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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

I can't find a tutorial on how to combine mods with the launcher. Is there one somewhere? I want to use Valmod Expansion Big Backpack with ComSenMod and A16 Better Balance.

 
Is there any video explaining how to create a "local" mod? I want my SMX + Lawn Mower, but it was not obvious how to accomplish that.

 
I can't find a tutorial on how to combine mods with the launcher. Is there one somewhere? I want to use Valmod Expansion Big Backpack with ComSenMod and A16 Better Balance.
The Mod Launcher can only combine certain mods, that do not duplicate files. For example, Valmod Overhaul + Compo Pack. It cannot merge XML files.

I am sorry, but that is not a good design then, spaces are legal in path names.
Thank you for your feed back!

Is there any video explaining how to create a "local" mod? I want my SMX + Lawn Mower, but it was not obvious how to accomplish that.
The local mod is called "My mods". You can make your own downloadable mods, and use the Launcher to install them. It won't actually generate a mod itself.

 
Thank you for your feed back!
That was probably more polite than I would have been. :)

Anyway it looks like a pretty good system, I am impressed with it otherwise.

For some reason Starvation mod (Starvation16) does not seem to work, but Valmod worked fine.

 
That was probably more polite than I would have been. :)
Anyway it looks like a pretty good system, I am impressed with it otherwise.

For some reason Starvation mod (Starvation16) does not seem to work, but Valmod worked fine.
No worries. You are officially the second one to mention to me that the mod launcher doesn't like spaces in the year and a half that the launcher has been alive :) The reason is to avoid any possible conflicts when copying files around, regardless of which version of Windows you have. The Launcher can handle them perfectly fine under most circumstances, but I did not want to deal with the corner cases of when it could have been an issue.

All the mods in the Mod Launcher are known to be working, so let's figure out why it's not working for you right now. What seems to be the issue that you are having with it?

 
Sphereii. Add in a feature to track fresh installs and plays. Allow people to opt out of the latter. Everyone wins. Well, except you. :)

 
Thank you to @sphereii and any/everyone else that made the Mod launcher so easy to use. I'm very much a vanilla pc user and have been wanting to jump into the mods I've been watching on YT, but have been hesitant about it. Kage848 mentioned how easy it was in a WOTW video (the primary mod I want to play), he directed viewers to a Skippy0330 video and BAM! I'm playing WOTW!!! I can't say thank you enough, this game rules in vanilla and is even better now.

 
Thank you to @sphereii and any/everyone else that made the Mod launcher so easy to use. I'm very much a vanilla pc user and have been wanting to jump into the mods I've been watching on YT, but have been hesitant about it. Kage848 mentioned how easy it was in a WOTW video (the primary mod I want to play), he directed viewers to a Skippy0330 video and BAM! I'm playing WOTW!!! I can't say thank you enough, this game rules in vanilla and is even better now.
Happy to hear it works for you. Enjoy the other mods as well :)

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Sphereii. Add in a feature to track fresh installs and plays. Allow people to opt out of the latter. Everyone wins. Well, except you. :)
Does sphereii ever truly win? :)

 
The local mod is called "My mods". You can make your own downloadable mods, and use the Launcher to install them. It won't actually generate a mod itself.
Ok, so let's rephrase it. How does one make a downloadable mod? :) Also, does it need to be "downloaded", or can it be on the local filesystem? And if needs to be downloaded, is an HTTP link enough, or is there a special format?

Or, more simply stated, where can I find information about all of that?

 
Code:
No worries. You are officially the second one to mention to me that the mod launcher doesn't like spaces in the year and a half that the launcher has been alive
:) The reason is to avoid any possible conflicts when copying files around, regardless of which version of Windows you have. The Launcher can handle them perfectly fine under most circumstances, but I did not want to deal with the corner cases of when it could have been an issue.

All the mods in the Mod Launcher are known to be working, so let's figure out why it's not working for you right now. What seems to be the issue that you are having with it?
For some reason with Starvation mod I am getting:


It then launches into what looks like an unmodified version.

