• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

I am willing to try anything, but what is it I need to try?
Just restart the mod launcher and it should prompt you to update. Once the new version is installed, try loading the mod again.

 
Feature request

Always re-downloading the mods is problematic for some players with poor/limited internet connections.

Is it possible to add a feature to exclude some downloads from auto updates?

For example if you have a server with one huge mod download and a few smaller downloads. The huge mod does not get updated but the smaller ones are updated frequently.

Could we be able to control this with parameters in the server configuration file?

Code:
<Downloads>
   <Download Update="Never">http://myserver.com/massive_static_mod.zip</Download>
   <Download Update="Pre-Sync">http://myserver.com/large_mod_sometimes_updated.zip</Download>
   <Download Update="Auto">http://myserver.com/smaller_mods_frequently_updated.zip</Download>
</Downloads>
Never - only download once

Pre-Sync - only download when Pre-Sync Mod is pressed

Auto - (Default) Automatically download when Refresh Mods Automatically is checked

 
Always re-downloading the mods is problematic for some players with poor/limited internet connections.
Is it possible to add a feature to exclude some downloads from auto updates?

For example if you have a server with one huge mod download and a few smaller downloads. The huge mod does not get updated but the smaller ones are updated frequently.

Could we be able to control this with parameters in the server configuration file?

Code:
<Downloads>
   <Download Update="Never">http://myserver.com/massive_static_mod.zip</Download>
   <Download Update="Pre-Sync">http://myserver.com/large_mod_sometimes_updated.zip</Download>
   <Download Update="Auto">http://myserver.com/smaller_mods_frequently_updated.zip</Download>
</Downloads>
Never - only download once

Pre-Sync - only download when Pre-Sync Mod is pressed

Auto - (Default) Automatically download when Refresh Mods Automatically is checked
It'd be possible, but how would you flag it when you do inevitably update? And you'd have to know how to download it first.

Have you looked into hosting on Github? It allows incremental updates like you'd describe, and would only download the individual files that have changed, as opposed to the entire zip file.

 
It'd be possible, but how would you flag it when you do inevitably update? And you'd have to know how to download it first.
Have you looked into hosting on Github? It allows incremental updates like you'd describe, and would only download the individual files that have changed, as opposed to the entire zip file.
Ah... I think I just found the errors of my ways. I was using github but was missing the DownloadMode = Clone tag in the config

 
Good day Sphereii

I have a quick question and maybe silly .. In the "Installed Modlets" window .. you show the main Mod installed with a check box next to it and then under it you have the other mods that are installed ..

I'm going to use "Darkness Falls" for an example .. it has 2 main mods both boxes unchecked works fine .. But I added 2 more other mods and installed them into the "Mod Folder" in same game folder .. And .. They work fine .. All boxes unchecked .. OK .. anyway everything is working as it should.

Question .. are these boxes supposed to be checked if the mods are installed in the mod folder and everything is working .. OR .. are the boxes mainly for _ IF you want to disable a mod _ but don't want to remove said mod. ??

Yel .. I know .. quick question with a lot said :smile-new: .. Anyway I was just wondering about that as I was loading up the game.

Thank you and as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

 
Last edited by a moderator:
Good day Sphereii
I have a quick question and maybe silly .. In the "Installed Modlets" window .. you show the main Mod installed with a check box next to it and then under it you have the other mods that are installed ..

I'm going to use "Darkness Falls" for an example .. it has 2 main mods both boxes unchecked works fine .. But I added 2 more other mods and installed them into the "Mod Folder" in same game folder .. And .. They work fine .. All boxes unchecked .. OK .. anyway everything is working as it should.

Question .. are these boxes supposed to be checked if the mods are installed in the mod folder and everything is working .. OR .. are the boxes mainly for _ IF you want to disable a mod _ but don't want to remove said mod. ??

Yel .. I know .. quick question with a lot said :smile-new: .. Anyway I was just wondering about that as I was loading up the game.

Thank you and as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
The Checked vs UnChecked only affects whether you want to disable or delete them. If they are listed,they'll be available unless you check and disable them.

