Kyoji
Survivor
That's because others didn't play it so naturally a large portion of the people who miss it would be veterans as we haven't had it in a long time.It's not that just because you played with Lean by Doing, you automatically like it. I'm talking about people who actually miss it, and as we know, there are quite a lot of them.
Don't get me wrong I think magazines have their own issues and don't mind LBD but I think it was a bit misleading in the way you originally worded it.
Sadly that doesn't appear to be fixed with the new proposed system. I agree that being able to go down the weapon paths you want is something the devs should look at as shotguns and bows require two separate tree investments. Perhaps if they put weapons into a different category or just had perks be bonuses to "builds" rather than builds themselves.That being said, what I dislike about this system the most is melee and ranged weapons are forced into builds. I cant just make a fisticuff shotgun build like I can with LBD easily.
I think that could be solved with any skill system, but I agree progression feels a bit fast for my taste but can understand others feeling differently.Plus, LBD gives me more reason to play 7D2D. I want to invest time into my worlds. I already feel like progression is a bit too fast, endgame too soon and too easy. Let me take my time, build up my skills. Invest my time so each skill is decent. I don't mind keeping a lot of it point investment too, like Pain resistance which was originally a LBD skill that was painful for obvious reasons to level up. But having some skills LBD, and some not should be a good compromise. I would stop complaining if all they gave us was just weapon skills.
Me too. I think this would be a much better implementation than what we have currently.But you don't need LBD to do that.
I would support weapon skills being moved to the General Perks Tab.
The difference is that most weapons make sense under the attribute they're in.
I would expect a Tank role being mainly under the Fortitude attribute, as I would expect a Strong brute using Clubs, or an accurate person to use a Spear and a Rifle, or a Nerdy person to come up with some weird weapon that gives you a shock on contact and use auto-turrets.
IF they move the weapons skills outside of the attributes I, to the least, expect they'll keep tied to the attributes the weapon perks that each attribute tree gives to their respective trademark weapons. So, for example, if you ONLY invest in leveling up the weapon skill by itself, you get the standard damage bonus for each level. But if you also level up the associated attribute, THEN you'll also get the perk bonuses associated to that attribute/weapon (e.g.: faster reload, better chance of dismemberment and so on...).
I could get behind this kind of change.