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Subquake's Undead Legacy

Have you tried to download it from a different browser? And no, there is no download mirrors yet, latest client for larger backpack is this link: http://subquake.com/downloads/UndeadLegacy?type=client72&version=1.2.1
Just a question that might have been previously answered but do you plan to make this available through the mod launcher Subquake? I can easily make it work manually but some of those I play with might not have as easy of a time.

 
Sub, Did the splash screen (pause screen) get updated to reflect the version number? Mine did not, but perhaps I didn't install it properly?

 
Nevermind, I was using the old shortcut I had created on my desktop. I just made a new shortcut of the .exe after patching and everything is good.

 
Just a question that might have been previously answered but do you plan to make this available through the mod launcher Subquake? I can easily make it work manually but some of those I play with might not have as easy of a time.
Some time in the future, yes, but not in the immediate future. Some things need to be sorted out first.

 
Some time in the future, yes, but not in the immediate future. Some things need to be sorted out first.
Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.

 
Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.
Glad that you are enjoying! Any kind of support is always welcome as well :)
 
I DL'd the ver 1.2.1, unzipped and overwrote the old files, but my game is still showing ver 1.2.0 and no new items or 80 slot backpack. I've tried it twice now. Is there an easy way to verify that the files I have are actually the correct ones?

 
I DL'd the ver 1.2.1, unzipped and overwrote the old files, but my game is still showing ver 1.2.0 and no new items or 80 slot backpack. I've tried it twice now. Is there an easy way to verify that the files I have are actually the correct ones?
FIXED!!!

Not sure why it didn't work with the previous attempts. All good now :smile-new:

 
Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.
Yo BB_Drifter can you share a link to your guide? Thanks!

 
Yo BB_Drifter can you share a link to your guide? Thanks!
Yes when I get on the desktop tonight. Just on mobile currently. Basically just use the option to create your mod in the launcher, do an install to whatever folder you install mods too. Once that’s complete download the mod, unzip and overwrite those files. Turn off eac in your settings, disable unet, and uncheck refresh mod files. Restart the launcher and look on the left side for a folder saying “my-mods” and open. You will find the files installed but the circle next to it will still be red. Ignore that and click on the play mod icon in the upper right. It will run through steam fine that way. I’ll get some visual aide up later here.

 
Thank you updating this great mod. So many items, and yet, so little bloat. Looting has never been so much fun ;)
One of the reasons why I made the mod is that when playing vanilla and other mods, looting felt quite boring, because usually you got either nothing or something useful. With UL i tried to make looting feel like when you would play Fallout 4 to some extent.

 
I built an advanced generator with 3 V8 engines and its not consuming fuel. It stays at 9999/10000...
Thanks for the concern, I just checked it out myself and it does consume it, but very slowly:



I think it might be related how much stuff is connected to the generator, that consumes power. If I recall correctly, I removed power consumption on relays.

Are you perhaps suggesting, that the generators are too good and fuel consumption should be faster?

 
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Well I have mine about 1/3 loaded. That might be it. Although its been running for over a week in game time and hasn't consumed any fuel.

Also, I noticed the stove doesn't need fuel anymore. Maybe you could make it so it needs to be connected to power.

Thanks for everything, really dig this mod!

 
Well I have mine about 1/3 loaded. That might be it. Although its been running for over a week in game time and hasn't consumed any fuel.Also, I noticed the stove doesn't need fuel anymore. Maybe you could make it so it needs to be connected to power.

Thanks for everything, really dig this mod!
Well I was testing it out on my local dedicated server, I wonder if it works the same way on SP or TFP made it somewhat different. But I will check it out to make it consume more fuel if possible per tick, since V8 generator can store up a lot of fuel. With Undead Legacy balancing will be an ongoing process, that's why I appreciate you guys giving me all the feedback!

 
hiya! and Happy New Year!

how do I make gas cans from gas barrels now? The last patch changed it. I always turn gas cans into the barrels for transport in the bike, but now that option is removed? Please don't tell me I have to have a station to pour gas out of a barrel? ;)

ok ya at line 1060 you removed:

<recipe name="gasCan" count="600" craft_exp_gain="0">

<ingredient name="oilBarrel" count="1"/>

</recipe>

I stuck it back in. If you took it out for a reason I'd like to hear why. :)

 
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hiya! and Happy New Year!
how do I make gas cans from gas barrels now? The last patch changed it. I always turn gas cans into the barrels for transport in the bike, but now that option is removed? Please don't tell me I have to have a station to pour gas out of a barrel? ;)

ok ya at line 1060 you removed:

<recipe name="gasCan" count="600" craft_exp_gain="0">

<ingredient name="oilBarrel" count="1"/>

</recipe>

I stuck it back in. If you took it out for a reason I'd like to hear why. :)
Hey, sorry for the delayed response, but the recipe was removed, because now you need to scrap the oil barrels to get gasoline. Same goes with found loot "Gas Canister", also scrap it to get gasoline. This is to clean up recipe list and it would allow me to add various gas canisters to the game in loot of car trunks etc.

Oil Barrel Block material was changed to:

<property name="Material" value="gasCan_barrel" />

My apologies not mentioning that in the patch notes.

 
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