Suggestions for A19 and beyond

Looking forward to vehicle updates. Right now, I get a bicycle and then motorbike when I can. Otherwise I don't bother with the other ones, so having options to make some of the other vehicles more attractive would be awesome.
And not sure if this could fall under an alpha but continued optimization of graphics would wonderful. My machine is powerful enough to run the game at high to ultra-high graphics at 50-60 fps but it beats the heck out of cooling with my fans running hard and drowning out a lot of the normal game sounds.
Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.

Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.

 
hopefully we get some water physic redone and start adding in water features. or would that be alpha 20 :p imagine, large body of water => zombie shark.

medium~small body of water => crocodile.
Water will be a while. That may end up on my plate, which is already quite full.

 
yes, a sound fix would be appreciated.

@MadMole

how about a bookset along this lines:

The Duke's survival guide

insert native american themed books

one with spear

one with bow

one with hunting

one with finding casino tokens

you get the picture

 
Bandits are still a long ways off so insert excuse here and deal with it. We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.
That can has got to look pretty awful with the number of times it's been kicked down the flippin road. I can't come close to expressing how disappointing this is, to me I know, or how expected this comment is. You could probably fire that right back at me...whatevs

 
Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.
Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.
I'd like to see the microsplat map not cause my fps to drop to half in the desert, snow biomes and around water in rwg, any mountain that is kinda rough causes it too, disabling the microsplat map with a fan made patch removes these fps issues, so its clearly that which is causing them.

 
Water will be a while. That may end up on my plate, which is already quite full.
yeah, you are primarily the only AI guy right? If I'm remembering correctly, I could be wrong. If so, glad to hear you have someone helping now? Maybe?

Big thing I would like is the wolf pet following you around to also be inventory that was mentioned some time ago :p

 
Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.
Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.
Holy fast potatoes batman. That should make some people happy, the results are stunning. Before everyone gets excited no it won't help your ultra fps, but it will bring a complete POS from 20 to 50 or 60.

 
yes, a sound fix would be appreciated.
@MadMole

how about a bookset along this lines:

The Duke's survival guide

insert native american themed books

one with spear

one with bow

one with hunting

one with finding casino tokens

you get the picture
Interestingly enough I was reading about the Jamestown Massacre today. I don't think we're going to do any books, but some rare Indian artifacts like Taza's stone axe could appear in the loot lists.

 
I love the direction this company takes, listening to its audience, I take the opportunity to talk about something I always wanted in the game and I know that Madmole would agree on something;

Madmole: Please give love to alchemy,

* New tea recipes

* Biclusive exclusive plants to prepare various positions

* New plants and liquids (plant oil)

* New alchemy station

* Positions and artisanal injection to recover life and other attributes

 
I love the direction this company takes, listening to its audience, I take the opportunity to talk about something I always wanted in the game and I know that Madmole would agree on something;
Madmole: Please give love to alchemy,

* New tea recipes

* Biclusive exclusive plants to prepare various positions

* New plants and liquids (plant oil)

* New alchemy station

* Positions and artisanal injection to recover life and other attributes
We have a chemistry station lol.. no a huge no to a new station.

That said I thought of making glue from corn flour in the chemistry station only.

 
Holy fast potatoes batman. That should make some people happy, the results are stunning. Before everyone gets excited no it won't help your ultra fps, but it will bring a complete POS from 20 to 50 or 60.
*sits by eating popcorn* I've been waiting patiently for

Terrain Quality option
to be implemented. *thumbs Up* Pimps.
giphy.gif
 
I'm sorry for the quality of the translation. Google :( Quote: How many users does Minecraft have and how many users does Rast have ?? Here is the answer in which direction the game should go.

!!!!. You ruined the first part of the game, namely survival. Melee weapons are practically useless, since firearms immediately appear! The gameplay is very, very much reduced!

Second, shooting zombies is already turning into an end in itself! This is no longer Rast, this is already DOOM 2 /

-

1. To greatly prolong the gameplay, you need to increase the damage of melee weapons 2-3 times.

2. Firearms, including green, can only be obtained by craft on their workbench.

3. It’s not possible to repair it until green. It will only break.

4. The ability to build wooden buildings that entry-level zombies will crash for a long time.

And then the first part of the game will increase by 40-60 hours of additional gameplay!

Melee feels good for the first time in ages. Even starting off I can 2-3 power attack most zombies with headshots with the wooden club. Boosting the damage of these weapons will make it possible to easily one shot most zombies day 1. Guns and melee have very different uses. I use both while playing. Guns mostly for when S*it hits the fan and clubs for everything else. From the little bit of testing I have done, the stun baton could definitely use a buff though. It feels like I'm hitting zombies with a wiffle bat compared to the iron club.

 
Id like to be able too add 4mph extra to the truck without falling through the world or having it glitch out while it struggles to load the map in front of me.....

