bloom_meister
Banned
IMO that is a big part of the problem.
There is so much vertical progression in the game that it would never pass muster in a PVP game.
There is a damage factor of 5 between "no skill and crappy weapons" and "max skill and top weapons" and if you factor in armor and high wellness it's over 20.
You can tell me about "player skill" whatever you want but if I do 20x as much relative damage then I'll win that "fight".
If I was told to rebalance the game for PVP I would have to create a different balance.
- You get XP for killing zombies but not for players. You get ego points for doing the latter...
- All skills like Heavy Armor, Mining Tools, or Rifles go straight out the window.
There will be no grinding skill.
- You can buy perks from skill points but they dont have as much punch, either. No 2x damage modifier.
Maybe +30% is manageable.
- Weapons and parts retain QL but a QL 1 part does not have 40% but 66% of a QL 600 parts' stats.
Much less "progression" and therefore a far more level playing field but you can still do all the things you do in the vanilla (PVE) game - with the exception of watching skill numbers go up.
So here we go...
There are only 2 types of games that involve players killing other players, the first type you can think of as CoD or the BF series, these have progression but its minimal and a level 1 player can quite easily kill a level 100 player, death has zero impact or penalty and there is no 'working' on your character or skills, sometimes you get a new unlock but its no big upgrade usually.
The second type of game, and here I will use WoW as an example, has a very wide and tall progression tree where the skills and gear difference between say a level 10 and a level 100 is massive. Depending on the ruleset you may lose all your items when you die, lose experience and or time/progression. Building powerful characters in this type of game requires hard work.
7DTD started off more like the first type of game and this was because health was capped at 100 and armour did not work and therefore some level 1 could kill you with headshot from a crossbow quite easily and there was no wellness loss so dying had no penalty, pvp was therefore not very exciting because all you would lose was your crossbow/weapon and you would suffer no other penalties.
over time, as we got loot quality for weapons, armour and tools, as we got wellness increased to 200 (250 with perks) and perks to increase damage and reduce damage taken PVP changed to where it is today. Today (assuming vanilla settings) there is a noticeable difference between a player who has worked really hard to improve their health, armour and weapons and one who has not. Can the level 1 still kill you (with a bow now instead of a crossbow) ? well not easily no, but neither is it impossible for a skilled player who chooses the right time to attack. If you lose your high end weapon and perhaps your armour too (if playing drop all) then this can be a significant setback and if you die a lot then your wellness will get hammered.
For me and I think most PVP players in 7DTD we dont want the COD type gameplay, we want something where your hard work makes a difference, otherwise why invest time into the game? we want to fight for the small incremental increases in power that will, eventually, make you more of a badass.
The wonderful thing about 7DTD is its a sandbox and how YOU play PVP, right now, with the game in its current form, has consequences and if you want to bumble around picking fights you cant win (low level bow and no armour v full iron armour with a sniper rifle) then sure, you can, but the smart player picks their perks and invests their points in a way that allows them the freedom to play as they want rather than be constrained by 'hard coded' gameplay styles.
Lastly it should absolutely not be a level playing field except that everyone has the same options and choices but if I make better decisions and play longer and smarter then I should have an advantage, this is no different to anything in real life, you work hard at something and you get good at it/richer/healthier. this is how life works, don't try and channel us into some twitch playstyle because If your pvp players want that they will go play other games that are vastly better at it such as COD and BF.