madmole
Fun Pimps Staff
There is a whole other system with vehicles I designed where quality matters and could be specific repairs needed like when your battery degrades and is below 50% health there begins detrimental possibilities like it might not start right up on the first try and obviously when 0% it won't start at all and you would have to walk down the road looking for cars to wrench for parts. The best parts would be crafted later game most likely, or sold at traders etc. All the common drops could go wrong like tires, engine, etc making it not impossible to get back up and running.It'll be interesting to see if/how this uncapped crafting progression system interacts with previously non-leveled items. Are we going to see levelled vehicles where my 4x4 might be faster than someone elses? Or levels to the food you craft where my spaghetti might be more efficient than someone elses. I like the idea of that depth but I also slightly phase into PTSD from the enchanting-restoration loop of skyrim lmao.
But to answer your question yes, one man's supercharger might have a higher percentage than the others. A top quality suped up minibike should be faster than a POS motorcycle. We can't add food quality because you can't stack various qualities, but there could be a faster cooking grill crafted which speeds up cooking, or a "low heat map" smoke eating grill etc. The idea is to add stats to everything so there is no more "one and done" with crafting or looting. Mods with magnitude makes finding mods always interesting because it might be a little better than what you have, instead of an insta scrap when you find cooking pots, grills, etc that has currently one size fits all.