I'm sure there's been tons of posts like this in the past, but I feel like I have to add my voice to the feedback. I've played the game since alpha 2-point-something (before it went over to steam), and what's made me want to write this out is it was more fun
then than it is
now.
Before all of the cool things that were introduced and the new mechanics and all that jazz, it was more fun to be dropped somewhere randomly in the Navzone, frantically try to get yourself together some resources and build up a base for the night. The main reason for that, in my eyes at least, was that I had something to do the whole time. If I died it was while I was running from zombies, or I didn't get to a house in time, or I didn't defend it well enough, but the thing is I
could fight and defend at night even as a freshly spawned player. Even if I was out at night and got caught out, I
could potentially throw out some light sources and fight the zombies. Yes, they came at me constantly, but that was the fun - building ways to deal with that constant onslaught of zombies, exending my light perimeter so I could work at night, having something to do the whole time.
But with the state of the game currently I spend the night basically sitting there doing nothing, because the tiniest amount of work in my makeshift base will cause zombies to turn up. And it's not like when the zombies turn up I can deal with them - if that were the case it would be great fun - but if I haven't managed to loot some awesome weapon out of pure chance then I'm boned. That was bad enough in the last 5 builds where I could at least sit there all night crafting up my tools and weapons so they got more powerful and I could at least deal with the zombies a lot more efficiently the next day. What can I do like that in the current build? Smack rocks all night and hope I don't get detected? That's boring, dull and frustrating on a whole new level.
There's the same issue when it comes to the daytime as well. In the current save I'm working on I put my first skill points into my ability to use spears and it made a sum total of crap-all difference. It
still took me up to 10 smacks to the head to kill a zombie. Dropping them to the ground gave me nowhere near enough time to do a double-tap style finisher, and even if I did manage to get to them in the 3 nanoseconds before they stood up it makes no difference. Once again, unless I get lucky with some RNG, the combat is slow, boring and frustrating. Finding something to loot and having to walk backwards for 5 minutes while repeatedly stabbing zombies in the face is
not fun. Why would you think it is? I've tried clubs, bows, spears, all the weapons I can make early game and it's the same. Bows are marginally better but completely hampered by the need to get feathers, so you end up with one of the other two eventually anyway.
On top of all of this we still have the same need to progress through skills to be able to make the tools to kill them more efficiently, while still needing RNG drops to get there. Want to build a forge to make iron? You'll need an iron pipe to do that! Oh, and leather for bellows, despite the fact you're literally making entire houses out of wood, and clothes out of fibers without any sort of training. Nope, you need leather, duct tape and pipes, better get out there collecting and fighting those zombies like a geriatric.
Seriously, this game needs to decide what it wants to be. Is it going for realism or arcade? If it's realism then give us an accurate way to build tools, weapons and crafting stations. I'm looking around the room that this PC is in and I have a metal ruler next to me, several screwdrivers on a shelf, 2 rolls of selotape, a pool cue and various other bits and pieces that I could easily fashion into a weapon. In 30 minutes I could sharpen that ruler into a point and tape it to the pool cue - boom, metal spear capable of piercing a zombie's skull. If you're going for realism them why can't I do cool stuff like that? Rather than finding a tin can and some paper in the entirety of a house. Really? I'm pretty sure that in most houses you'd find the stuff to be tooled up and deal with one or two zombies. Nor would said zombies be able to tear through brick walls in a few smacks.
If you're going for arcade, then why is it so long and laborious to get weapons, to kill zombies, to advance? Sure, if you're going down that route I might not be able to get a decent weapon quickly, I might be stuck with stone tools, but I should still have the option of being a bonifide badass with them.
Either way, the game feels like it's stuck in some middle ground where the challenge of the game is basically how long can you hold out before getting bored and uninstalling it. I'm fine with having to hide away from zombies that I have no chance of defeating until late game, if I have s
omething to do until late game. Similarly I'm fine it not being realistic, having to go and loot a gabllion things and zombies to try and find good weapons and parts if I can
actually kill said zombies and explore with my primitive stuff. At the moment I can do neither and it's not fun. I can't see myself playing this game again for the forseeable future, and that makes me sad because I love(d) this game.
I'm aware that a lot of the issues that I'm highlighting here are early game, and that it does get better later in the game, but I just can't bring myself to grin and bear through it at the moment. I'm at the point of starting to make electrical traps, etc, on my current main save and I just can't do any more slow, boring grinding. Sure, zombies die quicker, but the having to manage heat, still not being able to truly do things at night, still being reliant on RNG and not being caught by a horde.. on top of the frustration with starting the save it's just marred my enjoyment.
I'm sorry if anyone took offense to this, but it needed to be said in my opinion. I'm sure lots of people disagree, and that's cool. Have a fantastic day whoever reads this