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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Question(s)! your launcher is superb gamer tool Sphereii

Hi Sphereii,

I am attempting to put together a modded server at gameservers.com that utilizes your launcher though I am very much a stranger to properly placing computer files across a number of utilities/services unfortunately.


I have read many of the discussions around your launcher and before I can really begin I am hoping to confirm if there are specific server hosts (bluefang, gameservers, etc) that may be better suited to use your launcher and other mods? Or am okay to proceed with modding the server file(s) directly via ftp-tool site?
I fortunately modded both my game files and the server with success, now my issue is that player(s) with 32bit are having issues with getting the new UI interface to display properly :p --> suggestions anyone???

I've been playing 7d2d since the radar was on the UI with 7 (and counting) friends and family joining in along the almost 1300 hours of gameplay - I certainly figure its time to enhance this excellent game if I can!

Any direction you can pass someone (me) that has very little file modding experience would be most appreciated.

Best Regards

PS I have full intentions of completing donations to you and others that have added excellent tools and mods once they are in place and my peeps are able to venture back into survival mode :)

 
Last edited by a moderator:
Hey mele1231

The Mod Launcher doesn't really care about what server hosts you use, so you are free to go there. The Launcher is for your players, to be able to download your modded files, and have them installed, easily. It doesn't do anything with the server itself, so I may not be much help to you to get a server up and running.

There are a lot of great mods out there, so the choice can be a bit intimidating. If you wanted to dip your toes in, I'd suggest Valmar's Expansion mod. It adds a lot of elements to enhance the base game, and is already configured in the Launcher. It's well documented on how to get the server up and running as well.

I think Valmar's Expansion + Magoli's CompoPack are the most popular choices; CompoPack adds many new buildings to the mix for your explorers. This combination is also available in the Mod Launcher, so it's easy to get your players setup.

Once you get get use to playing with the mod, you may have your own tweaks and changes you want to do, and would be able to easily make a transition to using Valmod + your own tweaks.

If you want a more aggressive play challenge, you could give Spider's True Survival a spin, or StompyNZ's Bad Company, which adds bandits to the mix for extra fun. dwallorde's War of the Walker was a fun play through for me as well, and he's added many UMAs since I played last.

Setting up the mods on the server and clients are pretty much the same steps regardless of which mod you go with, so I'd take some time reading the forum posts above and get an idea on what your players would enjoy the most. New players may be awed at True Survival, but may not be able to make much progress.

For my personal preference, I worked my way up through the various mods, getting a feel for quite a few of them. Each have their perks and different spin on things. Depending on how fast your friends and family play through a world, you may be able to set up and rotate mods on a monthly schedule. For some players, the end game can be reached quickly, and players can get bored. Cycling through a new mod every month or so may keep things fresh, if your players are reaching end-game in that time.

 
any chance you can add "Launch with Steam" to the global settings and then replace the check box to something like "dont launch with steam (override)".

 
any chance you can add "Launch with Steam" to the global settings and then replace the check box to something like "dont launch with steam (override)".
The "Launch with Steam" option is a bit confusing about what it does. I was going to remove it. The purpose of it was to enable the Steam Overlay for all your mods.

The Launch With Steam option simply does a steam://run, which will tell Steam to launch the game. However, that only works if you are using your main Steam folder for your mods. Originally, I was hopeful that I would be able to give it a path, and have Steam still launch it, providing the Steam Overlay. However, that wasn't possible.

The only reliable way to get the Steam Overlay was to add the Mod Launcher to Steam as a non-Steam game. Then it, and any game it launches, provides the Steam overlay. If the Launcher exists, then the Overlay may not work in the game.

Was there another purpose that is possible with a Launch with Steam option?

 
Thank you very much for the reply Sphereii

Hey mele1231
The Mod Launcher doesn't really care about what server hosts you use, so you are free to go there. The Launcher is for your players, to be able to download your modded files, and have them installed, easily. It doesn't do anything with the server itself, so I may not be much help to you to get a server up and running.

There are a lot of great mods out there, so the choice can be a bit intimidating. If you wanted to dip your toes in, I'd suggest Valmar's Expansion mod. It adds a lot of elements to enhance the base game, and is already configured in the Launcher. It's well documented on how to get the server up and running as well.

I think Valmar's Expansion + Magoli's CompoPack are the most popular choices; CompoPack adds many new buildings to the mix for your explorers. This combination is also available in the Mod Launcher, so it's easy to get your players setup.

Once you get get use to playing with the mod, you may have your own tweaks and changes you want to do, and would be able to easily make a transition to using Valmod + your own tweaks.

If you want a more aggressive play challenge, you could give Spider's True Survival a spin, or StompyNZ's Bad Company, which adds bandits to the mix for extra fun. dwallorde's War of the Walker was a fun play through for me as well, and he's added many UMAs since I played last.

