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The Wild Land, random world generation mod for A17

Is it possible to make a version of this with just the rwg changes and not any of the balance changes?
Yes, I could split them up into separate folders at a minimum so you could delete the ones you don't want.

 
No problem guys, I was thinking it would make sense at some point to split the mods out, so the next push I do to the repository I will remove everything not RWG related from The Wild Land and I will create a new mod for all the other things I want to do.

 
The latest version of the mod has everything non-RWG removed and that part (which has also been expanded quite a bit now) is in the sister mod JSS:

JSS

 
Love The Wild Land, here's why.

♥ Aesthetically pleasing, not washed out

♥ Game runs faster (fps) on low-end pc

♥ Wilderness POI's are nicely spaced

♥ Biomes blend well, lots of nice touches

♥ Knowing where the rad zones are

♥ Latest version works great with my other 43 modlets

Nice work and balance, wouldn't change a thing.

Thanks again.

 
Just a note, the latest version (3.2) of the mod should now generally produce more towns with more POIs. I flattened the terrain a little which I found had the biggest impact on town size compared to trying to tweak the hub rules. Anway let me know how you like it.

 
Hi, first i like the work you have done.

But then, i think im doing something wrong, in the 8K maps all runs smooth and very fine. If i try to generate a 12k or 16k Map the Wasteland-Circle is as it was in 8K and in the Southwest Corner of the Map, as you mention it in the RWGmixer.xml.

Maybe something is bugged here.

 
From the OP

Please note that at this time the mod expects you to generate large (8192x8192) size worlds and if you want to generate a smaller world (4K by 4K) or larger (16K x 16K) you will need to manually change a line in the provided rwgmixer.xml (see comment in the xml). I have tested it with 16K maps, please note they take over an hour to generate.
 
Just a note, the latest version (3.2) of the mod should now generally produce more towns with more POIs. I flattened the terrain a little which I found had the biggest impact on town size compared to trying to tweak the hub rules. Anway let me know how you like it.
Problem sound ambient stayed. Not big pieces of the destroyed biome come across. The boundary of the radioactive zone is not displayed on the map.

 
From the OP
aah thank you

PS: for those who have the same problem like me,

its on Line 55 -59 here you can allow the mod to work with bigger // smaller maps

Thanks again for pointing me to that ;)

 
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Hello Mjrice, i Will test your mod, biomes os something that really interests me, let me ask, can you make a swamp biome? With tall reeds, water and mud?

 
Swamps could be done, but it would require fiddling with the terrain generation as well as the biome itself, otherwise it would look wierd to have swamp ground over rolling hills for example.

Unfortunately 17.2 experimental has broken RWG modding so for now I am sticking with 17.1 and hoping they fix what they broke.

 
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