Kyoji
Survivor
Everyone seems to have nuanced takes on things. For example I don't mind some aspects of the game but I think it's important to develop other things first. So I am curious as to what order of operations people would put various things.
Create your own tier list in order from most important to least important of things you want implemented/fixed.
You do not have to use this list. This is just a helpful reminder of some things you may include in your own list:
Here is my list, what is yours?
There are other things I could add but I would say this is my top 15 list for things that I think would make the most impact for me anyway. I know I wouldn't mind seeing degradation as an option, random spawning as an option, survival scarcity options, a canteen or jar system that works, legendary weapons (if done right), smell (as it's better than feral sense), and armor rework as I hate magic armor nonsense, but then my list would be massive and even more annoying to read than it already is.
Create your own tier list in order from most important to least important of things you want implemented/fixed.
You do not have to use this list. This is just a helpful reminder of some things you may include in your own list:
Parts Quality (0-600)
Jars (Water container alternative)
Canteen (Alternative water container alternative)
Fishing
Dynamic Weather
Legendary Weapons/Armor
Random Encounters/World Events
Bandits
Story Completion
Temperature
Wellness
Dynamic Nights (Full/Partial/New Moon)
Smell
Improved Farming (Hoe/Fertilizer)
Learn by Doing (Replacing Magazines)
More Quest Types
Trader Balancing
Quest Balancing
Armor Rework (No magical effects)
Zombie Body Loot (Loot corpses instead of loot bags)
Biome Progression
Storms
More Biomes / Sub-Biomes
More Survival Emphasis (water/food/scarcity)
Random Spawning (Spawn randomly on the map)
Animal Husbandry (Bees/etc)
More Zombies (Number of them spawning)
Zombie Variety (New types/models)
Modding Support (Steam Workshop)
Armor/Weapon Degradation
More Workstations
Armor Dyes
More Settings/Toggle Options
Reduced loot cap/Wider Loot Spread
Specific Loot Containers (Eg. Gun Safes offering guns)
Behemoth/World Boss Enemies
Stealth rebalance
Here is my list, what is yours?
- Random Encounters/World Events - The single largest thing that could make a massive difference in replayability IMO. Allowing people to diverge from a predetermined path is nice. If I am on my way to a quest and I find a bandit chokepoint on the road with loot containers spread about if I can take them out it breaks up the quest spam.
- Temperature - I think this is a staple of good survival gameplay. Feeling cold/hot and needing to alleviate them adds complexity to the straightforward nature of looting. Seasons such as Spring/Summer/Fall/Winter with temperature ranges for each and temperature being random within that range on any given day would be added flair.
- More Biomes/Sub-Biomes - Giving more variety in the scenery would be nice. Plains, irradiated zones, etc. Tons of options to make the game look better and have exploration be more enjoyable.
- Parts Quality - I think parts quality would add a lot more gameplay to the end-game than legendary weapons. I think hunting for the parts you may want to make the perfect weapons is much better than random stats.
- Bandits - I think they are necessary for proper random world encounter/events to be truly realized and think that at the end of the day, while maybe not amazing in themselves, they can potentially add a lot with other mechanics. Would rate higher if combined, but as a standalone this is where I am at.
- Dynamic Nights - Like seasons and temperature I think variety is the spice of life and having Full Moon/Partial Moon/Hidden Moon nights with varying degrees of light adds some added challenge into the mix. Should I go out when visibility is much worse?
- Dynamic Weather - Fog/Rain/Thunderstorms/Light Snow/Heavy Snow/Heat Waves/Cloudy-Overcast all would be nice to see interact with temperature and other game systems. Imagine a dynamic night with little light and fog or a light snow turning into a heavy snow reducing visibility or movement speed.
- Modding Support - What the developers can't do themselves others can do for them. Only reason I have it this low is that I imagine modding support coming after a lot of game systems are done and I want the base game to be as good as it can before.
- More Quest Types - Defend the generator, secure the supply drop cache, etc. A more diverse set of quests will also help break up the monotony of questing.
- More Settings - I think adding more customizations on how to play the game is a good thing especially if it's easily done.
- Specific Loot Containers - I think it would be nice to find actual guns in gun safes. Military crates should offer higher grade military items be it cloth, armor, clothing, ammo or weapons. Make them more rare and harder to come by but I don't want a pipe pistol in my ultra rare military loot chests.
- Fishing - Why add jars back to the game to make water matter when you can just add fishing? I am sure there are plenty of reasons but I still prefer fishing. Another way of procuring meat rather than hunting and gives water value again.
- More Zombies - With the advent of better coding and ways to reduce lag I think it is time to re-add in some of the world life into the game. More zombies, specifically in cities would be a nice addition even if it's only a toggle. I think it's would be helpful for the base game to up the zombie count by at least 2-3 per area.
- Zombie Variety - Having more unique skins would be fine. I don't need them all to be special I just get tired of seeing the same skin with a different color for every 4th zombie encounter.
- Quest Balancing - It can get a bit boring and repetitive and I think giving some incentive to not doing quests would be nice. This would be much higher up but if we add some of the things listed above I think this will sort itself out.
There are other things I could add but I would say this is my top 15 list for things that I think would make the most impact for me anyway. I know I wouldn't mind seeing degradation as an option, random spawning as an option, survival scarcity options, a canteen or jar system that works, legendary weapons (if done right), smell (as it's better than feral sense), and armor rework as I hate magic armor nonsense, but then my list would be massive and even more annoying to read than it already is.