Yea, score doesn't matter because there is an overiding aspect beyond digital numbers on a board. That aspect is to take other people's stuff. I hate sports for exactly the reason you have stated. What part of this game is meant to be a sport?
You mentioned earlier that the game shouldn't be "little league".
So how your game suppose to get out of the little leagues without attracting players that arn't little league?
Your inexperience is really starting to show here.
A statement without an explanation?
or
A sign that your argunment is light on substance?
You're dissecting my milkshake example, comparing it to your personal opinion of a different aspect of your liking, and missing the point.
But am I missing the point or are you yet to see the Tesseract?
What are you going to get from someone on the 2nd kill of camping a bedroll that you can't get from raiding?
IMHO Nothing!
But for the people that do it, they obviously get something.
Maybe because they know that if they let those new spawns progress to their level, they would probably lose in a fair fight.
So they use the games mechanics to the best of their abilities to maintain a stacked playingfield.
For my self I feel the same as this.
It was fun for a while but the thrill of the fight wore off when I knew we couldn't lose.
I tend to get board with no challange, as the rewards for winning are directly proportional to the chances of losing.
but some people need to win and preffer it when they have no chance of losing.
Yes, the raider does pay an ante.
You are probably right the raider does pay the ante.
but plaese excuse me because 7DtD isn't poker. LOL so to correct my self in the poker analagy.
While yes you are right the raiding player(s) do pay some ante.
However, in an offline raid the defending team is doing the equilivant of going all in before the cards are delt and then heading to the bathroom for the rest of the hand.
Hence the ante still heaverly favours the raiding party.
They don't know what they are going to find. Could be nothing. Could be a lot of usefull stuff. They spend resources on fuel, food/water, repair kits, tool durability (on big bases, I can chew up a purple auger completely) without knowing what they are going to get.
You could say the same for mining on some of the alpha builds, why should this game choice/risk be removed?
They also expose themselves to 3rd parties that can come by and shoot them in the back and take their raiding gear.
Getting shot in the back on a raid, LOL
Sounds to me like they are just not paying attention!
or
Are simply not use to competition during a raid!
if you give people their stuff back when they log back in, then what is the point?
I will reffer to the idea of positive competition vs negative competition, progression and the relative idea of strength.
Negative competition - the strong are considered strong in that for relative comparison their competition is weak. Energy is spent on oppressing the opposition and not focused on building strength, this results in a negative or backwards progression to the community.
Positive competition - All entities build on their strength, the base line continues to gain strength and the best are the best because they are the strongest.
You've just destroyed the notion of scarcity, encoded a great way to dupe
Firstly the idea of "rare" deminishes the closer you get to infinity.
As 7DtD's random gen is an attemp at the unlimited, I can't really see the difference.
Duping in a game like this is only bad if it is instant!
If viewed without the scales of time and effort the concept of duplication is fundamental to the programmed workings of the game.
Therefore as long as enough time and effort are involved the problems of duplication can be eliminated.
This notion is the epitome of pvp-butt-hurt here and damaged the competitive aspects of the game.
Does it?
or
Are you still only seeing the single point in the Tesseract?