Original mod thread: https://7daystodie.com/forums/showthread.php?101011-MOD-TacticalAction-A17-TrainingManual
Massive update. It's been updated to 19.4
Derived from Ivan's latest release, found here:
https://drive.google.com/file/d/1NOX_QsoPacfehOI4xe_dW_REcaNk_nSk/view?usp=sharing
Credit goes to IvanDX for the original mod. I just rebalanced it to fit with vanilla, added descriptions, fleshed out things such as the boxes, crates, and metalboxes, and changed their ammo contents and drop rate. Weapons can now be found in the Secret Stash, crafted at workbenches, and have matching schematics.
TL;DR: This mod is now more about adding more HQ vanilla-esque guns, and nothing else. Thanks again to IvanDX for his blessing and original work. Without him, this wouldn't exist.
https://drive.google.com/file/d/1zlF4zlYZphwvZxbcKJAALEEebO9Ql9Wv/view?usp=sharing
EDIT: This isn't a friendly update, since the Katana and Chinese Sword were removed. So installing on existing saves will cause errors and character resets if any of those missing items are on your character. Apologies for the late warning, but new game advised.
EDIT2: Updated the recipes for Metal boxes so that all are craftable, fixed the recipe for 40mm Grenade rounds to work at Demo Expert Level 5, and the localization files' names so that all weapon and ammo names are spaced out properly.
EDIT3:
I've made some more changes to the mod, small patches here and there, but I don't remember what. I wouldn't consider it compatible with the previous versions just to avoid conflicts, but you shouldn't have to restart a world or anything either.
Massive update. It's been updated to 19.4
Derived from Ivan's latest release, found here:
https://drive.google.com/file/d/1NOX_QsoPacfehOI4xe_dW_REcaNk_nSk/view?usp=sharing
Credit goes to IvanDX for the original mod. I just rebalanced it to fit with vanilla, added descriptions, fleshed out things such as the boxes, crates, and metalboxes, and changed their ammo contents and drop rate. Weapons can now be found in the Secret Stash, crafted at workbenches, and have matching schematics.
TL;DR: This mod is now more about adding more HQ vanilla-esque guns, and nothing else. Thanks again to IvanDX for his blessing and original work. Without him, this wouldn't exist.
https://drive.google.com/file/d/1zlF4zlYZphwvZxbcKJAALEEebO9Ql9Wv/view?usp=sharing
EDIT: This isn't a friendly update, since the Katana and Chinese Sword were removed. So installing on existing saves will cause errors and character resets if any of those missing items are on your character. Apologies for the late warning, but new game advised.
EDIT2: Updated the recipes for Metal boxes so that all are craftable, fixed the recipe for 40mm Grenade rounds to work at Demo Expert Level 5, and the localization files' names so that all weapon and ammo names are spaced out properly.
EDIT3:
- Made it possible to craft the mods for the TA Guns. Vanilla schematics are used to unlock their TA equivalents. So Laser sights unlock TA's Laser Sight crafting, etc. One new tier 3 schematic is added for the gun mods that are combinations of Reflex Sights and Scopes, as well as the other rare ones.
- Only Red Glow Sticks will be in loot, in order to unclutter your inventory. You can still change their colors like normal.
- More localization edits spacing out and/or renaming items. Should cover everything this mod offers now.
I've made some more changes to the mod, small patches here and there, but I don't remember what. I wouldn't consider it compatible with the previous versions just to avoid conflicts, but you shouldn't have to restart a world or anything either.
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