PC This is the kind of point of view that makes me go facepalm about some reviewers.

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Thing is, everything is simple speculation at this point.  We won't know until we get our hands on A21 and it may change even after that.
That statement pretty well sums it up for everyone's fears and expectations of when A21 drops. 

But, we can still guess, provoke hysteria and be 100% wrong in the meantime....🥂

 
Or be 100% pessemistic and if something go good you will rly shocked because you expect everything bad  :dejection:
To think that everything ultimately will be bad is an easy way to look at things (and I don't say that is your style @Matt115). I was just saying that we don't know, none of us know (Well I take that back. Some folks on here may know but we should understand why they don't say much at this time). 

Whatever we get in vanilla A21, modders will find a way to keep giving us options. That's how the game was designed. 

Some players may not be bothered about changes with the new gameplay. Adapt, overcome and continue to enjoy. We have had to do that a lot. But you can be sure these forums will really light up once we can download A21 and play for a few hours. Oh my, get your wading boots ready.

No offense @BFT2020. Just because I don't understand wth your code entails doesn't mean I want to derail your discussion. Yep. it can all be vulnerable to change.

Mel

 
To think that everything ultimately will be bad is an easy way to look at things (and I don't say that is your style @Matt115). I was just saying that we don't know, none of us know (Well I take that back. Some folks on here may know but we should understand why they don't say much at this time). 

Whatever we get in vanilla A21, modders will find a way to keep giving us options. That's how the game was designed. 

Some players may not be bothered about changes with the new gameplay. Adapt, overcome and continue to enjoy. We have had to do that a lot. But you can be sure these forums will really light up once we can download A21 and play for a few hours. Oh my, get your wading boots ready.

No offense @BFT2020. Just because I don't understand wth your code entails doesn't mean I want to derail your discussion. Yep. it can all be vulnerable to change.

Mel
If  you mean "light up" in meaning - a lot of  new topics and argue about changes? Yes this would be true. But only because there will be something new --> there is no way to argue about old things.

"Whatever we get in vanilla A21, modders will find a way to keep giving us options. That's how the game was designed." Problem is that 7dtd's mod community is very... how to say?... they are doing a lot of very similiar thing each other in very similiar style.  Maybe situation will be better after final released - but i don't expect that because in some Early access games you have mods in very diffrent styles

 
Or maybe you didn't look around very well then? ;)  
Honestly... Jost you don't even know how i'm despaired right now. Okay - the most important thing for me in most games are : units enemies, furnitures buidling, npc models - you know depening on game because.... no matter how good will have mechanics but if you meet with something a lot and looks bad/in low number in boring as hell. 

For Skyrim i love mods adding lore suitable thing

for stalker .... mods that could suits into this universe - you know --> ww2 guns, mutants looking like from vanilia or cutted from beta etc.

for sw bf2 2005 - more units army 

for Shogun 2- units regions, factions etc.

And i was looking something for 7dtd - some new zombie types mods and overhoul

Darkness fall - lasers? zombie succubes , just big dissapointed

Enzombies - halve of zombie suit good some of them not.

 MickkPewPEW server zombies - just no no no no

Snufkin custom server side zombie - this zombie looks terrible. flying ghost ,  zombie with miniguns just.... this looks like mobile game

War of walkers - this is tough one - idk. Honestly looks good except new cars but i didn't saw all zombie models from this mod so.... i'm not totaly sure about this one - models, new POI's looks good but most new cars looks too "new" like just you took random cars from racer game

Edit. I just show longer gameplay and....  This NPC guys looks just not suitable. Guy wearing chef hat fighting with zombies? no thanks

Ok so what i would to see? something like "extended common zombie" from l4d2 or immersive creatures from skyrim - if you never played in this game you would never said that was modded

 
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Try this:



It's very different from the usual overhaul. :)  

I also know about an Oriental themed overhaul mod (bamboos and katanas), but can't find it right now...

 
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Try this:



It's very different from the usual overhaul. :)  

I also know about an Oriental themed overhaul mod (bamboos and katanas), but can't find it right now...
Well that's my point - i want something in realistic style - usual overhaul looks ... F2P zombie mobile games 😕

I wish 7dtd was looking like no more room in hell 2 or contagion 

 
Well that's my point - i want something in realistic style - usual overhaul looks ... F2P zombie mobile games 😕

I wish 7dtd was looking like no more room in hell 2 or contagion 


I wish you would learn to mod. I would definitely like to try out what you would define as the perfect version of 7 Days to Die for Matt115. None of the current modders seem to share your vision so the obvious solution is for you to learn and do it. I expect it by A22.

 
I wish you would learn to mod. I would definitely like to try out what you would define as the perfect version of 7 Days to Die for Matt115. None of the current modders seem to share your vision so the obvious solution is for you to learn and do it. I expect it by A22.
I wish i could- truly. But no chance i could explain but... do you want to read about that? . Well i hope there will be some modders after released of Full version because well this "vanilia suitable " mods are pretty popular.

Perfect version of 7dtd for me? Well i have pretty good mood so:

Minimal version : at least 20 new zombie types in very typical "civilian clothes" - yoga girl, guy looking like hobo, few variants of zombie in "formal" clothes, few "casual " clothes zombie like Reanimated corpse.

