Roland
Moderator
They have indeed enacted these changes to create incentives for players to explore beyond the forest biome and they definitely work. My family used to play most of the game in the forest and now we spend time in every biome and are looking forward to overcoming the hazards of each biome once 2.0 releases.But not console. So, console players are stuck with the strange, "no large cities in the Forest biome" decision, which was apparently among the supposed "incentives to explore" implemented of late but, in actuality, comes across as something very different, namely restricting players in how they choose to play. An unintended consequence, perhaps, but that's the impression.
Incentives and greater rewards for greater risks are measurable and calculable design features. Player feelings are less less so. You feel restricted but I don’t. TFP can’t control how we feel. But the reasons to leave the forest and play in the other biomes are definitely real and work to get us to play the whole game.
And before you call the change using a punishment instead of a reward, it only feels like a punishment because you played it before the change. When looking at the game with fresh eyes, the bigger cities are the reward for exploring and going to the tougher areas.