• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Subquake's Undead Legacy

I had some time to work on something:
did you test it with buffs/debuffs?

I noticed when the words come up for leveling etc if I have buffs, which is pretty much always, the first bunch of words are hidden. and the last bunch of words are covered by crafting stuff.

Just tested, the buffs show during open backpack. So hopefully they're behind and won't interfere with the numbers on the gun parts etc.

just a thought. :)

 
Last edited by a moderator:
I'm curious, why did you reduce the size of the storage box? The one's you paint images on (and storage chests) vanilla is 8x9 your version is 7x7. That's 23 slots less.

Thanks

 
did you test it with buffs/debuffs? (..)
Buffs/debuffs and what you gather will be moved back to where they were on bottom left & right corners.

I'm curious, why did you reduce the size of the storage box? The one's you paint images on (and storage chests) vanilla is 8x9 your version is 7x7. That's 23 slots less.
Thanks
The reason was to balance storage, so things that take up 1 block space have 2x less slots than, for example a gun safe or a refrigerator.

But in the future I have plans to have tiered storage: Deco & Wood Tier Storage, Iron Tier Storage and Titanium Tier Storage, that have different slot count, based on current tier.

Safes would be different: Iron, Steel and Titanium tier.

 
Hey Sub im sorry i wanted to ask if you are going to redo the map menu not the skills menu?

The skills menu is done and look awesome!!

 
Last edited by a moderator:
Hey Sub im sorry i wanted to ask if you are going to redo the map menu not the skills menu?The skills menu is done and look awesome!!
Over time all default UI bits will be replaced.

Hello quick question are you going to be putting in more zombies eventually?
At some point after A17 will be out, I will consider, but for now they aren't in my priority list, because they don't add that much gameplay value, just variety.

Also, guys and girls, here's an alternative concept (Let me know what you think looks the best. Item Info panel on the bottom or in the middle.):







And this is how it would look if Looting Containers would be on the right side:



 
Last edited by a moderator:
great job it would be possible that you can also modify the interface of minikeView attachment 23464
At some point I will do that.

In the middle :)
It's a hit and miss in the middle, because the Info Panel gets in the way when looting/interacting with containers.

I like the Info Panel on the bottom!Great work :)
Glad you like it, however it does clutter up the screen, because of a lot of information is squeezed in a very tight space.

Anyway. Here's some more pics:







It's a shame, that the game doesn't support the ability to move the different UI panels around by the player and remembering their states, like many MMORPG games out there.

 
Last edited by a moderator:
That's a bug, thank you for reporting it. I forgot to add twigs to Allowed_upgrade_items list that determines if the tool is allowed to use an item to upgrade/repair stuff.
It will be fixed with the next patch, though I can't give any details when.
How do I correct this problem myself?

 
How do I correct this problem myself?
In the items.xml file you need to find and change Allowed_upgrade_items for the following items:

stoneAxe, wrench:

Code:
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,ulmPlanks,ulmTwigs" />
clawHammer, nailgun:

Code:
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,ulmPlanks,ulmTwigs" />
Also more pics on what I have been working on:









 
Last edited by a moderator:
Looks great Subquake. Are you planning for an option between a 72 and 90 slot BB? With all the cool items you've added to the mod, I'll vote for the 90 slot.

 
Looks great Subquake. Are you planning for an option between a 72 and 90 slot BB? With all the cool items you've added to the mod, I'll vote for the 90 slot.
Current UI without changing scale would best fit if the backpack slot columns would not exceed 8, otherwise things might not fit into a 16:9 aspect ratio monitor. So it would best support maximum sizes of 72 (current), 80 and 88. Maybe it would be possible to squeeze in 96 slots, but that's the max the UI would handle with the current layout without it looking ridiculous.

As you can see in above pics that minibike and creative windows are almost touching the window borders so only way to go is vertically. P.S. UI Scale is at 110%, previous Undead Legacy version, that's currently available is at 120% scale.

Also for anyone, who will wish to play the mod with EAC enabled (server friendly), I will be making a 32 (vanilla) backpack size version too of the new UI.

 
Didn't have much free time today, but I did manage to update a few things and clean up some of my old code for the UI. Some pics of new things (top navigation bar and sign edit panel):





 
newest screenshots are looking good, enjoying the mod so far there is a lot more variety when it comes down to items, especially food.

Would it be possible to add in the item descriptions for the tools like wielding torch to state which they belong into since your interface you dont show the "shadow img" unlike how the original one had (ie forge showed us anvil, tool set, calipers".

Also any plans to do the compass area of the screen, the main screen is so well designed the compass is in much need of a redo XD.

