Someone_Alive
Refugee
Disclaimer these a lot of these are my experiences with the game and yours might be different so sorry if my comparisons don't line up with yours all that well.
Likes:
The environments and poi's are awesome it feels so emersive, love all the small details
The lighting is beautiful and coincide with the environments and pois really well.
The new zombies, ik not everyone likes the frost walker but I like how he feels a lil out of place, the plauge spitters annoying but he's chill and I haven't seen any of the new types of radiated yet. Also ik there old at this point but the mutated spitters are cool as too.
I like how the environment will sometimes react like in I think maybe greg's supermarket, the theft detection goes off when u walk by resulting in it attracting all the zombies nearby.
The challenges are nice addition
The new animations are crisp, the pipe weapons are so ■■■■ but look so cool
The hitbox's are also fantastic
Dislikes
The storms, they're annoying especially coinciding with the new biome challenges it doesn't work I was knee deep is desert tomfoolery then it said a storm was on the way a with no pois in site I had to bike it back to the burnt forest but I didn't get there in time and died, Ik it's probably just a case of mad cause bad but still it's annoying, I wish the desert storm was an actual sandstorm that would maybe decrease your move speed, restrict your vision and you had to wear a goggles mod or it maybe takes away 5 hit points every few seconds, I've had a few cool experiences boarded up in a shack or having to quickly clear out or huddle in house on the brink of death but idk it screws too much with time management and the general flow of the day and not in a fun way like a pack of dogs or a wandering horde before horde night starts would. BTW ik there toggleable but still it's an annoying addition that could've been cool. Burnt forest storms make sense a fire storm would really not be a fun time.
Biome progression/badges: It's fun to gather up the ingredients to craft the smoothie but it gets tedious and kinda makes me wanna put off going to new biomes but cause of the way traders work now where u have to go to the next one so u can unlock others made me go to them earlier than I would've so thumbs up to the trader rework but thumbs down to biome badges and the new loot caps, I really hate the loot caps It makes looting teir 4 pois and above in the forest and burnt forest feel useless cause why would I spend a day looting and breaking into the chest (with most likely a stone axe) when I could do 4 jobs for trader reck and get more loot plus coin plus a completion reward.
Crafting books are fine for the most part except for workbenches and vehicles I think workbenches should be a rare one time schematic and bring back minibikes for dumb■■■■s, I think it should be turned into a franchise, a dumb■■■■s guide for every vehicle, 3 volumes each to read to unlock the vehicle.
U can't throw spears anymore
I've heard the funpimps tune the ai to not work with curtain cheesy bases which sucks I don't like to cheese games but it sucks for those who do cause this games a sandbox game and not to mention the zombie ai's definitely not as good as it use to be getting stuck too much or focusing on blocks instead of u and I wouldn't be surprised if that's why.
Loot progression isn't the worst thing but I do think the game would be better if it was toggleable
I think Alpha 17/18 does better job at making exploration fun and feel different.
Spawing in a random biome was fun, u never knew what you were going to get creating a world and you'd adapt to the biome u spawned in either by staying the ■■■■ away from lumberjacks or trying not to exhaust your self in the desert, maybe by crafting a badana.
The old weather system paired with the clothes system was great you'd pack accordingly to what biome you wanted to go and sometimes you had to sacrifice defence over staying cool or warm or sometimes you'd find ■■■■ all and rush to find a forest.
Cities felt more of a threat cause you'd spend your time looting wild pois and than small towns if u could and then once you were happy with your gear you'd enter the desert city or something.
Also I wish showing a pois tier was toggleable, I enjoyed going into a teir 4 without knowing it and getting my ■■■■ kicked in because of it.
It felt way more emersive cause you weren't worried about your game stage or any game modifiers that didn't outright effect you, u had to worry about food, water, health skills, temperature and any effects you may have gotten now you're worried about all the same things minus temperature but plus loot stage, crafting book stage, poi tier, biome badge, inpending storm, non of the new editions feel emersive or like there was much attemp to fit them into a real world, it feels like they're adding additions to the game not the world if that makes sense.
I think despite the title alpha 15/ps4 did a great job at making every mechanic feel in world and like its ment to be there. purely just cause of the addition of action points and all the other survival elements like raw meat attracting zombies and cooked meat doing it less. In alpha 10, there'd be smell lines on the map showing how far u were attracting zombies from. Also gun and minibike creation was awesome in a15
But this is an alpha 17/18 post so imma zip it about my beloved ps4 edition. I think to genuinely solve most problems give us legacy toggles one that brings back alpha 17 gameplay and one for alpha 15/ps4 called ultimate survival mode for something idk if that's possible but it'd be awesome
It doesn't have to be the post polished thing at the start u can use old models (clothes models for example) and slowly remaster them and then once thats done you'd have the basis for ultimate mega insane survival mode (a15 mode) u could use stand ins at the start if u were going to bring back the old weapon and vehicle "crafting" system I use crafting lightly cause it's way cooler standard crafting.
You could slowly work on them in the background whilst the main game is still getting updates that's also why toggles for them would be good so its clear they're not the main game.
Thank you for reading this and if you're one of the funpimps thanks heaps and please consider playing some of the old versions to see what makes them so fun, a10, a15, a18 are my personal favourites I've never played alpha 15 on pc but I've heard that's the closest alpha to the ps4 edition.
