mjrice
Refugee
Yes, I could split them up into separate folders at a minimum so you could delete the ones you don't want.Is it possible to make a version of this with just the rwg changes and not any of the balance changes?
Yes, I could split them up into separate folders at a minimum so you could delete the ones you don't want.Is it possible to make a version of this with just the rwg changes and not any of the balance changes?
Problem sound ambient solved?The latest version of the mod has everything non-RWG removed and that part (which has also been expanded quite a bit now) is in the sister mod JSS:
JSS
Yes, it should work fine with that.One question, will this work with the Unofficial XML Fixes overhaul?
Please note that at this time the mod expects you to generate large (8192x8192) size worlds and if you want to generate a smaller world (4K by 4K) or larger (16K x 16K) you will need to manually change a line in the provided rwgmixer.xml (see comment in the xml). I have tested it with 16K maps, please note they take over an hour to generate.
Problem sound ambient stayed. Not big pieces of the destroyed biome come across. The boundary of the radioactive zone is not displayed on the map.Just a note, the latest version (3.2) of the mod should now generally produce more towns with more POIs. I flattened the terrain a little which I found had the biggest impact on town size compared to trying to tweak the hub rules. Anway let me know how you like it.
aah thank youFrom the OP
Are you referring to the terrain generation changes they made in 17.2? It is kind of a mess.The big city was reborn in the water. There are ugly roads in the mountains.
A17.1b9Are you referring to the terrain generation changes they made in 17.2? It is kind of a mess.