Setting up the mods on the server and clients are pretty much the same steps regardless of which mod you go with, so I'd take some time reading the forum posts above and get an idea on what your players would enjoy the most. New players may be awed at True Survival, but may not be able to make much progress.

For my personal preference, I worked my way up through the various mods, getting a feel for quite a few of them. Each have their perks and different spin on things. Depending on how fast your friends and family play through a world, you may be able to set up and rotate mods on a monthly schedule. For some players, the end game can be reached quickly, and players can get bored. Cycling through a new mod every month or so may keep things fresh, if your players are reaching end-game in that time.

I edited my original post before I realized that you had replied - thank you!

Turns out that my game is modded with ValMod BB, the server is modded with ValMod BB, but my Bro is having issues with his ValMod BB mod where the new UI is not displaying ingame (he can reach the server game and 'play' normally however the UI is all "???'s" --> could this be due to that fact that his puter is running 32bit win? (yea, we need to change that I know)

If this can be confirmed I would certainly have a lead on getting this fixed and back into game!

Kind regards & thank you again for all of your gaming community efforts!

 
I edited my original post before I realized that you had replied - thank you!

Turns out that my game is modded with ValMod BB, the server is modded with ValMod BB, but my Bro is having issues with his ValMod BB mod where the new UI is not displaying ingame (he can reach the server game and 'play' normally however the UI is all "???'s" --> could this be due to that fact that his puter is running 32bit win? (yea, we need to change that I know)

If this can be confirmed I would certainly have a lead on getting this fixed and back into game!

Kind regards & thank you again for all of your gaming community efforts!
I think I've read other people experiencing the ???s in the UI. I think Valmar uses remote hosted image files. So rather than having some icons locally, they are stored on a site like imgur.com. You can look in the UI/ xml files and look for references to http://. It's possible your brother, or maybe the 32-bit version, cannot find these files remotely.

 
The "Launch with Steam" option is a bit confusing about what it does. I was going to remove it. The purpose of it was to enable the Steam Overlay for all your mods.
The Launch With Steam option simply does a steam://run, which will tell Steam to launch the game. However, that only works if you are using your main Steam folder for your mods. Originally, I was hopeful that I would be able to give it a path, and have Steam still launch it, providing the Steam Overlay. However, that wasn't possible.

The only reliable way to get the Steam Overlay was to add the Mod Launcher to Steam as a non-Steam game. Then it, and any game it launches, provides the Steam overlay. If the Launcher exists, then the Overlay may not work in the game.

Was there another purpose that is possible with a Launch with Steam option?
Thanks for the explanation, and no, I just wanted the steam overlay with each mod. :kiwi-fruit:

 
Hi there! Someone recommended I get this mod mgr so I can deactivate mods to join vanilla servers, without having multiple installations. Is this mod launcher good for that purpose? I don't really have the disk space for multiple installations, and I do like to use the Valmod pack, but when I play on vanilla servers, it still locks recipes, so I can't really play on vanilla servers while I have Valmod installed. I was looking for a way to unload the mod when I join vanilla servers, and load it when I play Valmod servers, but still have it active for when I play my single player games.

 
Hi there! Someone recommended I get this mod mgr so I can deactivate mods to join vanilla servers, without having multiple installations. Is this mod launcher good for that purpose? I don't really have the disk space for multiple installations, and I do like to use the Valmod pack, but when I play on vanilla servers, it still locks recipes, so I can't really play on vanilla servers while I have Valmod installed. I was looking for a way to unload the mod when I join vanilla servers, and load it when I play Valmod servers, but still have it active for when I play my single player games.
Hey QuakeNaked

Yes, the Mod Launcher will keep separate installs for each of your mods, allowing you to play different mods for different purposes. I recommend keeping your Steam path as vanilla, so you can continue to join vanilla servers. You can use the Mod Manage to play Valmar's mods either in single player, or connecting to valmod servers.

The each mod folder will take about 2G of disk space (the size of the game + a bit more for the mod). You can delete and re-make a modded folder easily, to help you manage disk space better.

 
Hi sphereii. Your mod launcher is awesome. I have been playing Spider's mod for sometime. Something happened and his mod wouldn't run for me anymore maybe due to the 15.2 update. My son applied that mod for me weeks ago. I couldn't reinstall it correctly if I tried. I was thrilled to see that you had True Survival plus other goodies on the launcher. If not for guys like you, Spider, and other modders I would have moved on from 7DTD a long time ago. I can't imagine that all the mods are compatible with each other. How can I determine which mods can be loaded together? Can I add Bad Company to True Survival or War of the Walkers? Thanks for sharing your talents.

