• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Yes, that seems to work. ISP is generally pretty good, I have not noticed them blocking things before. Does the direct download restart from where it left off?
No, that's the downfall for the direct link.

We recently found out that github is on some weird global filter list, and some ISPs are filtering github API traffic, which the mod launcher uses for the faster downloads. We are looking at alternative solutions

 
No, that's the downfall for the direct link.
We recently found out that github is on some weird global filter list, and some ISPs are filtering github API traffic, which the mod launcher uses for the faster downloads. We are looking at alternative solutions
Is this related to the issue I had with broadband shield preventing the launcher from working? If so and you're seeking a solution I'll keep an eye on the thread.

 
Is this related to the issue I had with broadband shield preventing the launcher from working? If so and you're seeking a solution I'll keep an eye on the thread.
Yes, I believe the Shield is using that filter list. There may be no solution that the Mod Launcher can do, other than encourage a migration to another hosting service, which is a bit extreme.

 
No, that's the downfall for the direct link.
We recently found out that github is on some weird global filter list, and some ISPs are filtering github API traffic, which the mod launcher uses for the faster downloads. We are looking at alternative solutions
Yes, I was able to get Starvation to work using the direct download method.

It would be nice if there was a progress indicator of some type, especially since Starvation is so large.

 
Yes, I was able to get Starvation to work using the direct download method.
It would be nice if there was a progress indicator of some type, especially since Starvation is so large.
I agree. It's not exposed by the API, nor is it a relatively simple thing to implement.

 
Is there any way, with your tool, of specifying a different save game location (automatically) with out manually creating a config file to do so? I generally like having a different path so that the different mods do not have access to damage, saves that are not there own. I am not sure what happens if you load a game from a different mod. I assume it would depend on the differences between the mods.

 
Is there any way, with your tool, of specifying a different save game location (automatically) with out manually creating a config file to do so? I generally like having a different path so that the different mods do not have access to damage, saves that are not there own. I am not sure what happens if you load a game from a different mod. I assume it would depend on the differences between the mods.
A few pages back, a user suggested that we can make a client-config file, like the server one, and it'd use its settings for the save game location. I wanted to include it in the last release, but I never had time to test. I'm hoping next release will have the concept of a local saved game.

 
Test Mod Sync downloads the Mods into the TempMods folder. The Play button does the same thing, but launches the game right after. Since some people have been having trouble downloading from Github, I recommend pressing Test Mod Sync first, so that they can see the errors, if there are any, before just starting the game.
The Refresh Mod Automatically skips re-downloading. This is for people who want to make changes to the mod, without re-downloading fresh ones. If you are limited on bandwidth, or want a consistent play base (streamers, Let's Plays, etc), then you'd also disable this.
Thanks for reply, and sorry for late.

But, what I meant is...

  1. When I use launcher, I always disable "Refresh Mods Automatically"
  2. I update mod only after I check what is changed.
  3. If I wanna update mod, use "Test Mod Sync"
  4. Disable "Refresh Mods Automatically" + "Test Mod Sync" -> Don't work
  5. Check "Refresh Mods Automatically" + "Test Mod Sync" -> Work



The Excludes function is hooked into the Play's Copy task, rather than the download task. So while it will download the excluded files under TempMods, it just won't copy them over.
Thanks for advise. This helps a lot. :)

 
Thanks for reply, and sorry for late.But, what I meant is...

  1. When I use launcher, I always disable "Refresh Mods Automatically"
  2. I update mod only after I check what is changed.
  3. If I wanna update mod, use "Test Mod Sync"
  4. Disable "Refresh Mods Automatically" + "Test Mod Sync" -> Don't work
  5. Check "Refresh Mods Automatically" + "Test Mod Sync" -> Work




Thanks for advise. This helps a lot. :)
So you feel an appropriate expectation is that when you press on Test Mod Sync, it updates, regardless of whether Refresh Mods Automatically is selected? I do agree with you, but am curious about how widespread that thought would be. I am sure the majority of users have Refresh Mods automatically, so it probably has little effect.

I'll look into adjusting the code to allow 4 to work as you expect.

 
So you feel an appropriate expectation is that when you press on Test Mod Sync, it updates, regardless of whether Refresh Mods Automatically is selected? I do agree with you, but am curious about how widespread that thought would be. I am sure the majority of users have Refresh Mods automatically, so it probably has little effect.
I'll look into adjusting the code to allow 4 to work as you expect.
If you make that change I would suggest changing the name of the "Test Mod Sync" button. Most people don't expect a button labeled "Test" to make actual changes to their system.

 
Problems with Launcher... blank screen

I've tried using the launcher several times... everytime I launch something (simple mode, with EAC and "start with steam" turned on and off)... I get the 7D2D splash screen... then the screen goes black. I have a 7D2D cursor, but that's it. The only way to get things back is to use steam to reinstall the main game.

Suggestions? I'd love to use the tool, but I play enough 'basic' 7D2D with my friends that I don't want to keep manually fixing my game.

Thanks in advance!

