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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

does it make a full copy of game or does it just add mod files? Have large SDD and HDD but have ton of junk on them so limited on space atm till get new drives. So in mean time wanted to know how works? also a few friends use laptops with limited space also

 
does it make a full copy of game or does it just add mod files? Have large SDD and HDD but have ton of junk on them so limited on space atm till get new drives. So in mean time wanted to know how works? also a few friends use laptops with limited space also
Simple Mode uses the Steam folder and tries to swap mods in and out. Sometimes you'll need to delete your Steam folder, and re-verify in Steam, if things get mucked up.

Advanced Mode creates a copy, isolating each mod, but at a cost of about 2G per install folder.

 
New Update is released. Current version is now 1.0.2.0. Restart the launcher, or click on the original post links to get the fresh version.

- Removed textuploader.com host check, which was slowing down start up by a considerable amount.

- Added some github integration, to allow faster downloads of larger mods, such as SDX.

- Added a Disable UNET check mark for Advanced Mode. This will disable unet, which has been causing players on servers to be disconnected frequently.

- Added SDX-ready hooks for when the new SDX is dropped.

 
Valmod (all) with Bigger Backpack

Hi,

I'm not sure how, but more than the windows xml is required. Maybe the dlls need to be added too.

Manual install over Vanilla_XML works fine for CompoPack.

 
Hi,I'm not sure how, but more than the windows xml is required. Maybe the dlls need to be added too.

Manual install over Vanilla_XML works fine for CompoPack.
Hey DreamSmith.

Are you having trouble with one of the mods?

 
All of the Valmod Expansion and Valmod Overhaul that are "with Big Backpack" with and without CompoPack crash out when launching 7dtd. We tried clean install of 7dtd, and even used the advanced option to make unique clean installs of the mods. The issue appeared when Valmar updated to version 4.4 of his overhaul/expansion, all Big Backpack versions fail to launch 7dtd.

Here are logs for refreshing "7DaystoMod/Valmod Overhaul" and "7DaystoMod/Valmod Overhaul with Big Backpacks"

http://pastebin.com/kbeiQvaR

using Vanilla XMLs I can manually install Valmod Overhaul and Big Backpacks successfully.

Issue continues with the CompoPack, but not MegaCity as MegaCity does not have the Big Backpack variants.

 
Thanks! I found the issue. Valmar had re-structured his folders, and I fixed the filters to compensate.

Restart the Launcher to get the new filters. You'll have to Delete Mod, and re-install it, since the Server DLL got installed.

 
I was looking for a simple mod changer so i can play different mods for both SP and server play. This Application (V1.0.2.0) is nice but extremely confusing at first. I cant seem to successfully launch the game with any mod causing blank screen also cant launch the game without any mods installed without being forced to do a fresh install from Steam.

a few other notes:

-no "favorites" ability, right click "Add to My Mods" is not the same thing nor does it actually copy the mod to your My Mods.

-tried to find out the latest version on the external website but doesnt give any dates when the last update was, cant determine if this is the cause of my blank screen or not.

-Blank screen when launching any mod.

-Cant just uninstall a mod, it ruins the steam install, so you have to delete everything and re-download the game again.

-Purge game files deletes the everything including the game install. kinds stupid with Steam since you have to right click-delete local content to get Steam to re-install the game.

-Help file is ... confusing.

What I'd like to see:

-My Fav Mods list, not the same as My Mods, Im not modding anything or changing any mods, its a bookmark adding to a bookmark list.

-expandable description windows, ability to change its size.

-a warning that when "Purging" Steam will not automatically re-install files.

-change the "Pick a 7 Days to Die game folder to play a mod with" to something like "Pick the folder with the 7dtd executable". If thats not the intent here make it clearer what this folder pointer is supposed to point to if its not pointing to the pointed folder for the pointed file. (LOL)

-I changed my installation folders to another HDD (Who doesnt?), does this mean the Launch with Steam wont work now? so tooltip="This is not valid Steam folder..."

