Andiieh
Refugee
Dear Development Team,
Thank you for your incredible work on 7 Days to Die. The game is already an outstanding survival experience, but I would like to share some ideas that could further enhance atmosphere, variety, and long-term motivation:
Note:
I understand that implementing these ideas would require significant time and effort. This is intended purely as a suggestion to improve gameplay and enrich the player experience.
Thank you for your continued work on this unique game!
Thank you for your incredible work on 7 Days to Die. The game is already an outstanding survival experience, but I would like to share some ideas that could further enhance atmosphere, variety, and long-term motivation:
1. Quests & Missions
- Resource Quests: Tasks such as collecting wood, mining stones, or gathering rare materials.
- Delivery & Treasure Hunt Quests: Players are sent between locations to retrieve or deliver items.
- Escort & Protection Quests: Players must pick up specific NPCs and escort them to a destination, heal or protect injured NPCs.
- Timed Missions: For example, a wounded NPC must be protected until a plane arrives to drop an airdrop that heals them.
- Rewards: Diverse rewards like rare blueprints, resources, or cosmetic items.
2. NPC System
- Living World: NPCs hunt, gather resources, or flee from zombies.
- Dynamics: Some NPCs attack players, others seek cooperation.
- Collaboration: Players can request NPC assistance, e.g., repairing their base within a specific timeframe, potentially costing in-game currency.
- Relationships: Building friendships with NPCs unlocks rewards, support, or exclusive quests.
3. Gameplay & Survival
- Fishing & Fish: New fishing mechanics as an additional food source.
- Farming & Livestock: Animals such as cows, pigs, horses, and chickens.
- Diseases: Infections, poisonings, or colds that must be treated.
- Crafting Expansion: Smithing, pottery, brewing medicines or alcohol.
- Events & Bosses: Special boss or elite zombies that require groups (5–10 players) to defeat.
- Permanent Calendar Events: Holidays like Halloween, Christmas, or Easter with special items, zombies, and quests.
4. Vehicles & Weapons
- New Vehicles: More vehicle types with creative designs.
- Rare Spawns: Vehicles and weapons appear only rarely, maintaining special value.
- Dealership POIs: Certain locations like old car dealerships could contain rare vehicles that spawn only occasionally, encouraging exploration.
- Optional Shops: Cosmetic skins for vehicles and weapons.
5. Building & Creativity
- New Building Materials: Lava, fog, and horror effects.
- Mechanical Parts: Hinges, gears, pulleys – for movable gates, traps, or elevators.
- Base Design: More wall colors, furniture, and decorative elements for creative bases.
6. Long-Term Motivation & Progression
- Skill Specializations: Expanded skill trees, e.g., Carpenter, Engineer, Animal Breeder, Trapper.
- Prestige System: After reaching max level, players can reset to unlock special bonuses and unique advantages.
7. Co-op & Multiplayer
- Clan/Faction System: Players can form groups, use banners/emblems, and manage base permissions.
- PvPvE Events: Contested loot drops where teams compete against each other and zombies.
- Raids & Dungeons: Zombie bunkers or caves with bosses and valuable loot designed for groups.
8. Atmosphere & Immersion
- Dynamic Weather: Storms, lightning strikes, dense fog, or sandstorms affecting gameplay.
- Lightning Strikes: Can damage generators, vehicles, or players; standing under trees is dangerous. Electronic systems may require repairs after strikes.
- Sound Effects: Random zombie screams or whispers in the wind increase horror atmosphere.
9. Enemies & Threats
- Zombie Variants: New animations, attack patterns, and AI behavior.
- Variety: More zombie types for unpredictable encounters.
- Special Events:
- Meteor Strikes: Bring new resources but also dangerous enemies.
- Zombie Invasions: Certain cities or regions are overrun. Players see the invasion on the map and receive a screen notification that a zombie invasion is occurring.
Note:
I understand that implementing these ideas would require significant time and effort. This is intended purely as a suggestion to improve gameplay and enrich the player experience.
Thank you for your continued work on this unique game!