hiemfire
New member
From my experience in A19, firearms, even with the suppressor, make too much noise to stealth clear POI's. They're great for not pulling in extra wanderer's while you clear a POI or if you want to pop a wandering zombie from long distance without attracting the attention of others near it though. By long distance I mean from one side of a large parking lot to the other.When I shot one with a silenced Desert Vulture the rest woke up though, so my stealth didn't go that far. Naturally that begs the question what use a silencer in that gun has at all.
Ya, the lighting adjustment mentioned in the A20 change log raised my eyebrows when I first read it and I think it might be what "nerfed" sneaking. Hopefully they're able to get it tuned right since outside of POI's in A19 sneaking around at night was really easy even at low-no perk investment as long as you were patient, kept the headlamp/flashlight/etc. turned off and knew how to stick to the shadows. Not having sneaking viable outside at all during the day is problematic though.This conforms with my SP game where I am playing stealth at the moment and where stealth has lost much of its value. At day time it has almost no effect and i hardly have 1-2 stealth kills in a POI. And only or mostly doing quests in the night seems fairly limiting and as can be seen fails a lot too. The problem might not be the aggressive rooms at all but simply stealth being nerfed too far at the moment.
Looking back over the change/fix log these being tweaked/fixed may have something to do with it:
Improved stealth ambient light calculation
Stealth was affected by brightness option
Player stealth light level was not set correctly for PassiveEffects LightMultiplier
And if Aggressive Volumes reference the light level of the player when the volume's Stealth check is triggered...