 
(..) Would it be possible to add in the item descriptions for the tools like wielding torch to state which they belong into since your interface you dont show the "shadow img" unlike how the original one had (ie forge showed us anvil, tool set, calipers".
Also any plans to do the compass area of the screen, the main screen is so well designed the compass is in much need of a redo XD.
Descriptions are incomplete or missing for many items and over time I will fill them up correctly, but point noted, I will prioritize usable tool items first in terms of creating descriptions. I removed grayed out icons, because most workstations have more than 3 tools, that they can support and the game can't handle more than 3 tool slots, because starting with 4th slot game starts to dupe items.

Regarding compass, it's something, that will be changed as well, yes. I plan to change ALL the panels/menus etc wherever possible over time. Priorities on what goes first though is based more on how much free time i have and what mood I am at, because sometimes creativity just isn't there for me some days.

And now, remember there is this item in the game called "Spark Plug"? There will finally be use for it (my apologies beforehand for any auto technician out there, but I tried my best and for anyone else, that don't really love complicated recipes, I'm very sorry about that, but an engine is quite a complicated machinery):



 
Last edited by a moderator:
holy mother of god.. i did not expect an actual car style engine that's so awesome because it also ties into alpha 17's new vehicles too, the recipe looks about right part wise.. not to many of the new parts required but lots of rubber and wires is a good combo. I'd say u got that spot on dude..

also glad u recognized the item description for tools would be greatly beneficial since u can use more than the available slots now, this mod is getting better with each preview, 7dtd team should just hire you and make all your ui changed official as well as add all your tweaks and balances etc. this is defiantly a mod i will be fallowing closely. Man you got me so excited for god knows whatelse u can add to spice gameplay up

 
New version v1.1.1.0 is out!

Patch notes:

  • Bugfix: Wasteland Mechanic magazine learns Grease Monkey perk.
  • Bugfix: Wooden Spikes can't be repaired.
  • Bugfix: Welding torch can't be bought from traders.
  • Bugfix: Whiskey no longer extinguishes fire.
  • Bugfix: Fusion Cell has same stats as regular battery.
     
  • Change: Most of the UI has been changed/updated and improved, both on visuals and under the hood (cleaner code).
  • Change: Updated Minibike Chassis description text.
  • Change: Updated Minibike Book to include new frames.
  • Change: Updated ALL item descriptions. Some now include information where they are used as tools and what material you will get when scrapping.
  • Change: Removed "Immunity from weather" buff (the icon that was always on)
  • Change: Added description to Noodle Soup Package
  • Change: Renamed Noodle Soup Bowl to Noodle Soup, added description
  • Change: Fusion Generator has battery bank block model.
  • Change: Black Suit Pants and Jacket are now craftable.
  • Change: Iron Armor requires Welding Torch to be crafted.
  • Change: Titanium Armor requires Advanced Welder to be crafted.
  • Change: Animal Hide, Cloth, Leather and Scrap armor recipes altered and more difficult to craft.
  • Balancing: Fridge Coolant moved to Smithing Table and requires Welding Torch to be made.
     
  • Balancing: Increased the chance to find Bench Vice, Welding Torch, Tool and Die set.
  • Balancing: Increased Meat Stew and Vegetable Stew stats to match ingredients used. Meat stew now will require less ingredients.
  • Balancing: Noodle soup also increases stamina.
  • Balancing: Updated automotive loot groups.
  • Balancing: Changed stats for Fusion Cell and Fusion Generator. Fusion Cell price changed from 600 to 6000.
  • Balancing: Altered Junk Car salvage components and probabilities. Included new engine parts as well.
  • Balancing: Antibiotics no longer cure Infection Stage 4
     
  • New items: Canned Pineapples, Pineapple, Rotten Pineapple, Pineapple slice, Rotten Pineapple slice, Paprika, Rotten Paprika, Crankshaft, Piston, Engine Block, Engine Cylinder Head, Engine Oil Pan, Engine Intake Manifold, Engine Exhaust Manifold, Engine Manifolds, Engine Water Pump, Engine Oil Pump, Engine Parts, Lithium Battery Cells, Lithium Battery, Car Engine, Car Engine Recipe, Small Plane Engine, Lawn Mower Engine, Fine Fabric, Short Steel Pipe, Advanced Welder, Keyboard, VHS Tape, Steel Minibike Chassis, Titanium Minibike Chassis, Leather Strip, Brass Belt Buckle
     
  • New blocks: Advanced Generator Bank (Requires Car Engines to run)

 
Back
Top