Update v2.0 changes
*Requires a Fresh New Game*
- Changed: You now start with 12 perk points, instead of 2, in the form of Training Manuals.
Choose your points wisely, as there are no refunds and no extras for the entire playthrough.
- Changed: Perks are rebalanced, and each level now costs 1 Training Manual. Before, some perks cost 2 points.
- Changed: All attributes are only 1 level, granting 250% headshot damage and 15% bonus to dismember.
- Changed: You now start with 120 Health and Stamina instead of 100.
- Changed: Power Attacks no longer pause stamina regeneration.
- Removed: Demolitions Expert perk.
- Added: Armour Tolerance perk. This perk does what Pain Tolerance used to do, but now also reduces the stamina and mobility penalties of armour.
- Changed: Pain Tolerance now works like in vanilla, but slightly more potent. (TFP fixed a bug recently so this perk works as intended now)
- Removed: Gloves, there are now 4 pieces of armour instead of 5.
- Changed: Rebalanced the armour rating of all armour to compensate the loss of the gloves piece.
- Changed: Rebalanced ammo crafting with the Reloading Tool, the amount of gunpowder to craft each round is equivilant to the firepower of that round.
- Changed: Reloading Tool now stacks to 10 instead of 1, so ammo crafting is less tedious than before.
- Added: Reloading Tool can now also allow you to dismantle standard ammo, at a cost of 25% gunpowder. (Requires Reloading Tool on you to dismantle)
- Changed: Moved one of the Locked Reinforced chests to an earlier section of the mod for earlier access.
- Changed: Removed campfire recipe and added campfires in most locations with a Storage Box. Includes the kitchen.
- Added: Placed a Blue Herb in each of the mansion's Save Rooms.
- Changed: Poison is now more deadly, lowering health every 30 seconds instead of 50.
- Removed: You no longer get XP from harvesting anything, or reading books. XP is mostly earned from kills.
- Changed: Player Level and Gamestage is solely used for Twitch Integration and mod progression, no perk points.
- Changed: Herbs heal more, up to 60 with a mixture of G+R+B. This mixture used to heal 40.
- Changed: Medical healing recovers health at 5 per tick instead of 2.
- Changed: Nerfed the firepower of the AK-47 from 42 Standard and 56 HiPower, to 24 Standard and 30 HiPower.
- Added: Another 60 rounds of Assault Rifle ammo, bringing the total non-crafted amount from 90 to 150.
- Changed: Extra 2 Player support, some looted items now come in doubles.
- Fixed: Rockets now cause radius damage instead of just impact damage. Displayed value applies to both, so direct hits are double the displayed value.
- Changed: Makeshift Mines and Grenades deal an extra 25% more damage.
- Changed: Difficulty rebalanced, higher difficulties now increase Enemy HP instead of reducing the players damage inflicted to enemies.