 
Hello Sphere

I'm looking for some help to have the pack of mods from my server available through the mod launcher. My questions are

- I use some modlets that are not mine, can I list them together with my own mods in the pack?

- There are a few changes that are outside the mods folder, how do I prepare those files so the mod launcher knows where to put and override certain stuff?

thank you

 
Hello Sphere
I'm looking for some help to have the pack of mods from my server available through the mod launcher. My questions are

- I use some modlets that are not mine, can I list them together with my own mods in the pack?

- There are a few changes that are outside the mods folder, how do I prepare those files so the mod launcher knows where to put and override certain stuff?

thank you
Sorry for the late response.

I'd recommend including the modlets for a server. I do eventually want to add in a hook to the mod launcher where all you need to do is provide a list of modlets to install, but this probably wouldn't work for you and your server.

While your server will push the XML changes, your clients could have new version of the modlets, courtesy of the auto-refresh of the modlets. This means your clients could have newer versions of the unity3d bundles than the server does. That in itself isn't a problem, but if they change names inside the bundles, remove, or add stuff, etc, it'll cause confusion and random errors.

The Mod Launcher knows how to copy key folders over. Data, Mods, etc. Replicate the game structure in your zip file. If its not in the right places, the mod launcher will still try to manage by coping based on filename matches. So if you have windows.xml randomly place, it'll find that file, find a matching file in the game folder, and copy it over.

 
2.0.60 released to fix an issue where the mod launcher would throw an error if there was no Mods folder.
Quick post to let you know it still occurs on 2.060.15086 with a fresh install.

Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\7D2D\Alpha17\Testing\MyTestMod\Mods'.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileSystemEnumerableIterator`1.CommonInit()
  at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
  at System.IO.Directory.GetDirectories(String path, String searchPattern, SearchOption searchOption)
  at _7D2DLauncher.frmMain.SDXHook() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1353
  at _7D2DLauncher.frmMain.UpdateAndPlay() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1325
  at _7D2DLauncher.frmMain.btnUpdateAndPlay_Click(Object sender, EventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1312
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
7D2DLauncher
   Assembly Version: 2.0.60.15086
   Win32 Version: 2.0.60.15086
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
log4net
   Assembly Version: 2.0.8.0
   Win32 Version: 2.0.8.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL
----------------------------------------
System.Net.Http
   Assembly Version: 4.1.1.3
   Win32 Version: 4.6.26907.01
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Deployment
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
AutoUpdater.NET
   Assembly Version: 1.4.11.0
   Win32 Version: 1.4.11.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL
----------------------------------------
SharpConfig
   Assembly Version: 3.2.7.0
   Win32 Version: 3.2.7.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL
----------------------------------------
System.ServiceModel
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
SMDiagnostics
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.ServiceModel.Internals
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
----------------------------------------
LibGit2Sharp
   Assembly Version: 0.26.0.0
   Win32 Version: 0.26.0.70
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/LibGit2Sharp.DLL
----------------------------------------
SharpSvn
   Assembly Version: 1.9007.3987.251
   Win32 Version: 1.9007.3987.251
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpSvn.DLL
----------------------------------------


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.


For example:


<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Quick post to let you know it still occurs on 2.060.15086 with a fresh install.

Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\7D2D\Alpha17\Testing\MyTestMod\Mods'.
  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileSystemEnumerableIterator`1.CommonInit()
  at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
  at System.IO.Directory.GetDirectories(String path, String searchPattern, SearchOption searchOption)
  at _7D2DLauncher.frmMain.SDXHook() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1353
  at _7D2DLauncher.frmMain.UpdateAndPlay() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1325
  at _7D2DLauncher.frmMain.btnUpdateAndPlay_Click(Object sender, EventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1312
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnClick(EventArgs e)
  at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  at System.Windows.Forms.Button.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
7D2DLauncher
   Assembly Version: 2.0.60.15086
   Win32 Version: 2.0.60.15086
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
log4net
   Assembly Version: 2.0.8.0
   Win32 Version: 2.0.8.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL
----------------------------------------
System.Net.Http
   Assembly Version: 4.1.1.3
   Win32 Version: 4.6.26907.01
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL
----------------------------------------
System.Configuration
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Deployment
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
AutoUpdater.NET
   Assembly Version: 1.4.11.0
   Win32 Version: 1.4.11.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL
----------------------------------------
SharpConfig
   Assembly Version: 3.2.7.0
   Win32 Version: 3.2.7.0
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL
----------------------------------------
System.ServiceModel
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
----------------------------------------
SMDiagnostics
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.ServiceModel.Internals
   Assembly Version: 4.0.0.0
   Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
----------------------------------------
LibGit2Sharp
   Assembly Version: 0.26.0.0
   Win32 Version: 0.26.0.70
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/LibGit2Sharp.DLL
----------------------------------------
SharpSvn
   Assembly Version: 1.9007.3987.251
   Win32 Version: 1.9007.3987.251
   CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpSvn.DLL
----------------------------------------


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.


For example:


<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Thanks, that's in a new spot. Will patch shortly.

 
So, when I tried to update to 2.0.60 or 2.0.61, I got an error, and I get the same error now that I have uninstalled and am trying to reinstall the mod launcher. It says:

Error 1001. Exception occured while initializing the installation:

System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize.

Any help would be appreciated.

 
So, when I tried to update to 2.0.60 or 2.0.61, I got an error, and I get the same error now that I have uninstalled and am trying to reinstall the mod launcher. It says:
Error 1001. Exception occured while initializing the installation:

System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize.

Any help would be appreciated.
This sounds like an issue with the new configuration system. What OS are you using? Was it working on 2.0.60?

 
Hi sphereii!

First of all, thanks for all your work and effort :)

I'm having issues with the mod launcher, as I mentioned in the 4K HQ mod thread, where I also posted the log as you asked. However, I thought some additional background might help finding the issue:

* A few months ago I was using your ModLauncher to play Starvation and it was working well. If I remember correctly it was named slightly different and the installer was also not the same you're using currently.

* Now with A17 and wanting to use the 4K HQ mod, I installed the freshly pulled version

* It starts up, and everything appears to go well up to the point where a copy of the game has been created to the specified target Folder for the modded 7D installations.

* When I want to preload the Mod, in the best case "it does something" for about 0.2 seconds and thinks it is finished.

* Selecting any of the Modlets and pressing "close + install" does not appear to do anything at all

* I de-installed and re-installed and noted that all the settings are still there (e.g. state of the checkboxes regarding SSL, Direct Download, ...)

* I'm using Windows 7 Pro 64 bit on an [email protected]/16GB RAM

I hope you can help me to get the ModLauncher working again :) I'll gladly give you more log files or tr other things if you let me know :)

Kind regards!

 
Hi sphereii!
First of all, thanks for all your work and effort :)

I'm having issues with the mod launcher, as I mentioned in the 4K HQ mod thread, where I also posted the log as you asked. However, I thought some additional background might help finding the issue:

* A few months ago I was using your ModLauncher to play Starvation and it was working well. If I remember correctly it was named slightly different and the installer was also not the same you're using currently.

* Now with A17 and wanting to use the 4K HQ mod, I installed the freshly pulled version

* It starts up, and everything appears to go well up to the point where a copy of the game has been created to the specified target Folder for the modded 7D installations.

* When I want to preload the Mod, in the best case "it does something" for about 0.2 seconds and thinks it is finished.

* Selecting any of the Modlets and pressing "close + install" does not appear to do anything at all

* I de-installed and re-installed and noted that all the settings are still there (e.g. state of the checkboxes regarding SSL, Direct Download, ...)

* I'm using Windows 7 Pro 64 bit on an [email protected]/16GB RAM

I hope you can help me to get the ModLauncher working again :) I'll gladly give you more log files or tr other things if you let me know :)

Kind regards!
Sorry for the trouble. Does this only happen on the HQ mod? It's hosted on GitLab, which is different than the other mods, and I'm wondering if that's the root of the issue.

 
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