 
Hi sphereii. Your mod launcher is awesome. I have been playing Spider's mod for sometime. Something happened and his mod wouldn't run for me anymore maybe due to the 15.2 update. My son applied that mod for me weeks ago. I couldn't reinstall it correctly if I tried. I was thrilled to see that you had True Survival plus other goodies on the launcher. If not for guys like you, Spider, and other modders I would have moved on from 7DTD a long time ago. I can't imagine that all the mods are compatible with each other. How can I determine which mods can be loaded together? Can I add Bad Company to True Survival or War of the Walkers? Thanks for sharing your talents.
Are you using Simple mode? This mode uses your existing Steam install, and the Fun Pimps pushed out 15.2 on Saturday, which likely broke all the mods. Sometimes it takes a bit of time before the mods can be refreshed and updated to be working.

If you are using Advanced mode, it makes a copy of the 7 Days to Die folder, and installs the mod in that folder. Since it's not part of the Steam folder, it won't automatically be updated whenever an update gets pushed to the game, breaking your current mod.

For True Survival, I think Spider has already patched it, so you may want to try it again and see if it works now. If not, let me know, and I can walk you through the steps on how to refresh it.

You are correct, that the mods are not really compatible together. I worked with Valmar and StompyNZ to figure out which mods were able to work together reliably, and have made those combinations available through the Launcher. Things like, Valmod Expansion + CompoPack, etc. Some mods, like Bad Company, have taken pieces of Compo Pack and added it to the mod itself, so there's no need to combine it. True Survival also does this, so adding Compo Pack unto True Survival probably wouldn't work, and wouldn't reflect Spider's intention of his mod.

Large mods like Bad Company, True Survival, and Valmar's mods are not really inter-changeable with each other. They all make a lot of changes to the XML, and those changes would probably conflict.

That being said, that doesn't mean you cannot combine pieces of them together. If you like all the recipes that Valmar's Expansion gives you, but want something that Bad Company does, it'd be an opportunity to dig into modding yourself :)

 
Im posting this in both dwallorde's war of the walkers thread and sphereii's mod launcher thread...

I got back to playing my war of the walkers world after the 15.2 fun pimps update..

I started overheating, even in the snow biome I was hitting 43c (going by google that is around 109f)..

I decided too try a new world but had the same result.

I noticed on the description section of the mod launcher that it reads as War of The Walkers alpha 15.1 version, does dwallorde have to contact sphereii to upgrade to each latest version of the game ?

Anyway, I though I'd let you guys know the situation.

 
Im posting this in both dwallorde's war of the walkers thread and sphereii's mod launcher thread...
I got back to playing my war of the walkers world after the 15.2 fun pimps update..

I started overheating, even in the snow biome I was hitting 43c (going by google that is around 109f)..

I decided too try a new world but had the same result.

I noticed on the description section of the mod launcher that it reads as War of The Walkers alpha 15.1 version, does dwallorde have to contact sphereii to upgrade to each latest version of the game ?

Anyway, I though I'd let you guys know the situation.
Thanks for letting me know. I updated his download link. Reloading the Launcher should give the right description and new download.

 
Thanks for letting me know. I updated his download link. Reloading the Launcher should give the right description and new download.
Thanks for that...

I'll check out the updated version soon.

dwallorde mentioned on his thread that his version 4.3 could be out on friday-ish, so looking forward to playing through the launcher too.

 
Thanks for that...I'll check out the updated version soon.

dwallorde mentioned on his thread that his version 4.3 could be out on friday-ish, so looking forward to playing through the launcher too.
Great, I'll keep an eye out for it. Hopefully this weekend will be an exciting weekend for mods :)

 
New version has been release: 1.0.3.1.

- Updated the UI to be a bit more friendly, I hope.

- Added support for github cloning, for better support in larger mods, like True Survival SDX

- Added persistence for the Disable UNET option; it'll remember your setting last time.

Restart the 7D2D Mod Launcher or click here to download the latest version

 
I'm trying to use this to play the True Survival Mod from Spider and getting the following error: http://i.imgur.com/fVeuuNL.png
Anyone able to help?
Syncing for the first time takes a long time. Did you at any point close it before it finished? If so, close the application, and use Task Manager to make sure no other instance of 7D2D Mod Launcher.

Then Delete the mod, and start a fresh install.

 
I am having the same problem. no instances of the mod launcher after closing it. deleted the mod 3 times and it still gives me this error

 
I am having the same problem. no instances of the mod launcher after closing it. deleted the mod 3 times and it still gives me this error
Hmm, let's try to figure this out.

Can you press the WindowsKey + R, which should bring up a Run command box, then copy and paste this:

%APPDATA%\..\Local\Temp\7D2DLauncher.txt

This will open the Mod Launcher's log file.

Hold down CTRL, and press the A key to Select All.

Then CTRL + C to copy.

Then, go to pastebin.com

In the New Paste, click inside the box

CTRL + V to paste.

Click on Create New Paste

Pass the Robot Check

Then copy and paste the URL that it gives you, and send me that link.

 
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