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Telrics A19 Modlets (New MOD Added: 07/08/2021)

I would very much like to do all that and more. The issue with it not working on a server (yet?) as well as vincent reverting to no buffs if you leave the chunk make it less appealing for me to do till i figure that part out. Would be nice to give an npc something to do while you go off and do your own thing, instead of needing to stay at the base.


How about invisible buffs on the player - owner of the NPC, that would re-buff the NPC once you go to him again? It wouldn't solve "do something while I'm gone" issue, but it would probably solve the problem that the NPC loses the buffs while you're gone?

And perhaps the same trick could be used to re-calculate the status of the job you gave your NPC, like while you're gone, you have a buff which remembers that you gave a task to your NPC, time is ticking (perhaps with help of cvars) and when you go back to your NPC, it will check whether or not he worked on the job long enough (check and compare the cvar value) and if he worked long enough, the job will be set to finished and he will just give you the items he gathered. Just an idea, I don't really have enough experience with buffs and cvars yet.

 
How about invisible buffs on the player - owner of the NPC, that would re-buff the NPC once you go to him again? It wouldn't solve "do something while I'm gone" issue, but it would probably solve the problem that the NPC loses the buffs while you're gone?

And perhaps the same trick could be used to re-calculate the status of the job you gave your NPC, like while you're gone, you have a buff which remembers that you gave a task to your NPC, time is ticking (perhaps with help of cvars) and when you go back to your NPC, it will check whether or not he worked on the job long enough (check and compare the cvar value) and if he worked long enough, the job will be set to finished and he will just give you the items he gathered. Just an idea, I don't really have enough experience with buffs and cvars yet.
I'll definitly look into cvars. that might help the server side issue. I'll revisit and completely rework the buffs to see what i can come up with... If there's an interest of course.

 
I'll definitly look into cvars. that might help the server side issue. I'll revisit and completely rework the buffs to see what i can come up with... If there's an interest of course.
I'm always interested in mods that add interesting new and innovative features to the game!

 
Just put up a new modlet for some iron gates. It's located in the new Block Modlets category. Just a quick mod that was made for a friend that I'm putting up here as well.

 
Lol thanks. Not my style of mod.. Not enough weird stuff in it 😛 But if a friend asks, you must deliver!

 
Lol, oh well you know, weird stuff is nice and all, but it's a survival game, you can only go so far until it gets funny instead of scary lol

 
Speaking of pokemod... I just uploaded the updated version for a19.2 b3, for those who want to play that in a19.

 
Fixed the pokemod link... For some reason i linked the old pokemon thread instead of the download.

 
Thanks again for updating!  It looks like some things have changed.  For instance, can you not return your Pokemon to their Pokeballs anymore (outside of when they're defeated)?  When they wander off and you never see them again, are they really yours?

 
Thanks again for updating!  It looks like some things have changed.  For instance, can you not return your Pokemon to their Pokeballs anymore (outside of when they're defeated)?  When they wander off and you never see them again, are they really yours?
I did some testing before releasing and spawned esch pokemon by using thr balls. They all worked fine and i was able to return esch of them. Make sure you marked them on a team using thr pokedex on yourself, then right clicking your spawned pokemon.

 
I did some testing before releasing and spawned esch pokemon by using thr balls. They all worked fine and i was able to return esch of them. Make sure you marked them on a team using thr pokedex on yourself, then right clicking your spawned pokemon.
Okay, I did get it to work.  It's just a very tricky hitbox. XD

 
Okay, I did get it to work.  It's just a very tricky hitbox. XD
Awesome.. some of the pokemon can be hard to hit.. They all use a scaled down or up vanilla entity as the hitbox, so there could be some gaps where you can't hit them well. I tried my best to get them lined up well, but its soooo fiddly sometimes.. One day I'll lean the creaturepacks way of doing things, but idk... I dont wanna learn anything right now 😛

Which pokemon was giving you trouble? I might can look into that one later today when I'm home.

 
Just put out the horse mod 2.0.. This one adds a new POI for players to find and gain reputation with the NPCs there by completing quests. Unlock new quests and even some minigames by getting to certain reputation points! Play a game of Simon Says with the little child and complete a horse obstacle course to upgrade a horse of your choice to a tier 2 horse with more inventory space and more speed.

Don't forget to break the music box block to get some relaxing ranch music while you're near the POI.

 
Just put out the horse mod 2.0.. This one adds a new POI for players to find and gain reputation with the NPCs there by completing quests. Unlock new quests and even some minigames by getting to certain reputation points! Play a game of Simon Says with the little child and complete a horse obstacle course to upgrade a horse of your choice to a tier 2 horse with more inventory space and more speed.

Don't forget to break the music box block to get some relaxing ranch music while you're near the POI.
Yee-haw partner! Congrats on version 2.0! I will install it right away. I knew I will be saved from the day 7 horde on my current save tonight! :bounce:

But quick question though, the horses still spawn randomly in the world, right?

 
Yee-haw partner! Congrats on version 2.0! I will install it right away. I knew I will be saved from the day 7 horde on my current save tonight! :bounce:

But quick question though, the horses still spawn randomly in the world, right?
They spawn randomly yes, but you aren't able to tame them like the original version. They are mostly decoration / meat sources now. Might do something like i did with the spiders where you have a chance of getting a unique horse or something from skinning them or something... But for right now, just deco / meats.

 
They spawn randomly yes, but you aren't able to tame them like the original version. They are mostly decoration / meat sources now. Might do something like i did with the spiders where you have a chance of getting a unique horse or something from skinning them or something... But for right now, just deco / meats.
Cool, it's ok, yeah I was just wondering if they are still in the world, simply for immersion purposes. I mean, we already had all kinds of animals, so we might as well have some horses too. Now as for getting a horse, I was always a fan of the idea of getting it through quest. I simply love quests, can't help it and you're very good at delivering, so thank you very much! 💗

 
Cool, it's ok, yeah I was just wondering if they are still in the world, simply for immersion purposes. I mean, we already had all kinds of animals, so we might as well have some horses too. Now as for getting a horse, I was always a fan of the idea of getting it through quest. I simply love quests, can't help it and you're very good at delivering, so thank you very much! 💗
Quests are definitly fun. Lots of creativity.. Though ill admit i got pretty burnt out when i got around to doing the quest to get the horse in this one.. So it's not quite as good as it could be. Plus having to keep in mind multiple players doing the quests and all.. All items have to replenish themselves and all..  One day we'll have buff triggers for completing quests.. That'll open a ton of opportunities up. Not just a requirement of having a certain buff, but an actual objective of getting a certain buff. Can't wait for that...

 
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