 
Code:

For some reason with Starvation mod I am getting:
Code:
INFO 7 _7D2DLauncher.frmMain - Attempting to download: [url]https://github.com/StarvationTeam/StarvationMod/archive/master.zip[/url]
INFO 7 _7D2DLauncher.frmMain - Clone Download Mode Detected. Using libgit2sharp...
INFO 7 _7D2DLauncher.frmMain - Previous sync exists. Refreshing...
INFO 7 _7D2DLauncher.frmMain - Error Downloading: [url]https://github.com/StarvationTeam/StarvationMod/archive/master.zip[/url]
INFO 7 _7D2DLauncher.frmMain - System.InvalidOperationException: Sequence contains no matching element
  at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
  at _7D2DLauncher.frmMain.bgWorker_DoWork(Object sender, DoWorkEventArgs e)
INFO 7 _7D2DLauncher.frmMain - Warning: Download attempt failed. Will retry...
INFO 7 _7D2DLauncher.frmMain - System.InvalidOperationException: Sequence contains no matching element
  at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
  at _7D2DLauncher.frmMain.bgWorker_DoWork(Object sender, DoWorkEventArgs e)
INFO 7 _7D2DLauncher.frmMain - Detected Bad Git Repos. Attempting to force a refresh...
INFO 1 _7D2DLauncher.frmMain - Background Process completed: Refreshing Mods for StarvationMod16
INFO 1 _7D2DLauncher.frmMain - Updating Registry with IP Address and port: None:None
INFO 1 _7D2DLauncher.frmMain - launching: G:\7_Days_2_Die_-_Mods\StarvationMod\StarvationMod16\7DaysToDie.exe
It then launches into what looks like an unmodified version.
Try to click on Disable SSL, and try again. Some ISPs seem to be filtering github, but seems to affect Starvation more than others.

- - - Updated - - -

Ok, so let's rephrase it. How does one make a downloadable mod? :) Also, does it need to be "downloaded", or can it be on the local filesystem? And if needs to be downloaded, is an HTTP link enough, or is there a special format?
Or, more simply stated, where can I find information about all of that?
I've never tried to get it to download from a local folder, so I'm not sure if that would work.

It can download direct links, in the form of .zip files, or it can sync against a github.com / gitlab.com repository. It's expected that the files are in the correct folder structure, such as Data/Config/items.xml.

The Mod Launcher can figure out where the files need to go based on filename alone, but it just makes it harder for people to manually install the mod.

 
That's by design
smile.png
I am sorry, but that is not a good design then, spaces are legal in path names.

Thank you for your feed back!.

That was probably more polite than I would have been. :)

Don't you know that "Thank you for your feed back" is a Canadians way of saying Screw You :D

I am Canadian also.

(Thank you for your feed back) :D

 
Last edited by a moderator:
Sphereii. Add in a feature to track fresh installs and plays. Allow people to opt out of the latter. Everyone wins. Well, except you. :)
Ill add to this. I'd like to request stat tracking as well. Because I'm a megalomaniac. And because I have sphereiv on Steam so I can cause trouble.

 
Try to click on Disable SSL, and try again. Some ISPs seem to be filtering github, but seems to affect Starvation more than others.
Tried this, get the same error pretty much, it still says downloading https://..... so I don't know if the disable ssl worked.

I can use the link in the log in a browser and it downloads with output a problem.

 
Tried this, get the same error pretty much, it still says downloading https://..... so I don't know if the disable ssl worked.
I can use the link in the log in a browser and it downloads with output a problem.
Yeah, display is still SSL, but tries the connection without SSL. Something is filtering the github calls on your end, or ISP.

To get around this for now, click on Direct Download. After the first download, click on the Refresh Mods Automatically to disable it. Periodically check that, and do a play to keep it in sync.

 
Yeah, display is still SSL, but tries the connection without SSL. Something is filtering the github calls on your end, or ISP.
To get around this for now, click on Direct Download. After the first download, click on the Refresh Mods Automatically to disable it. Periodically check that, and do a play to keep it in sync.
Yes, that seems to work. ISP is generally pretty good, I have not noticed them blocking things before. Does the direct download restart from where it left off?

 
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