing up. The only things that ever give me trouble are the occasional vultures who attack my roof but I can kill those easy enough.

 
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