zztong
Well-known member
Oh, oh, I forgot about Stamps. I'm really curious how Stamps figure into RWG.
Are Stamps entirely related to terrain? Stamps just change the surface/ground, right? You couldn't use a Stamp to place a cave, right?
Do Stamps and Tiles ever intermix, or are Stamps how the Wilderness is made? For instance, could a Tile's or POI's ground be made rough through some kind of noise or Stamp integration?
Is there a way to target Stamps at the edge of maps? For instance, if you wanted a world with a deep water harbor on one side of the map to support Tiles and POIs that had ships on them, could you do that? Similarly, is there a way to target Custom Cities and/or Districts to land next to a deep water edge of a map? (That is, instead of having ship POIs placed in the middle of an RWG world where they are land-locked, parked on a tiny lake.)
Oh, and the Wilderness...
Tiles don't apply to POIs being placed in the Wilderness, right? That is, a POI in the Wilderness could be larger than 150x150?
Can we somehow specify that a Wilderness POI is to be placed adjacent to a City Tile? If so, I doubt there's a way to make roads match up to the Tiles, unless there were some convention for matching up some standard Wilderness POI size, like a 300x300 Wilderness POI could conceivably match up with two 150x150 Tiles. Yeh, a 300x300 POI could be made into a big bundle of performance problems. I could see why that could be undesirable.
Are Stamps entirely related to terrain? Stamps just change the surface/ground, right? You couldn't use a Stamp to place a cave, right?
Do Stamps and Tiles ever intermix, or are Stamps how the Wilderness is made? For instance, could a Tile's or POI's ground be made rough through some kind of noise or Stamp integration?
Is there a way to target Stamps at the edge of maps? For instance, if you wanted a world with a deep water harbor on one side of the map to support Tiles and POIs that had ships on them, could you do that? Similarly, is there a way to target Custom Cities and/or Districts to land next to a deep water edge of a map? (That is, instead of having ship POIs placed in the middle of an RWG world where they are land-locked, parked on a tiny lake.)
Oh, and the Wilderness...
Tiles don't apply to POIs being placed in the Wilderness, right? That is, a POI in the Wilderness could be larger than 150x150?
Can we somehow specify that a Wilderness POI is to be placed adjacent to a City Tile? If so, I doubt there's a way to make roads match up to the Tiles, unless there were some convention for matching up some standard Wilderness POI size, like a 300x300 Wilderness POI could conceivably match up with two 150x150 Tiles. Yeh, a 300x300 POI could be made into a big bundle of performance problems. I could see why that could be undesirable.
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