I wish you would learn to mod. I would definitely like to try out what you would define as the perfect version of 7 Days to Die for Matt115. None of the current modders seem to share your vision so the obvious solution is for you to learn and do it. I expect it by A22.
I wish i could- truly. But no chance i could explain but... do you want to read about that? . Well i hope there will be some modders after released of Full version because well this "vanilia suitable " mods are pretty popular.
Perfect version of 7dtd for me? Well i have pretty good mood so:
Minimal version : at least 20 new zombie types in very typical "civilian clothes" - yoga girl, guy looking like hobo, few variants of zombie in "formal" clothes, few "casual " clothes zombie like Reanimated corpse.
Max: two variants : mild and "romeo"
Classic :
1. removed animal zombie *
2. Skill tree redesign - weapons - LBD, "survive"- mining , farming, electricity etc - LBL -crafting - schematics + quality depends on upgrades on workbenches
3. 3 types of workbench - basic - iron stage, advance - steel tier, industrial - "mechanical" tools
4. more tools - iron, steel and industrial have 3 variants of tools - standard, and 2 more expensive variants - 2 - bigger durabilty that standard 3- bigger dmg
5. More weapons - more types of guns, katanas, fork - but big rework of guns - each guns have diffrent type of ammo except shotguns - so you have to have correct ammo type for you assult rifle depening if this is AK OR M16. Gun jaming, return of guns parts, bullets number in loot reduced by 50% --> shooting can "summon" horde
6. More types of crops - tomatoes, pepper, etc. Food spoiling but you have much more types of dishes + campfire need pan for most "meat based" food
7. Rework of most POI - some of them pretty "undamaged" some of them have environtment telling
8. changes in RWG - corpses on roads , you can find hanging corpse on trees, more mines and "traps" like holes with spikes, barricades on streets.
9. More props like - more types corpses, more military stuff, more vehicles, broken weapons or tools ( can be "destroyed" to get parts
10. More traps - rebar spike and razer barbed wire
11. at least 50 new types of zombie - mostly civilans ones, few swat zombie variants, few soldier variants ---> zombie now are segraget in 4 + 1 tier : Fresh zombie - vanilia feral zombie, Normal zombie - normal zombie, decyined zombie - diffrent model in much more destroyed clothes weaker but bigger chance of infected, old zombie - almost dead zombie very weak but very high chance of infection and special zombies ---> vanilia zombie but wight reworked, drowner zombie
12. 10 new ilness - just status but you have to use diffrence mediciness to eliminated debuffs
13. Holes after shooting zombie, slash or holes after melee attack
14, Reduced loot in most containers but much in special containers like : weapon cabinet, military crate or tool box
15. Surviors colony - bigger outpost with 3 diffrent traders
* "romeo" variant --> zombie teenagers as fast zombie - easier to hit but bigger infection chance
" mild" variant--> zombie dogs as fast zombie - harder to hit but low infection chance