PC The game is still salvageable.

My issue was I used to spend hours underground with bases or mining or building stuff and joining. That has gone now. Are they trying to fix the frames or something by removing different resources like gravel and colours of resources underground. Also strange decisions like removing little things like different lights have been removed.

They are changing it from a freedom to do what you want to getting you to play how they want. I can only guess removing all the freedom is due to limitations on the consoles. As you bring new things in, older other things have to go out....

 
Alpha 17 Experimental B221 is out
Grind is dead long live the grind

Changed

This doesn't fix anything. Even if they nerfed zombie xp to 1xp per kill it would still be the best way to level. Why? Because its the only infinite xp sources that takes the lest work to get(it will come to you) and you can still kill zombies and learn to build a Jeep from it. This solves nothing.

 
I think this game is losing most of its playbase and focus with a17. The devs seem to try to turn it from a survival, crafting, basel-buidling game into a shooter, but they are forgetting some things:1.) As a survival, crafting, base-building game with a voxel based tower defense, it was quite unique.

2.) But as a shooter, its quite.....bad.
On the other hand, the direction A17 is going means that A18 is ripe for adding loot-boxes or some sort of in-game micro-transaction that the players can waste their (real) money on. So, $2.99 for a "Forge Pack" that gives the player a Forge on day 1.

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What do you mean quoting that change? That you like it, that you dont?It's no surprise, it was asked for, and they told us they were going to make it.
No. What was asked for was that zombie XP be reduced and all other XP sources buffed, so the player was not impelled to kill zombies over all other activities. They only did the first part.

This is probably a reaction to the complaint that the player is OP at level 100 (~day 30) and has everything there is to have. Instead of fixing that properly, they have made it take longer to get to level 100. Ahahahahahahahahah. Typical half-assed fixed that shows no understanding in the core playerbase.

 
No. What was asked for was that zombie XP be reduced and all other XP sources buffed, so the player was not impelled to kill zombies over all other activities. They only did the first part.
Well, yes I meant that. Zombie xp needed nerfing, and theyve done it. Gather/building xp needs still buffing ofc. But there was a post of madmole saying they were going to about doubling it, so Im only thinking they havent done it yet, not that they wont.

 
Well, yes I meant that. Zombie xp needed nerfing, and theyve done it. Gather/building xp needs still buffing ofc. But there was a post of madmole saying they were going to about doubling it, so Im only thinking they havent done it yet, not that they wont.
And they just didn;t realise that doing one without the other was going to have a huge negative impact on the game. I mean, it HAS to be trolling us, either way. No other explanation fits.

 
I know that the biggest gripe against learning while doing is spam crafting.
Make better crafting a perk like it is now and spam crafting is no longer an issue. All other skills can't really be spammed. For example, getting better at archery would require using the bow/crossbow. Getting better at melee would mean using club/machete. Getting better at mining would mean breaking blocks with mining tools. Getting better at building would mean placing blocks. Etc., etc., etc. Can't spam those things, you just do them.

 
I'm generally ok with the perk system, I think the level gating thing is BS. The stamina damage thing is bull, though using with sickness status effects is a nice mechanic. I'm even OK with needing a certain intelligence level to build a particular thing, but I'm not ok with buying the recipes. The books, and the rarity of them was a big draw for exploration. I'm probably one of a very few that thinks this, but on the whole the perk/leveling system of A16.4 was fine. All I was looking for out of this release was more content (jeeps, motorcycles), the graphics optimizations that I thought were coming with the Unity update, and some zombie pathing bug fixes. They delivered on everything but the performance thing, but it's still early yet, the perk and leveling stuff didn't need to be messed with. The mod system is nice, but I was fine with gun parts etc. As far as making this playable/enjoyable, lose the stamina damage thing. The stamina thing was annoying in a16.4, but now it's almost single handedly making me not want to play the game anymore. It's just not worth the time sink to deal with this hurry up and wait stamina system.

 
What do you mean quoting that change? That you like it, that you dont?It's no surprise, it was asked for, and they told us they were going to make it.
Before asking such questions, maybe read the whole post, thanks.

 
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