 
I've tried using the launcher several times... everytime I launch something (simple mode, with EAC and "start with steam" turned on and off)... I get the 7D2D splash screen... then the screen goes black. I have a 7D2D cursor, but that's it. The only way to get things back is to use steam to reinstall the main game.
Suggestions? I'd love to use the tool, but I play enough 'basic' 7D2D with my friends that I don't want to keep manually fixing my game.

Thanks in advance!
I'd recommend against using Simple mode, as it can make a bit of a mess with your files. Clear our your Steam install of 7 days ( delete all the files, then validate), and try using the Advanced Mode.

Sounds like some mods may have broken EAC, and is conflicting with your vanilla play.

 
So you feel an appropriate expectation is that when you press on Test Mod Sync, it updates, regardless of whether Refresh Mods Automatically is selected? I do agree with you, but am curious about how widespread that thought would be. I am sure the majority of users have Refresh Mods automatically, so it probably has little effect.
I'll look into adjusting the code to allow 4 to work as you expect.
Yea, you are right.

This may be minor preference, but some of my acquaintances plays this way. So this has a little effect at least.

Thanks for attempt. :)

BTW, my friend has a trouble recently. He could run the launcher until 2 days ago, but it shows no mods for now.

SS is here.

BebxfcA.jpg
Error log is here.

https://pastebin.com/raw/fqWwaA0Y

What we tested is following, but things don't fix the issue.

  • Reboot Launcher
  • Check Disable SSL and Reboot Launcher
  • Load Defaults and Reboot Launcher
  • Use Open URL feature & pasted url for my personal My Mods xml then Reboot Launcher (don't works)
  • Clear Mod History and Reboot Launcher
  • Reboot PC
  • Re-downloaded Launcher via 7d2dmodlauncher.exe (newly downloaded one)


Any other idea? Any help is appreciated. :)

 
Yea, you are right.This may be minor preference, but some of my acquaintances plays this way. So this has a little effect at least.

Thanks for attempt. :)

BTW, my friend has a trouble recently. He could run the launcher until 2 days ago, but it shows no mods for now.

SS is here.

BebxfcA.jpg
Error log is here.

https://pastebin.com/raw/fqWwaA0Y

What we tested is following, but things don't fix the issue.

  • Reboot Launcher
  • Check Disable SSL and Reboot Launcher
  • Load Defaults and Reboot Launcher
  • Use Open URL feature & pasted url for my personal My Mods xml then Reboot Launcher (don't works)
  • Clear Mod History and Reboot Launcher
  • Reboot PC
  • Re-downloaded Launcher via 7d2dmodlauncher.exe (newly downloaded one)


Any other idea? Any help is appreciated. :)
Sorry for the trouble. Typically, when the Mod Listing is blocked, Disabling SSL will help resolve it. Something his blocking it; either a firewall, anti-virus, or his ISP. Sadly, I do not know of any other way to circumvent it, other than Disabling SSL.

 
out of a sudden launcher refuse to download a mod(WoW in this case) it stuck on "Refreshing Mods for WoW"

I've restart the program and also my pc, nothing works. I can download directly from github tho so the problem is with the program

 
out of a sudden launcher refuse to download a mod(WoW in this case) it stuck on "Refreshing Mods for WoW"
I've restart the program and also my pc, nothing works. I can download directly from github tho so the problem is with the program
The Launcher has two ways to download:

1) Through the GitHub API

2) Direct Download

It appears that more ISPs are starting to block GitHub's API calls. If you check on the Direct Download, does it work better for you?

 
Wanted to try dawn of the apocalypse and had a problem.

Then i wanted to uninstall it but i wrongly deleted it from the launcher. (the mod don't show up in the list anymore). How can i get it back ?

EDIT : Ok load default from one of the menus ;)

 
Last edited by a moderator:
Wanted to try dawn of the apocalypse and had a problem.
Then i wanted to uninstall it but i wrongly deleted it from the launcher. (the mod don't show up in the list anymore). How can i get it back ?

EDIT : Ok load default from one of the menus ;)
Glad it is working for you :)

 
I've tried creating a mod, but without success. I'm mixing two separate mods, so I created a directory for the mod and extracted the stuff there. One's a UI, the other is an item, so there's no file conflicts. I then made a copy of Steam's install dir for 7D2D, and copied the mod directories over them, and tested it. Everything worked fine. I then created a zip file out of the directories, and extracted the zip file over the game copy, and everything still worked fine. Finally, I put the zip on dropbox, created a download link, and created a mod with that.

That's when things stopped working. It acts like everything is fine, but the game won't start, and I can see in the disk that at least the server data file is missing. It's there in the zip, but not it's not installed in the My Mods corresponding directory.

The log is here, and I exited the app, deleted all directories, and started everything from scratch to produce this log, so it should be clean. One file that is missing shows up as "copying directory", which I found suspicious. The link for the zip is in the log.

What am I doing wrong? It ought to work, because I can manually extract it to a pristine 7D2D directory and everything works. I've tried out a bunch of other mods, and they all work. So what's going wrong here?

 
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