• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

I think unlike them's initial problem was his media fire connection.

My copy of Head Banger is already hosted on github. It's just a test spot right now; Pacco and crew likely won't be applying updates to it. It's just the patch that's hosted on media fire, which doesn't even get applied. The package was more of a proof of concept that you can daisy chain multiple downloads.

Only Spider's True Survival XTreme is under active development through the Launcher under the SDX section. The rest will still work, but will receive no updates from the modders.

Anyone who wants help in getting things setup under github and Launcher, should just contact StompyNZ and myself, and we can give you a hand.

-SphereII

 
Tried to start HeadBangerPSG-1 (it says it is on GitHub), it installed ok, I hit PLAY, but 'refresh mod automatically' was checked, so it started loading the mod again. It was taking too long, about 30 minutes, so I closed the Mod Launcher. After restarting the Launcher, I hit PLAY, and there was that Error again (session token), and it starts vanilla game. Here is the log.

ps.

Deleted the mod. But the folder is still there. Closed the Launcher, but cannot delete the folder, because it is 'being used'. Found the 'launcher' process and killed it. So, deleted the folder, installed the mod again, this time I unchecked 'refresh mod automatically' and hit Play. No errors, but the game starts vanilla. Here is the log.

 
Last edited by a moderator:
When you unchecked the 'refresh mod automatically', did you start the game first? The initially installation makes a copy of the game. When you play the first time, it has to download the mod and install it.

After it has run the first time, you can skip the 'Refresh mod automatically', as it'll re-use what's there.

-SphereII

 
This is an amazing tool. It was becoming annoying always having to "fix" my files to play on differant servers.

Great work

 
Hi I really like the launcher and the ease of use and the default mods are very well done, Thx Valmar ! :) just tried out your horde edition.

I wish to add a mod that is not already in the launcher. How do I do this if the mod is only on the forums here ?

thanks ! :)

 
Hi I really like the launcher and the ease of use and the default mods are very well done, Thx Valmar ! :) just tried out your horde edition.I wish to add a mod that is not already in the launcher. How do I do this if the mod is only on the forums here ?

thanks ! :)
easiest way: upload it to github.com, then message the repo link to sphereII. (tutorial)

You can also add your own mod if you make a config for it youself.

 
easiest way: upload it to github.com, then message the repo link to sphereII. (tutorial)
You can also add your own mod if you make a config for it youself.
What i mean't is if i want to use, per eg: Lathmod A14.7 by Latheos, how do I add it to the modlauncher if the mod is only on the forums ? thx :)

 
What i mean't is if i want to use, per eg: Lathmod A14.7 by Latheos, how do I add it to the modlauncher if the mod is only on the forums ? thx :)
https://github.com/LatheosMod/LathModRevised

Latheos has added it to github so for that one at least you can use it like the rest.

SphereII can correct me if this isnt correct, but I think you can just go to 'Add new My Mods'

then paste the url for the zip download link (i.e. https://github.com/LatheosMod/LathModRevised/archive/master.zip)

 
https://github.com/LatheosMod/LathModRevised
Latheos has added it to github so for that one at least you can use it like the rest.

SphereII can correct me if this isnt correct, but I think you can just go to 'Add new My Mods'

then paste the url for the zip download link (i.e. https://github.com/LatheosMod/LathModRevised/archive/master.zip)
ahh so ex: lets say i merge a few mods together, make sure the file directories are all correct and upload it to my my personal Google Drive as a zip, i can add that url to the Mod Launcher ? thanks for the quick replies :)

 
Will A15 experimental be added soon?
I'm back from vacation; sorry for the delay in answer.

The latest_experimental is always available under "The Fun Pimps" group. However, if you are using Advanced mode, you won't necessarily get every update they push out.

What I do is have all my mods seperated, but use the Steam copy to opt into the Experimental branch. That way, I let Steam always keep it updated, while I keep my mods' install frozen to the last supported version.

- - - Updated - - -

ahh so ex: lets say i merge a few mods together, make sure the file directories are all correct and upload it to my my personal Google Drive as a zip, i can add that url to the Mod Launcher ? thanks for the quick replies :)
You would have to test to see if the Google Drive link will work. The Launcher can download a direct link easily enough, and even handle some small redirects. But some require you to click on the button in order to initiate the download; those won't work so well.

- - - Updated - - -

ahh so ex: lets say i merge a few mods together, make sure the file directories are all correct and upload it to my my personal Google Drive as a zip, i can add that url to the Mod Launcher ? thanks for the quick replies :)
StompyNZ is correct. If you are just testing the mod, you can use the Add New My Mods. You can list multiple download links, in the correct order.

LatheosMod/master.zip

7days2mod/compopack/master.zip

etc

When you are happy with your results, you can let me know what you want in your download list, and I can add it to the default.

 
*frustrated* ... nope does not work... it just makes a plain vanilla game even thought it accepts the link :( is github free ?

-edit- okay so I have signed-up with GitHub. How can I add my files to GitHub privately and add it to the Mod Launcher ? :)

 
Last edited by a moderator:
*frustrated* ... nope does not work... it just makes a plain vanilla game even thought it accepts the link :( is github free ?
-edit- okay so I have signed-up with GitHub. How can I add my files to GitHub privately and add it to the Mod Launcher ? :)
fyi, github is free for open source, for private repos you have to pay.

 
-edit- okay so I have signed-up with GitHub. How can I add my files to GitHub privately and add it to the Mod Launcher ? :)
SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier.

Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. ;)

 
SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier.
Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. ;)
Sorry about that! Fixed!

 
SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier.
Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. ;)
hey thanks for uploading it to github ! :)

great thx ! cause I was staring at the "add repository" page like wtf for a while >.<'!

 
Last edited by a moderator:
hey thanks for uploading it to github ! :)


great thx ! cause I was staring at the "add repository" page like wtf for a while >.<'!
Github can be a bit intimidating at first, especially if you aren't use to the lingo. Good luck, and let us know if you need help.

 
Finished installing the Launcher clicked advance and assigned a folder, when i choose DL from steam to get a 14.7 copy i get:

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. if you click Quit, the application will close immediately.
And this is the code in the window:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
  at _7D2DLauncher.frmMain.btnCreate_Click(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
7D2DLauncher
   Assembly Version: 1.0.0.1
   Win32 Version: 1.0.0.1
   CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/7D2DLauncher.exe
----------------------------------------
log4net
   Assembly Version: 1.2.15.0
   Win32 Version: 1.2.15.0
   CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/log4net.DLL
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Deployment
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1084.0 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.GeneratedCode
   Assembly Version: 1.0.0.0
   Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.ServiceModel
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
SMDiagnostics
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.ServiceModel.Internals
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
----------------------------------------
System.Runtime.Serialization
   Assembly Version: 4.0.0.0
   Win32 Version: 4.6.1038.0 built by: NETFXREL2
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Any help? Thanks.

----UPDATE----

Well figured I would test making a copy off the local game folder and it worked,

So then I deleted the folder it made, tried the steam option again and well it worked. Weird as i didn't do anything besides making a copy of the local folder after trying the steam DL option.......so i'll leave this here just in case it happens to someone else.

 
Last edited by a moderator:
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