Likes:
The environments and poi's are awesome it feels so emersive, love all the small details
The lighting is beautiful and coincide with the environments and pois really well.
The new zombies, ik not everyone likes the frost walker but I like how he feels a lil out of place, the plauge spitters annoying but he's chill and I haven't seen any of the new types of radiated yet. Also ik there old at this point but the mutated spitters are cool as too.
I like how the environment will sometimes react like in I think maybe greg's supermarket, the theft detection goes off when u walk by resulting in it attracting all the zombies nearby.
The challenges are nice addition
The new animations are crisp, the pipe weapons are so ■■■■ but look so cool
The hitbox's are also fantastic
Dislikes
The storms, they're annoying especially coinciding with the new biome challenges it doesn't work I was knee deep is desert tomfoolery then it said a storm was on the way a with no pois in site I had to bike it back to the burnt forest but I didn't get there in time and died, Ik it's probably just a case of mad cause bad but still it's annoying, I wish the desert storm was an actual sandstorm that would maybe decrease your move speed, restrict your vision and you had to wear a goggles mod or it maybe takes away 5 hit points every few seconds, I've had a few cool experiences boarded up in a shack or having to quickly clear out or huddle in house on the brink of death but idk it screws too much with time management and the general flow of the day and not in a fun way like a pack of dogs or a wandering horde before horde night starts would. BTW ik there toggleable but still it's an annoying addition that could've been cool. Burnt forest storms make sense a fire storm would really not be a fun time.
Biome progression/badges: It's fun to gather up the ingredients to craft the smoothie but it gets tedious and kinda makes me wanna put off going to new biomes but cause of the way traders work now where u have to go to the next one so u can unlock others made me go to them earlier than I would've so thumbs up to the trader rework but thumbs down to biome badges and the new loot caps, I really hate the loot caps It makes looting teir 4 pois and above in the forest and burnt forest feel useless cause why would I spend a day looting and breaking into the chest (with most likely a stone axe) when I could do 4 jobs for trader reck and get more loot plus coin plus a completion reward.
Crafting books are fine for the most part except for workbenches and vehicles I think workbenches should be a rare one time schematic and bring back minibikes for dumb■■■■s, I think it should be turned into a franchise, a dumb■■■■s guide for every vehicle, 3 volumes each to read to unlock the vehicle.
U can't throw spears anymore
I've heard the funpimps tune the ai to not work with curtain cheesy bases which sucks I don't like to cheese games but it sucks for those who do cause this games a sandbox game and not to mention the zombie ai's definitely not as good as it use to be getting stuck too much or focusing on blocks instead of u and I wouldn't be surprised if that's why.
Loot progression isn't the worst thing but I do think the game would be better if it was toggleable
I think Alpha 17/18 does better job at making exploration fun and feel different.
Spawing in a random biome was fun, u never knew what you were going to get creating a world and you'd adapt to the biome u spawned in either by staying the ■■■■ away from lumberjacks or trying not to exhaust your self in the desert, maybe by crafting a badana.
The old weather system paired with the clothes system was great you'd pack accordingly to what biome you wanted to go and sometimes you had to sacrifice defence over staying cool or warm or sometimes you'd find ■■■■ all and rush to find a forest.
Cities felt more of a threat cause you'd spend your time looting wild pois and than small towns if u could and then once you were happy with your gear you'd enter the desert city or something.
Also I wish showing a pois tier was toggleable, I enjoyed going into a teir 4 without knowing it and getting my ■■■■ kicked in because of it.
It felt way more emersive cause you weren't worried about your game stage or any game modifiers that didn't outright effect you, u had to worry about food, water, health skills, temperature and any effects you may have gotten now you're worried about all the same things minus temperature but plus loot stage, crafting book stage, poi tier, biome badge, inpending storm, non of the new editions feel emersive or like there was much attemp to fit them into a real world, it feels like they're adding additions to the game not the world if that makes sense.
I think despite the title alpha 15/ps4 did a great job at making every mechanic feel in world and like its ment to be there. purely just cause of the addition of action points and all the other survival elements like raw meat attracting zombies and cooked meat doing it less. In alpha 10, there'd be smell lines on the map showing how far u were attracting zombies from. Also gun and minibike creation was awesome in a15
But this is an alpha 17/18 post so imma zip it about my beloved ps4 edition. I think to genuinely solve most problems give us legacy toggles one that brings back alpha 17 gameplay and one for alpha 15/ps4 called ultimate survival mode for something idk if that's possible but it'd be awesome
It doesn't have to be the post polished thing at the start u can use old models (clothes models for example) and slowly remaster them and then once thats done you'd have the basis for ultimate mega insane survival mode (a15 mode) u could use stand ins at the start if u were going to bring back the old weapon and vehicle "crafting" system I use crafting lightly cause it's way cooler standard crafting.
You could slowly work on them in the background whilst the main game is still getting updates that's also why toggles for them would be good so its clear they're not the main game.
Thank you for reading this and if you're one of the funpimps thanks heaps and please consider playing some of the old versions to see what makes them so fun, a10, a15, a18 are my personal favourites I've never played alpha 15 on pc but I've heard that's the closest alpha to the ps4 edition.