Max: two variants : mild and "romeo"

Classic : 

1. removed animal zombie *

2. Skill tree redesign - weapons - LBD, "survive"- mining , farming, electricity etc - LBL  -crafting - schematics + quality depends on upgrades on workbenches

3. 3 types of workbench - basic - iron stage, advance - steel tier, industrial - "mechanical" tools

4. more tools - iron, steel and industrial have 3 variants of tools - standard, and 2 more expensive variants - 2 - bigger durabilty that standard 3- bigger dmg

5. More weapons - more types of guns, katanas, fork -  but big rework of guns - each guns have diffrent type of ammo  except shotguns - so you have to have correct ammo type for you assult rifle depening if this is AK OR M16. Gun jaming, return of guns parts, bullets number in loot reduced by 50% --> shooting can "summon" horde

6. More types of crops - tomatoes, pepper, etc. Food spoiling but you have much more types of dishes + campfire need pan for  most "meat based" food

7. Rework of most POI - some of them pretty "undamaged" some of them have environtment telling 

8. changes in RWG - corpses on roads , you can find hanging corpse on trees, more mines and "traps" like holes with spikes,  barricades on streets.

9. More props like - more types corpses, more military stuff, more vehicles,  broken weapons or tools ( can be "destroyed" to get parts

10. More traps - rebar spike and razer barbed wire

11. at least 50 new types of zombie - mostly civilans ones, few swat zombie variants, few soldier variants ---> zombie now are segraget in 4 + 1 tier : Fresh zombie - vanilia feral zombie, Normal zombie - normal zombie, decyined zombie - diffrent model in much more destroyed clothes weaker but bigger chance of infected, old zombie - almost dead zombie very weak but very high chance of infection and special zombies ---> vanilia zombie but wight reworked, drowner zombie

12. 10 new ilness - just status but you have to use diffrence mediciness to eliminated debuffs

13. Holes after shooting zombie, slash or holes after melee attack

14, Reduced loot in most containers but much in special containers like : weapon cabinet, military crate or tool box

15. Surviors colony - bigger outpost with 3 diffrent traders

* "romeo" variant --> zombie teenagers as fast zombie - easier to hit but bigger infection chance

 " mild"  variant--> zombie dogs as fast zombie - harder to hit but low infection chance

 
No offense @BFT2020. Just because I don't understand wth your code entails doesn't mean I want to derail your discussion. Yep. it can all be vulnerable to change.

Mel
All that code does is increases the quantity of loot if the survivor has a specific perk and what level.  TFP could do the same thing with parts in loot tied to the perks.  A relatively easy thing to add since they already got the mechanic in game.

I wish i could- truly. But no chance i could explain but... do you want to read about that? . Well i hope there will be some modders after released of Full version because well this "vanilia suitable " mods are pretty popular.

Perfect version of 7dtd for me? Well i have pretty good mood so:

Minimal version : at least 20 new zombie types in very typical "civilian clothes" - yoga girl, guy looking like hobo, few variants of zombie in "formal" clothes, few "casual " clothes zombie like Reanimated corpse.
That’s not a mod, that’s a completely different game.

 
how 20 more zombie can be for you completely difffrent game?
Not just the one change you mentioned, all the changes you mentioned.  All those changes can either (at a minimum) be an overhaul mod or (at most) a completely different game.

Though some of those things you would want are simply xml modifications, using free assets from the unity store.

 
I've tried Darkness Falls. They have all kinds of new zombies, as well as survivors and they look terrible. So do the new vehicles. Just my 2¢
Yeash that's true DF looks terrible

Not just the one change you mentioned, all the changes you mentioned.  All those changes can either (at a minimum) be an overhaul mod or (at most) a completely different game.

Though some of those things you would want are simply xml modifications, using free assets from the unity store.
Well overhaul mod - yes. i saw new workbenches, perks redesign in mods. So well this can be done - this would need a lot of work but i think it's possible. About RWG- Hm.... Idk how "signs" on road or barriers were made but if this was added this mean that tree with hangman or car with skeleton inside can be possible to add too. As rework of POI - i mean mostly change in "cosmetic" stuff like --> add new corpses, change variant of spikes, diffrent loot etc.

Something like survivors colony is in war of the walkers - just big outpost with few traders.

So everything except  gun jaming was added in mods until now

 
Awesome! lol
night of living dead + dawn of dead reference - watch if you have a while

Btw. After released of Ascesion COD bo1 dlc i hate animal zombies. On this map you fight with zombie and monkey  zombie - hard to hit + destroing perks machnes. RE 5 - reaper. I hate zombie animals because usually are annoing as hell. So i prefere zombie humans/ mutants because - are not jumping as hell and pretty easy to shot

 
@Roland which zombie games do you like?

So you meant Romero?

I thought you were making a Shakespearean reference…
Yes i mean George Romero.  i always mistake Romeo with Romero. I offten just "change" letters - well even in polish some words in polish i write in few diffrent "ways" XD so sorry for that

I love his zombie movies. Yes now looks pretty "silly" but still looks good. Even diary of the dead is pretty good.

 
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