PC Thank you to everyone who tuned in and took part in the A20 Dev Stream Series!

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Will it be possible for quests to target POIs by name, or by part of its name?

Alternatively, will it be possible to mod in new quest types that POIs support? (Example: "this POI supports a 'murder the bandits' quest.")

 
Thanks for all your work FunPimps. Could I ask you, will players be able to keep their bases and character levels in future updates?

Thank you,

John 

 
I have one question about something I'm still unsure about... will it be possible for A20 city blocks to have connected sewers under the POIs?

Thanks

Edit: by "connected" I mean sewers that span under more than just one POI and that are connected together like kind of a "sewer system".
im gonna guess and say within a tile they may connect if the poi has sewer connecty bits and it happens to line up with the tile sewer connecty bits but the sewers dont connect from tile to tile.

but its only a guess.

 
Thanks for all your work FunPimps. Could I ask you, will players be able to keep their bases and character levels in future updates?

Thank you,

John 
It is not that they actively intend that you have to start over every major update (or after some builds).

In fact, you can always try to take your savegame over to future builds, but it gets more and more likely that you will face minor or major bugs, or even having the game become unplayable, depending on how much the code changed from one build to the next.

That's just part of game development, and you have to go with it when you take part in early access.

Things are in permanent change/develompent/optimization/...

And - no offense meant by saying it - it is absolutely nonsense to ask the devs to "please have an eye on backward compatibility"

That would unreasonably delay - if not making totally impossible - any further development.

 
TFP continues the Developer Stream series Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Sr. Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech
Check it out here

cover_image_steam_800X450.jpg

 
What were the biggest challenges in your work for A20 so far, the models are pretty neat, we can`t wait to see them alive.. I mean undead ? 

 
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I look forward to the insane ragdoll physics when I shoot a coyote with a stone arrow and have him back-flip 20 or more feet down a hill.

 
How big can a city be randomly generated. I am wondering if its possible to make a map over 50% buildings in a city. So like a 8k map where 4k is one huge city

 
The replacematerial XML property no longer works correctly due to a simple arrangement of children on *some* of the zombies, are there plans for uniformity in bone set up so things like the old system for radiating a zed will still work?

 
Why was endgame content never developed?

You run around collecting better gear, not because you need it, but because it's the only thing to do.

You get geared up, then there's nothing to do except stuff you've already done without all that gear.

It's not quite good enough.

 
Why was endgame content never developed?


It is at the moment. Bandits. Just taking a while

You run around collecting better gear, not because you need it, but because it's the only thing to do.

You get geared up, then there's nothing to do except stuff you've already done without all that gear.

It's not quite good enough.


Maybe. Are you playing at 100% XP vanilla? What difficulty setting? How long does it take you until you are fully geared up with best equipment?

 
Why was endgame content never developed?
Because the game isn't finished yet.  They are still developing stuff.

Guppycur said:
The replacematerial XML property no longer works correctly due to a simple arrangement of children on *some* of the zombies, are there plans for uniformity in bone set up so things like the old system for radiating a zed will still work?
I would tag faatal and ask this in the dev diary since your agenda didn't pan out last night. 

 
I know , i always complain but i don't have nothing to complain this time so greate job TFP. But the best change  is new zombie soldier - now he looks more like modern warfare soldier that toy soldier  ( i mean well unoffical gj joe toys not green small soldiers ) with zombie face

 
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