Have you tried to click on File -> Load Defaults?My Launcher has stopped working properly all of a sudden.
http://i.imgur.com/U9vHsm0l.jpg
I could not find anyone else having this problem can you help me getting it to show all the Modpacks in the list again?
That may explain it. JaxTeller718's configuration is not stored in Github, which may explain why it's the only one showing up.GitHub's included in the massive DDoS attacks today, which is likely the cause of the problem.
Actually, you can download his patch, extract the zip file, and place his patch files as part of your normal zip file. The launcher will find them, and install them automatically.Can I put a link to a patch like herrpohl's tonemap into my server config to have it installed along with other mods for the server? Does it need to be denoted differently in the config file?
Thanks for your fantastic tool and the support you provide for it.
Sure Latheos. Is the Link changed?Sphereii, I've stopped updating Lathmod, and have instead created a new mod called Craftworx that's an overhaul of the old LathMod, but better.Can you replace LathMod in the ModLauncher with Craftworx?
The struggle with supporting Mac is that I do not have any experience with that platform, nor a machine to test.hi there,
Mac users experience serious difficulties to add modes to their vanilla games. Appreciate if Mod Launcher supports Mac and eases the woes of my Mac players who are unable to upgrade to Valmar's mod.
All done. Craftworx should now appear in the Launcher.
If you used the Advanced mode, it creates a copy of 7 Days to Die, so you can run multiple mods, without them conflicting. I usually leave my Steam copy as vanilla, so it can automatically update when updates are pushed, but keep all my mods in a separate folder.Question.. if I use this to add a few mods, is it easy to go back to vannilla? We have a vanilla server game we are running for my wife and myself, and I know she'll be ticked if we can't continue it.
I probably want to add the bad co. and the compopack. Would that create any incompatibilities bad adding both?
(I've used mod adding tools to skyrim, but that was the last one I really dug into a few years ago.)
Eager to add a bunch of new stuff to 7 Day! Thanks for the hard work creating this!
The Launcher will help your clients' get the latest version of the mods installed, and will launch 7DaysToDie.exe with those mods loaded.Ok, so I just install this and use advanced mode on all three systems, correct? The server system will use the server launch tool someone has posted here in the forums. How do I make the server launch tool launch using the mods selected from this? (Or once I set the mods, will it just automagically see them?)
We got really spoiled during the a15 testing, and we are jonesing for new content...lol!
In the current A15.0 release, prefabs folders will need to be part of the client-side mod, as well as the server-side. But I do not believe the rwgmixer.xml needs to be included in the client-side package; That's the file that lists all the prefabs and where they are allowed to spawn.I might try the poi addition one first, just to see if I have it set up properly. I've been running our local co op play server of my wifi surface, but I'm restoring an old hard wired pc first to see if I can get that to run the server.