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The Spencer Mansion Incident (Resident Evil) v1.3

View attachment 23290

as you said, can't be destroyed.
That door should definitely open when you press the button, I've never had it not open in any of my play tests or from watching others play.
I just did a quick test and it opened for me. I have no explanation as to why it didn't for you, the different version doesn't make sense to be the cause.

The only thing you can do is turn DM on and allow yourself to go through the door, then turn DM off until you finish with the room and go through the door again with DM

 
i guess normally, when you klick the button, the vault door open and the vault trapdoor close, but it seem it didn'T work by me. i probaly going to try the mode on the newest version again. Should do there, what it was suppossed to do. Lise Trevor was unkillable. I even try to kill her XD

 
i guess normally, when you klick the button, the vault door open and the vault trapdoor close, but it seem it didn'T work by me. i probaly going to try the mode on the newest version again. Should do there, what it was suppossed to do. Lise Trevor was unkillable. I even try to kill her XD
Yes, it opens the vault door and closes the vault hatch to trap you in the boss room until you kill the boss.

Yes, Lisa can't be killed

 
also. When do i get the wrench? It feel like, I have to find it, to get mechanical and electronic parts for the gyro, cause i killed the Tyrant now. sadly had to use dm to get trough the door. And yeah. It did not closes the hatch and open the door, so the button simple didn't work by me, whyever.

 
Azuhe said:
also. When do i get the wrench? It feel like, I have to find it, to get mechanical and electronic parts for the gyro, cause i killed the Tyrant now. sadly had to use dm to get trough the door. And yeah. It did not closes the hatch and open the door, so the button simple didn't work by me, whyever.
The wrench is in the Tyrant boss room

 
all the hard work just to die to the super tyrant fight. IT was not even the tyrant killing me. I shoot the rocket and killed myself XD

 
all the hard work just to die to the super tyrant fight. IT was not even the tyrant killing me. I shoot the rocket and killed myself XD
That's the worst way to go, you're not the first person to die at the Super Tyrant.

When you feel up for another run, you'll know to play on the latest experimental, which might fix that weird door bug too

Thank you for playing my mod!

 
A huge Congratulations to MiLKMAN for completing The Spencer Mansion Incident on the second hardest settings of S Difficulty and zombies at Sprint Speed, with a clear time of 12 hours 37 minutes and 52 seconds! I'm very impressed and was greatly entertained watching him live! I am beaming with joy to witness someone make a massive achievement like this!
 



If you want to watch the journey for yourself!
(Spoilers, obviously!)
 



Part 1: https://youtu.be/PLzY9MJUafA?t=14504
Part 2: https://youtu.be/sl5o8qFG5wM

MiLKMAN clears S Sprint.PNG


 
Heya so I started this mod today and having fun, tho I've hit a road block and cant progress no further, I've opened all the rooms I could open but there's no more items to collect or even any keys or the broken shotgun. I have Jill's lockpicks and the sword key but I cant go any farther, these are all the items I currently have, where ir what do i do next?

unknown.png


 
Heya so I started this mod today and having fun, tho I've hit a road block and cant progress no further, I've opened all the rooms I could open but there's no more items to collect or even any keys or the broken shotgun. I have Jill's lockpicks and the sword key but I cant go any farther, these are all the items I currently have, where ir what do i do next?

Did you get the dog whistle and "read" it?

 
Is there a way I can add the "zombies don't feel pain" feature to any game, not just this modpack? Like is it a part of the Difficulty modlet, is it an expansion of NoZombieRage? I assume it's a .dll file and I'm really bad with that stuff; xpath is the limit of my abilities haha.

My b, I think it's a custom alteration of "PainResistPerHit" in xpath.

 
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My b, I think it's a custom alteration of "PainResistPerHit" in xpath.
Correct. I used two different values for most of the zombies. One of the values allows the player to make a zombie miss if the zombie is hit just before they connect an attack, while the other value allows the zombie to hit the player regardless if the zombie gets hit which I gave to the slower zombies so that the slow zombies are to be feared more than the fast zombies 

 
Update v1.06

The A20.6 update changed the speed variable for Nightmare speed, and so:
- Removed the Nightmare speed option for Ferals, as it became impossible to outrun specific hostiles when Feral Speed was set to Nightmare.