-Enable EAC should add "if server requires it"? If this isnt check does that mean its disabled in the game? Maybe even make on a per-Mod isntead of global (as it appears). [EDIT: It shows properly in Advanced but not Simple ? ]

-Validadate Game Files From Steam doesnt actually check the files so it launches the game instead??? Intended purpose seems broken so just remove it.

-font sizing.

-ability to indicate whether a mod is for SP or MP games.

***

Happy New Year.

***

You dont have to pay attention to any of this. I just want an app that will switch between mods, one for SP one for server play. took 3 beers to post this! /cheers! :wink-new:

nothing is working... now to install anther fresh copy ... 5,6,7...I lost count now.

oh is there a log of everything or a way to log all actions?

 
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I was looking for a simple mod changer so i can play different mods for both SP and server play. This Application (V1.0.2.0) is nice but extremely confusing at first. I cant seem to successfully launch the game with any mod causing blank screen also cant launch the game without any mods installed without being forced to do a fresh install from Steam.
a few other notes:

-no "favorites" ability, right click "Add to My Mods" is not the same thing nor does it actually copy the mod to your My Mods.

-tried to find out the latest version on the external website but doesnt give any dates when the last update was, cant determine if this is the cause of my blank screen or not.

-Blank screen when launching any mod.

-Cant just uninstall a mod, it ruins the steam install, so you have to delete everything and re-download the game again.

-Purge game files deletes the everything including the game install. kinds stupid with Steam since you have to right click-delete local content to get Steam to re-install the game.

-Help file is ... confusing.

What I'd like to see:

-My Fav Mods list, not the same as My Mods, Im not modding anything or changing any mods, its a bookmark adding to a bookmark list.

-expandable description windows, ability to change its size.

-a warning that when "Purging" Steam will not automatically re-install files.

-change the "Pick a 7 Days to Die game folder to play a mod with" to something like "Pick the folder with the 7dtd executable". If thats not the intent here make it clearer what this folder pointer is supposed to point to if its not pointing to the pointed folder for the pointed file. (LOL)

-I changed my installation folders to another HDD (Who doesnt?), does this mean the Launch with Steam wont work now? so tooltip="This is not valid Steam folder..."

-Enable EAC should add "if server requires it"? If this isnt check does that mean its disabled in the game? Maybe even make on a per-Mod isntead of global (as it appears). [EDIT: It shows properly in Advanced but not Simple ? ]

-Validadate Game Files From Steam doesnt actually check the files so it launches the game instead??? Intended purpose seems broken so just remove it.

-font sizing.

-ability to indicate whether a mod is for SP or MP games.

***

Happy New Year.

***

You dont have to pay attention to any of this. I just want an app that will switch between mods, one for SP one for server play. took 3 beers to post this! /cheers! :wink-new:

nothing is working... now to install anther fresh copy ... 5,6,7...I lost count now.

oh is there a log of everything or a way to log all actions?
Hey Death3gnomes, sorry you are having trouble.

The app auto-updates to the latest version, so I typically don't post which version is the latest.

You may be interested in the Advanced mode. There's a toggle on the screen called "Simple" and "Advanced". Simple mode re-uses your existing Steam folder, attempting to swap out mods. However, Advanced mode makes a copy of your Steam folder, which isolates each mod. I think this is what you are looking for, where you can run multiple mods easily, just by simply relaunching through the Launcher.

Simple mode was added after Advanced Mode, and was designed with the type of gamer that is only interested in playing a single mod. Some of these mods are very indepth, and would take a long time to master.

Advanced mode is meant to satisfy the needs of the other types of gamers, who are interested in playing different mods, connecting to different servers, trying new things, etc.

Some mods modify DLLs, which will get in the way of EAC checks. This could explain why you are seeing the black screen on a few mods.

I only maintain a master list of available mods, and I work with the modders somewhat on what settings they want. For instance, Dawn of the New Apocalypse, adds in stallionsden's bigger backpack mod. Since this modifies the DLL, we disable EAC through the configuration.

