@Roland: Maybe its time for some nerd poling forum post cleanup to keep MM around? He also nailed the linux chatter as well, so maybe get us back on track?
On another subject, I just read up on minecraft's optifine's alternate texture system. In a nutshell, textures can be swapped for alternaive ones, and they can even be weighted by possibility with simple text profile entries.
Combined with texture streaming, maybe this could be the solution we need for more zombie diversity? Add this spawn feature to the code, and then add it to the entity xml. It could even be tied in with biome spawn location, to reduce texture stream load, and to give us diversity in what zombie looks we see in what biomes.
As an example, the soldier zombie could have snow camo in the snow biome, khaki in the desert, and green camo in the forest biome without too much texturing work.
Additionally, new displacement maps combined with textures could even give us alternate zombies, like Mumpy's extra zombies.
Since sp614x is the sole creator of optifine and minecraft is a voxel game as well (and since it easily doubles framerates and well as making minecraft look amazing, maybe approach him to see if he can work his magic on 7 days?
Mojang approached him to buy optifine out years ago but they only wanted to include some of the optifine features and he declined the offer, so hes still a free player without contract attachments.
I'm imagining 7 days with ray tracing like the new test seus shaders.
(Roland, could you fix this video link? I havint done one in ages and forgot how.)