Yes you can and thank you!Can i simply say that I love this mod?
That's a bug, thank you for reporting it. I forgot to add twigs to Allowed_upgrade_items list that determines if the tool is allowed to use an item to upgrade/repair stuff.Hi Subquake,
another thing I noticed, I can't repair the wood spikes. the stone axe and the wrench both show an icon with twigs and a red x, but I've got several thousand twigs in my inventory (Canceled the building of spikes for the moment). Not sure if xml is goofy or if i need a different tool than what I'm using.
ok good to know.That's a bug, thank you for reporting it. I forgot to add twigs to Allowed_upgrade_items list that determines if the tool is allowed to use an item to upgrade/repair stuff.
It will be fixed with the next patch, though I can't give any details when.
I got it, it's the games bug, can't help much about it sadly.ok good to know.
the problem with the que disappearing after quitting the game and coming back? Not sure if you got that part in my first message.
Here's a general tutorial on how to extend the backpack size for the default game: https://7daystodie.com/forums/showthread.php?66410-TUTORIAL-Make-your-own-bigger-backpack-modhow to extend the backpack?
Not possible with just xml edits sadly.(..) minibike (..) button to order the loot (..)
Thanks for pointing that out. It will be fixed with the next update.Not a major thing, just pointing it out.your whiskey is seriously watered down. It can extinguish fires.
A bunch of building blocks have been moved to Carpenters Bench(..) where do I make rebar frames? (..)
Yeah, I feel your pain. I'm a pack rat myself and sometimes it's very hard to let go and leave some things behind to be picked up later. Certain aspects were inspired from game called Project Zomboid, that had tons of useful and not so useful items and it was hard to choose what to keep and what to leave behind, because of the carry capacity limitations.(..) for now I don't know what is or isn't important and with in minutes I'm packed full of stuff.
I will have to adjust all the windows, because they overlap with the new layout of the info panel, which by the way I hope looks decent, because I was really afraid how it would end up, because we are all so used to the "classic" layout since A13.That looks awesome Sub, Nice job!!Will you be doing the skills menu also?