Other times, I just maintain a link of where the mods are to be downloaded from, such as Spider's True Survival or Valmar's mods. In these cases, I usually don't have any idea of what files each mod adds or changes, so it's not necessarily possible for me to know if it's valid for SP only, or if MP, or even if it'll violate EAC.

For uninstalling mods, it's challenging. As mentioned above, files can be added, removed, and changed without me really knowing which files have changed. Nor is there a master list of files that have changed, which would be maintained by the mod creater. In the beginning, only the XML files were being changed in mods, so we could create a back up of the Config file, and just switch back. However, with more DLL modifying going on, along with SDX, a lot more files can be changed. The Launcher will actually replace any file that the modder wants changed, in order for their mod to install correctly.

This is why the Advanced mode exists, since it'll only install a single mod per game instance. It does take up more hard drive space, but it's a far cleaner process.

If you are using Advanced mode, you should not be using Launch From Steam, as this will launch the only copy of the game that Steam knows about.

My personal setup is as follows:

- Default Steam folder is clean, vanilla copy of the latest game.

- Using Advanced mode, I have the Destination folder set to C:\MyMods\

- Added the 7d2dmodlauncher.exe to Steam, as a non-Steam game. This allows me to use my Steam overlay in all modded games.

Under the View menu, there's a Log Files option. This will display two log files, available in the drop down box:

- The latest copy of the Launcher log file itself

- The latest copy of the output.log from the currently selected game

It gives you an option to Upload Log File up to pastebin, then gives you a link. You can copy and paste that link into a forum post if you'd like me to review.

I do test all mods in the Default list, which is available if you go to File -> Load Defaults. However, I do not do any kind of epic game play throughout, nor am I aware of all changes that a modder does on their files. Sometimes things get inadvertently broken, but a kind message to me will draw my attention to it, re-test it, and fix it, if I can.

I'll look over, and try to make the GUI a bit more intuitive.

Thanks for the feedback, and let me know if you still need help. Feel free to add me to Steam for some one-on-one help.

Happy New Year to you as well :)

 
I figured a few things out eventually last night, ugg my head still hurts from trying so hard. Advance mode was more confusing than Simple. However, now knowing your intent for Simple mode, I have to say its not so simple to understand at first glance, it still needs a clean-n-fresh Steam install to work correctly.

What I figured out was that with each mod you want to play requires a completely fresh clean install of the game from Steam, even after you delete local content thru Steam you have to go thru and manually delete the folder as well because steam does not delete modded folders. After you reinstall the game (Steam) you can then, using Advanced mode, make a copy, and the desired mod will install to the copied folder. Play it at this point to make sure the mod works as intended.

After that one mod is installed, repeat same steps, delete local content, delete the folder, reinstall game, then in 7Mod Launcher, pick another mod, copy to folder and again launch the modded game. Repeat this for every mod you want to play. At this point you should now have 2 working mods and be able to switch between them.

Now I dont know if this is the process you intend Sphereii, but as I said its not clear how the process works when you first look at it.

I did try to create a different folder to copy the game to and it didnt copy to that folder. Slim chance I might not have properly selected the folder but if you make the default pointer to use [%app path%/7DTD/ ] instead of using the underscore [%app path%/7_days_to_die/ ], that might be easier to find in file explorer. Being full of New Years cheer didnt help :biggrin-new: which might also be the reason I missed the log file in the View menu. IMO, save (replace?append?) a copy the of the log file to each mods folder each time that mod is launched. Whatever works, I'd like to know what went wrong if a mod doesnt launch or there is an error.

Once its figured out, its a nice tool, but the path to figure it out is a ....steep curve. :untroubled:

Do you have a group on steam? if not make one, I'd join!

