How are they supposed to charge it with all the Brown outs LOL
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Welllll - Quality depends on how good you are at lets say (blender)
and what kind of Plugins you have
And your attention to detail vs just putting it out to calm the masses
Just saying bro
I don't think you know what goes into making a quality product. Just a few things with bandits:
Art and design, armor, how they scale in visual threat level a player can identify with. Model texture and rig, then make a prefab with ragdoll and other requirements.
AI code and behavior: Patrol, play animations at key points to look realistic when not in combat, make idle conversation, make combat barks, take cover, retreat, heal, use a variety of weapons, animate realistically, path intelligently.
Write VO lines, order VO, process vocals, tune in volumes distances, etc.
Loot drops, XP, harvest data, dead body hit points.
Leveled list integration. Getting all these elements working together and all of it feeling polished and not glitchy is a huge undertaking.
Retune stealth (these are humans not zombies)
Implement use of items, ranged weapon aiming, look up and down controllers, crouch, a whole different mechanim controller with logic for every transition.
Anyhow its a lot of work, not just reskin a zombie and call it done.