What do you mean quoting that change? That you like it, that you dont?
This doesn't fix anything. Even if they nerfed zombie xp to 1xp per kill it would still be the best way to level. Why? Because its the only infinite xp sources that takes the lest work to get(it will come to you) and you can still kill zombies and learn to build a Jeep from it. This solves nothing.
On the other hand, the direction A17 is going means that A18 is ripe for adding loot-boxes or some sort of in-game micro-transaction that the players can waste their (real) money on. So, $2.99 for a "Forge Pack" that gives the player a Forge on day 1.I think this game is losing most of its playbase and focus with a17. The devs seem to try to turn it from a survival, crafting, basel-buidling game into a shooter, but they are forgetting some things:1.) As a survival, crafting, base-building game with a voxel based tower defense, it was quite unique.
2.) But as a shooter, its quite.....bad.
No. What was asked for was that zombie XP be reduced and all other XP sources buffed, so the player was not impelled to kill zombies over all other activities. They only did the first part.What do you mean quoting that change? That you like it, that you dont?It's no surprise, it was asked for, and they told us they were going to make it.
Well, yes I meant that. Zombie xp needed nerfing, and theyve done it. Gather/building xp needs still buffing ofc. But there was a post of madmole saying they were going to about doubling it, so Im only thinking they havent done it yet, not that they wont.No. What was asked for was that zombie XP be reduced and all other XP sources buffed, so the player was not impelled to kill zombies over all other activities. They only did the first part.
And they just didn;t realise that doing one without the other was going to have a huge negative impact on the game. I mean, it HAS to be trolling us, either way. No other explanation fits.Well, yes I meant that. Zombie xp needed nerfing, and theyve done it. Gather/building xp needs still buffing ofc. But there was a post of madmole saying they were going to about doubling it, so Im only thinking they havent done it yet, not that they wont.
Make better crafting a perk like it is now and spam crafting is no longer an issue. All other skills can't really be spammed. For example, getting better at archery would require using the bow/crossbow. Getting better at melee would mean using club/machete. Getting better at mining would mean breaking blocks with mining tools. Getting better at building would mean placing blocks. Etc., etc., etc. Can't spam those things, you just do them.I know that the biggest gripe against learning while doing is spam crafting.
Before asking such questions, maybe read the whole post, thanks.What do you mean quoting that change? That you like it, that you dont?It's no surprise, it was asked for, and they told us they were going to make it.