Darkstardragon
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Mod is closed.
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I did a quick port to 16.3 last night only got one error, will look into it more today. Jax, if youre gonna check out the files tread lightly cause i left some unused stuff in as placeholders until i add bandits. Ill make a list of which parts of the xmls need to be ported over for you.holy sh@t dude nice work!
but my heart broke when it said 16.2. You think these can work on .3?
EDIT - Ill test it for you and let you know. These are too good not to add.
Yeah, i tend to only get involved in stuff im interested in as im sure you know. Anything to do with the military or npcs in this game gets me motivated. Tanks, apcs, new guns, archetypes, military pois, bunkers etc. Im just glad spider used some of my archetypes in his mod and gave me freedom to use his xmls from ts.About time you mod. I wish I had time to take a look.
...maybe I'll put my game pc on front of the pooper...
Just got home from work, im sure i can get it together again for you today at some point as i already deleted my copy. For alpha 16.3.Can I get the Val mod files with this. Plz
Your welcome, let me know how it works if you want me to tweak it at all.Gonna play with it now, Thanks.
Worked with out a hitch, seen them all over. made me laugh the first time. Only thing I can think of is there to abundant, but no worries Ill just wait with drool when you have the bandits ready.Your welcome, let me know how it works if you want me to tweak it at all.
Going to add some police survivors with twd and dawn of the dead(just for you jax lol) easter eggs. Bandits coming soon.
The initial spawn is a little on the heavy side, you can edit it by increasing the chance for invisible animals and decreasing the chance for each npc in peoples entity group. Make sure the total in entity group peoples adds up to 100. The respawn for them is 55 days so they should thin out. The "bandits" will fight with the soldiers once i put in the update tonight.Worked with out a hitch, seen them all over. made me laugh the first time. Only thing I can think of is there to abundant, but no worries Ill just wait with drool when you have the bandits ready.
P.S police sounds like a good idea.
The initial spawn is a little on the heavy side, you can edit it by increasing the chance for invisible animals and decreasing the chance for each npc in peoples entity group. Make sure the total in entity group peoples adds up to 100. The respawn for them is 55 days so they should thin out. The "bandits" will fight with the soldiers once i put in the update tonight.