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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

Ah, thanks :smile-new: . Is it not possible to get alpha 1 with this method though? That was the one I was hoping to get my hands on :(
Not that I know of, but I'm not really familiar with it.

 
.NET Framework "Unhandled exception" after running the app, just after it prompts to select mod install location is happening for me.
"Unhandled exception has occurred in a component in your application. If you click Continue, the application will ignore this error and attempt to continue. Object reference not set to an instance of an object."

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
  at _7D2DLauncher.frmMain.PickModdedFolder() in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1780
  at _7D2DLauncher.frmMain.txtModdedGameFolder_TextChanged(Object sender, EventArgs e) in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 3065
  at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
  at System.Windows.Forms.TextBoxBase.WmReflectCommand(Message& m)
  at System.Windows.Forms.RichTextBox.WmReflectCommand(Message& m)
  at System.Windows.Forms.RichTextBox.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
7D2DLauncher
   Assembly Version: 2.0.80.18955
   Win32 Version: 2.0.80.18955
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3056.0 built by: NET472REL1
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
log4net
   Assembly Version: 2.0.8.0
   Win32 Version: 2.0.8.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL
----------------------------------------
System.Net.Http
   Assembly Version: 4.1.1.3
   Win32 Version: 4.6.26907.01
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3056.0 built by: NET472REL1
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3056.0 built by: NET472REL1
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Deployment
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3056.0 built by: NET472REL1
   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
AutoUpdater.NET
   Assembly Version: 1.4.11.0
   Win32 Version: 1.4.11.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL
----------------------------------------
SharpConfig
   Assembly Version: 3.2.7.0
   Win32 Version: 3.2.7.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Windows 10 x64 fully updated, re-downloaded and re-installed the Mod Launcher just to be sure. Clicking 'Continue' on the error window will allow the app to load properly, and it shows all available mods/modlets. A close/re-launch of the app however makes it re-prompt for the mod install location (it seems it forgets every time it is closed), and the error occurs again.

I have reverted the custom mod directory back to the default of C:\7D2D and the prompt for mod location (and error) still happen. Installed mods/modlets appear to work properly when launched, so this may be a launcher-related problem only.

Version in use: 2.0.80.18955

7D2D version installed (default Steam directory): 17.2

Any suggestions for troubleshooting or getting info for you to debug are welcome.
Any thoughts on this error spherii? I've run the .net testing tool, and have all necessary versions installed on the machine and registered correctly. I even tried downloading the superseded installers which indicated they couldn't install due to being included in newer versions.

 
Any thoughts on this error spherii? I've run the .net testing tool, and have all necessary versions installed on the machine and registered correctly. I even tried downloading the superseded installers which indicated they couldn't install due to being included in newer versions.
I'm sorry, I must have missed this earlier.

With the mod launcher closed, try going here in Explorer: %appdata%\..\Roaming\7D2DModLauncher

and delete everything in the folder. Then restart the mod launcher and see if that helps. I don't think its a missing library thing, but could be a bad setting.

 
I'm sorry, I must have missed this earlier..
That's okay! I tried the suggested fix, no joy - same symptoms. I'm willing to acknowledge it may be my .net config somehow if others aren't getting it, but I can't see anything wrong with .net on my computer at all. If you want to pursue it I'm willing to keep diagnosing with you, or we can just write it off as a quirk. The mod launcher works after you get past the folder selection and error message.

 
That's okay! I tried the suggested fix, no joy - same symptoms. I'm willing to acknowledge it may be my .net config somehow if others aren't getting it, but I can't see anything wrong with .net on my computer at all. If you want to pursue it I'm willing to keep diagnosing with you, or we can just write it off as a quirk. The mod launcher works after you get past the folder selection and error message.
When you click on the blue folder, does it throw the error first, or when you select a folder?

 
When you click on the blue folder, does it throw the error first, or when you select a folder?
The error occurs right after I choose the mod install folder with the "Browse for folder" dialog. The launcher never seems to remember which folder mods are installed to (C:\7D2D), and I have to re-select after every launch of the program. So - launch program, prompted for mod install location, click Ok, browse dialog pops up, I choose the C:\7D2D folder, hit Ok, and then see the error dialog.

 
A friend of mine is having an issue where there is no audio for any modded versions of the game installed with the mod launcher. We've checked that: the output source is correct, made sure that the audio source is valid before launching the game(headphones plugged in before hand), and that the vanilla copy has no issues. I'm at a loss. They're one of the biggest players on the server and I've done all I know to help. The two mods they've tried were Ravenhearst and Darkness Falls. Windows 10 machine. If anybody has any suggestions it would be greatly appreciated. Any additional information that's required let me know :) Thanks everybody!

 
My skill tree doesn’t show up :(

I get “NullReferenceException: Object reference not set to an instance of an object”. I get access to all my other tabs. I’ve looked through my progression xml, but nothing stood out of the ordinary. Any suggestions??

 
Is it possible to play with two mods (HDHQ Main pack & Darkness Falls)? If yes how do I do it?
Oh wow, I am very far away. I am so sorry.

Install Darkness Falls, then go into Manage Modlets, which is under the Play button, and search for the HD HQ pack. It may or not may not, but it sould be available.

- - - Updated - - -

A friend of mine is having an issue where there is no audio for any modded versions of the game installed with the mod launcher. We've checked that: the output source is correct, made sure that the audio source is valid before launching the game(headphones plugged in before hand), and that the vanilla copy has no issues. I'm at a loss. They're one of the biggest players on the server and I've done all I know to help. The two mods they've tried were Ravenhearst and Darkness Falls. Windows 10 machine. If anybody has any suggestions it would be greatly appreciated. Any additional information that's required let me know :) Thanks everybody!
I have heard of this issue before, but I don't remember what the resolution was for them. Have you tried to check the Run As Admin option in the Mod Launcher?

- - - Updated - - -

I get “NullReferenceException: Object reference not set to an instance of an object”. I get access to all my other tabs. I’ve looked through my progression xml, but nothing stood out of the ordinary. Any suggestions??
I would need more information, such as your output_log.txt to help out with this.

 
I found my output log and it’s a lot of information. What’s the best way to share it? Or is there anything I can specifically look for? I notice the xp multiplier lines didn’t match up in a couple instances.

I am trying to add the sorcery modlet to Darkness Falls, when I got this exception notice. I was able to get into the game and all other features worked. I even added a couple other modlets, which may be the problem, because I added just Sorcery modlet onto Ravenhearst and everything worked fine.

 
I found my output log and it’s a lot of information. What’s the best way to share it? Or is there anything I can specifically look for? I notice the xp multiplier lines didn’t match up in a couple instances.
I am trying to add the sorcery modlet to Darkness Falls, when I got this exception notice. I was able to get into the game and all other features worked. I even added a couple other modlets, which may be the problem, because I added just Sorcery modlet onto Ravenhearst and everything worked fine.
The downside for the Modlets is that they may break other mods, and it can be challenging to find. You can upload the contents of the output log to pastebin.com, and then share the link here.

 
I was playing Darkness Falls with the Sorcery Modlet, but just this morning when the Modlet Manager refreshed it just stopped showing all but 17 mods? Mostly by Stedman420. Was there something up with github or some kind of compatability issue popping up with the Mod Launcher?

 
I was playing Darkness Falls with the Sorcery Modlet, but just this morning when the Modlet Manager refreshed it just stopped showing all but 17 mods? Mostly by Stedman420. Was there something up with github or some kind of compatability issue popping up with the Mod Launcher?
Looks like the database got corrupted. I regenerated it, so it should work fine now.

 
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