EDIT:Oh the black screens was from not manually deleting the existing Steam install folder before using a clean-fresh Steam install

Edit2:just mention there is no uninstallation, do mention that how to do a clean install which includes deleting the install folder before re-installing the game.

edit3: if ya do a log file from each mod installed and upload from the mod page/tab/frame?? to narrow down problem mods so user can upload both, the current log file setup on a log file from within a mod. idk something like this. :distress:

 
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I figured a few things out eventually last night, ugg my head still hurts from trying so hard. Advance mode was more confusing than Simple. However, now knowing your intent for Simple mode, I have to say its not so simple to understand at first glance, it still needs a clean-n-fresh Steam install to work correctly.
What I figured out was that with each mod you want to play requires a completely fresh clean install of the game from Steam, even after you delete local content thru Steam you have to go thru and manually delete the folder as well because steam does not delete modded folders. After you reinstall the game (Steam) you can then, using Advanced mode, make a copy, and the desired mod will install to the copied folder. Play it at this point to make sure the mod works as intended.

After that one mod is installed, repeat same steps, delete local content, delete the folder, reinstall game, then in 7Mod Launcher, pick another mod, copy to folder and again launch the modded game. Repeat this for every mod you want to play. At this point you should now have 2 working mods and be able to switch between them.

Now I dont know if this is the process you intend Sphereii, but as I said its not clear how the process works when you first look at it.

I did try to create a different folder to copy the game to and it didnt copy to that folder. Slim chance I might not have properly selected the folder but if you make the default pointer to use [%app path%/7DTD/ ] instead of using the underscore [%app path%/7_days_to_die/ ], that might be easier to find in file explorer. Being full of New Years cheer didnt help :biggrin-new: which might also be the reason I missed the log file in the View menu. IMO, save (replace?append?) a copy the of the log file to each mods folder each time that mod is launched. Whatever works, I'd like to know what went wrong if a mod doesnt launch or there is an error.

Once its figured out, its a nice tool, but the path to figure it out is a ....steep curve. :untroubled:

Do you have a group on steam? if not make one, I'd join!

EDIT:Oh the black screens was from not manually deleting the existing Steam install folder before using a clean-fresh Steam install

Edit2:just mention there is no uninstallation, do mention that how to do a clean install which includes deleting the install folder before re-installing the game.
It's strange you had to re-validate and clean up your default steam paths after each mod install. The Launcher simply copies it, and shouldn't make any changes to it.

You are correct, that once a mod gets installed in the default steam path, that "re-validate" and "delete local content" through Steam does not adequately clean up the folder. This is more of a steam quirk, and why I suggest keeping the Steam path clean of any mods.

 
Yeaaa Steam has too many quirks, not just for 7d2d. So I thought of another feature I'd like to see, aside from a larger play button, is an optional auto-close feature, cuz after you launch 7days you dont need really need the launcher if you're playing. We only need 1 icon on the desktop if we're using Mod Launcher. :highly_amused:

Definitely need an auto-beer fix too. :tranquillity:

 
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Something going on with launcher, game crashed this am, then couldnt start any of the modded games with the launcher?
Would you mind posting the logs, both from the Launcher and a modded game that crashed? This is available through the View -> Log Files.

I was able to launcher a few mods this morning.

 
np now, seems like a one time thing, working fine today
Hmm weird. Let me know if it happens again. The Launcher itself needs the Microsoft Azure system to be up, as well as github, which are both reliable. I have seen some people run into issues with mediafire.com leaks messing up sometimes, causing the downloads to be corrupted. Most mods are hosted on github though.

 
First of brilliant mod. Secondly a quick question. I have downloaded your launcher and selected the True Survival Mod to play with. If I want to start another save game with Valmod how would I do that and not have it affect my True Survivor save game?

 
First of brilliant mod. Secondly a quick question. I have downloaded your launcher and selected the True Survival Mod to play with. If I want to start another save game with Valmod how would I do that and not have it affect my True Survivor save game?
Are you using Advanced mode? If so, then you can just select which of Valmar's many mods you want to play, and the Launcher will make an extra copy of the game, with only that mod. Then you can switch back and forth easily.

 
dont forget you need a virgin copy with each mod you use, I had to learn the hard way.
This is usually accomplished by keeping you Steam copy just vanilla, with no mods ever added to it :)

But if you had previous mods installed on your Steam copy, you would have to delete, and re-sync with Steam first.

 
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