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The Remaining

Looking forward to running into these guys :)

LOVE that you are adding some Dawn of the Dead SWAT guys. You know the way to my heart! This weekend I should be able to get down and dirty with this. That survivor in the pic, hes not going to just OFFER me that knife is he? He seems friendly but Im a bit cautious about it lol

 
Banditos

Got a few errors this am, will sort it out, think i left out a few entity classes.Update for vanilla seems fine.
Let me Know when it up and runnig with vals mod, Ill add tonight. My server is Dawn of The Dead Ill Pm ps

 
Let me Know when it up and runnig with vals mod, Ill add tonight. My server is Dawn of The Dead Ill Pm ps
Unfortunately it wont be up by tonight, im getting nres and most from loose files i left lying around. The original versions for 16.3 vanilla and valmod with just the soldiers works fine. I have to redo the bandit files as now im getting nres from looting the corpses and sleepers arent spawning due to their groups not being loaded. I have to work the next two days but should have it done by the weekend.

- - - Updated - - -

Looking forward to running into these guys :)
LOVE that you are adding some Dawn of the Dead SWAT guys. You know the way to my heart! This weekend I should be able to get down and dirty with this. That survivor in the pic, hes not going to just OFFER me that knife is he? He seems friendly but Im a bit cautious about it lol
No, he is not jax, he wants to put you on a spit lol.

 
The sandbags are not in the model, those were just to show scale.....
Ahhhh, so its a randomly spawning vehicle, not a poi, cool. Can i just plug the files in for the humvee or do i need to use sdx?

Well, found the nres and cleaned up the files for vanilla with bandits, will upload files tomorrow once done adding to valmod.

 
You can use the model as a point or as a random spawn, it's just how you implement in xml. Yes, you need sdx to add new models to the game.

 
The Remaining with bandits for vanilla 16.3 updated.

Xmls cleaned up, no more nres.

The Remaining with bandits for valmod(Valmod Army file) will be done today.

Working on sdx tutorials so that i can add some cool stuff.

 
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The Remaining with bandits for vanilla 16.3 updated.Xmls cleaned up, no more nres.

The Remaining with bandits for valmod(Valmod Army file) will be done today.

Working on sdx tutorials so that i can add some cool stuff.

Great mod, would it be compatible with War of the Walkers Mod (Overhaul)?

 
Great mod, would it be compatible with War of the Walkers Mod (Overhaul)?
I was going to add this to wotw(waiting for next update), finished current vanilla and valmod versions today.

 
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Ah...I got one of those NRE's when trying to spawn the Follower Michonne figure from the F6 debug menu. And it kept popping up repeatedly, so I had to close the game. Haven't tried to reopen it yet though...it's naptime for me.

 
Ah...I got one of those NRE's when trying to spawn the Follower Michonne figure from the F6 debug menu. And it kept popping up repeatedly, so I had to close the game. Haven't tried to reopen it yet though...it's naptime for me.
Yeah, I cleaned up the vanilla files so there is no extra unfinished stuff in there but I added it to Valmod quickly from my wip copy today so that kaiser could put it on his server. If you want to use it with valmod then don't spawn in any npc entities with debug menu.

The only twd entities are rick and shane atm. If you want to see the added npcs just look in profiles there are pics of all of them.

 
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Coming soon: SDX update

The army is attempting to establish safe zones in the plains biomes. All random z spawns in the biome have been "eliminated" by the guard. House to house clearing continues(sleepers remain) and the occasional horde continues to put pressure on operations in the areas in question. All survivors are urged to converge on the plains biomes for safety and resupply. Units are patrolling and will offer assistance in the form of manpower and supplies can be found in any one of the guard vehicles.

Stay sharp and good hunting,

Colonel Kurtz

Plan: add a few weapons through sdx courtesy of sergant1000

add some more deco vehicles courtesy of xyth

more bandits

easter eggs in the form of more powerful rare npcs from

movies/literature

 
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Updated with sdx content. See latest download.

Mash up of the remaining sdx with wotw done for myself. If anyone wants files i will post em.

More npcs coming(Done): GunshipPilot, SheCreature, Quartermaster(wandering trader), BonegardenScout, BonegardenShaman

To do: lootable apcs/tanks should be in tomorrow(Done)

ak12, f1 grenade, mres added to military vehicle loot(Done)

possibly a quest "Take Command" if i can implement it just right(become CIC of army forces)

 
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