Way better animations on guns

Higher poly count

More food recipes

More ammo types

A truck that looks fitting of the Z apoc

Way more zombie types

Mini bosses like the demolisher but harder

NPCs

Better trader outposts

A way to xpath localisations

 
Id like to be able too add 4mph extra to the truck without falling through the world or having it glitch out while it struggles to load the map in front of me.....
Way better animations on guns

Higher poly count

More food recipes

More ammo types

A truck that looks fitting of the Z apoc

Way more zombie types

Mini bosses like the demolisher but harder

NPCs

Better trader outposts

A way to xpath localisations
Localizations can be xpathed now lol.

 
Apologies if this has been answered, but some time ago wolf pups pets were talked about. Is this still a possibility?

 
Hello. My list for alpha 19.

- new 2 seat motorcycle or quad and 3/4 seat 4x4 RWD truck, minibike needs reskin in my humble opinion,

- mods for vehicles eg. off-road tyres for desert and (eg. chains mod) snow environment, suspension, engine modifications, armour mods, camos, you name it...

- new quests available at traders like delivering a package to one another trader,

- new quests like gathering specific amount of resources, plants, animal parts for dukes,

- raft or some sort of mean of transport through rivers etc.

- legendary weapons/tools,

- introduction of 5.56 caliber ammo and weapons like M16A4/M4A1, SAW249 (The action of the game is located in USA for gods sake ;)

- balancing handguns, shotguns, rifles by range, handling, recoil and [caliber/type of ammo (penetration/damage)] rather than continously boosting immersion breaking perk with damage (no offence, my humble opinion only),

- friends after recieving an invite/joining by themselves for the first time should not spawn any further than 500 metres away,

- tweakable population of zombies on the server/single player,

- optional easier leveling up after reaching 45th level - currently its really hard to level up after hitting 50th level (this might be discouraging wall for some players and gets 10ft taller with every update - make it more tweakable I beg you devs),

- more tweakable options in general,

- keep players going rather than punishing them with XP taken away, eg. max health set up to 100 after a quick death for 24h cycle,

- add some more animals, or something not necessarily interactive into the foliage, new sound effects, some weather changes if possible,

Thank You

 
Hello. My list for alpha 19.
- new 2 seat motorcycle or quad and 3/4 seat 4x4 RWD truck, minibike needs reskin in my humble opinion,

- mods for vehicles eg. off-road tyres for desert and (eg. chains mod) snow environment, suspension, engine modifications, armour mods, camos, you name it...

- new quests available at traders like delivering a package to one another trader,

- new quests like gathering specific amount of resources, plants, animal parts for dukes,

- raft or some sort of mean of transport through rivers etc.

- legendary weapons/tools,

- introduction of 5.56 caliber ammo and weapons like M16A4/M4A1, SAW249 (The action of the game is located in USA for gods sake ;)

- balancing handguns, shotguns, rifles by range, handling, recoil and [caliber/type of ammo (penetration/damage)] rather than continously boosting immersion breaking perk with damage (no offence, my humble opinion only),

- friends after recieving an invite/joining by themselves for the first time should not spawn any further than 500 metres away,

- tweakable population of zombies on the server/single player,

- optional easier leveling up after reaching 45th level - currently its really hard to level up after hitting 50th level (this might be discouraging wall for some players and gets 10ft taller with every update - make it more tweakable I beg you devs),

- more tweakable options in general,

- keep players going rather than punishing them with XP taken away, eg. max health set up to 100 after a quick death for 24h cycle,

- add some more animals, or something not necessarily interactive into the foliage, new sound effects, some weather changes if possible,

Thank You
Damn bro - Dinner first?

J/K man!!!

i like alot of what you siad - very well written - better then me

 
Damn bro - Dinner first?J/K man!!!

I like a lot of what you said - very well written - better than me
Thank You mate. Speaking of choice.

I don`t mind leveling up or finding books throughout the world in the first place - it`s a nice feature as always and for sure some people this might convince to stay and play longer.

I`m a first-person shooter fan for the most, melee combat is something for me as well. A friend of mine who is a mechanic btw would like to see more vehicles and mods coming with them. I`d like to always jump into the action with my mates rather than grind for higher XP to unlock better perks. I enjoy entering new areas, buildings, fight the zombies with a couple of friends, having fun, accidental floor collapse or stepping on the mine (the fun factor) and that`s what counts the most. Leveling up (read XP grinding)/finding schematics (perhaps not books that devs were working hard on for the last couple of months) could be an optional feature in-game menu as well at least for me - I treat new unlocks as a bonus. Everything could have been unlocked day one from my perspective, only a matter of getting resources and striving could be a thing. Creating forges, workbenches, gathering resources for all of this still takes time and gives a lot of fun and planning. So at the end of the day, I don`t feel the need for XP farming especially while some of the guys question the current progression system.

Cheers

 
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