 
I seem to be having an issue, same as this person:

When I try to load the world it gives me an error "NullReferenceException: Object reference not set to an instance of an object" and repeats indefinitely until I force quit the application.
I had to manually install, as the 7D2D mod launcher doesn't run on mac (which, I know, it's a mac, haha macs can't play games), and I think I've put some of the files in the wrong places, which folder should all of the config data from the github link be put into? I've modded the game prior and am 99% sure I have all the mods in the right folder, it's just the config data I'm worried about.

 
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I seem to be having an issue, same as this person:

I had to manually install, as the 7D2D mod launcher doesn't run on mac (which, I know, it's a mac, haha macs can't play games), and I think I've put some of the files in the wrong places, which folder should all of the config data from the github link be put into? I've modded the game prior and am 99% sure I have all the mods in the right folder, it's just the config data I'm worried about.
You copy and paste the data folder where the main data and mods folders are and overwrite

DO NOT delete any files (some people have in the past)

Make sure you have a copy of the vanilla game, it won't work if you try to apply this to the actual vanilla game folder

 
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Update v2.0 changes
*Requires a Fresh New Game*
 

- Changed: You now start with 12 perk points, instead of 2, in the form of Training Manuals.
       Choose your points wisely, as there are no refunds and no extras for the entire playthrough.
- Changed: Perks are rebalanced, and each level now costs 1 Training Manual. Before, some perks cost 2 points.
- Changed: All attributes are only 1 level, granting 250% headshot damage and 15% bonus to dismember.
- Changed: You now start with 120 Health and Stamina instead of 100.
- Changed: Power Attacks no longer pause stamina regeneration.
- Removed: Demolitions Expert perk.
- Added: Armour Tolerance perk. This perk does what Pain Tolerance used to do, but now also reduces the stamina and mobility penalties of armour.
- Changed: Pain Tolerance now works like in vanilla, but slightly more potent. (TFP fixed a bug recently so this perk works as intended now)
- Removed: Gloves, there are now 4 pieces of armour instead of 5.
- Changed: Rebalanced the armour rating of all armour to compensate the loss of the gloves piece.
- Changed: Rebalanced ammo crafting with the Reloading Tool, the amount of gunpowder to craft each round is equivilant to the firepower of that round.
- Changed: Reloading Tool now stacks to 10 instead of 1, so ammo crafting is less tedious than before.
- Added: Reloading Tool can now also allow you to dismantle standard ammo, at a cost of 25% gunpowder. (Requires Reloading Tool on you to dismantle)
- Changed: Moved one of the Locked Reinforced chests to an earlier section of the mod for earlier access.
- Changed: Removed campfire recipe and added campfires in most locations with a Storage Box. Includes the kitchen.
- Added: Placed a Blue Herb in each of the mansion's Save Rooms.
- Changed: Poison is now more deadly, lowering health every 30 seconds instead of 50.
- Removed: You no longer get XP from harvesting anything, or reading books. XP is mostly earned from kills.
- Changed: Player Level and Gamestage is solely used for Twitch Integration and mod progression, no perk points.
- Changed: Herbs heal more, up to 60 with a mixture of G+R+B. This mixture used to heal 40.
- Changed: Medical healing recovers health at 5 per tick instead of 2.
- Changed: Nerfed the firepower of the AK-47 from 42 Standard and 56 HiPower, to 24 Standard and 30 HiPower.
- Added: Another 60 rounds of Assault Rifle ammo, bringing the total non-crafted amount from 90 to 150.
- Changed: Extra 2 Player support, some looted items now come in doubles.
- Fixed: Rockets now cause radius damage instead of just impact damage. Displayed value applies to both, so direct hits are double the displayed value.
- Changed: Makeshift Mines and Grenades deal an extra 25% more damage.
- Changed: Difficulty rebalanced, higher difficulties now increase Enemy HP instead of reducing the players damage inflicted to enemies.

 
Hello I'm new to the game i used to play it on console but then got a pc, started playing it and found this mod but its not working for me can someone help?

 
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