• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Subquake's Undead Legacy

I would love a link to more info, I never know what the pro's and cons of this weapon vs that one if the ingame stats look similar, and am 100% clueless about vehicle info.

Just a side question that may be a factor in K4te's scorpion thing... I've noticed that when we start a new game we have spawns all around us day 1 (started a new game today and I could count 19 zombies out the window night 1). By the night of day 2 it was maybe a dozen, and by day 3 it was 1-4 zombies. By day 6 or 7 I could run around at night and would only occasionally see a zombie, and rarely see like 1 by our base. Is it maybe those first couple of days we haven't explored much of the map and so everything is spawning on the part we have explored, aka right on top of us, and more we play the more stuff is spawning in the newly explored areas? I assume this is just a base 7 days to die thing, but its been so long since I've played the base game I really don't know, but I'm assuming this is normal?
I also have noticed that. I'm on day 12 right now and it's really rare to see any zombie spawn at night, it's something like 1~3 aroud my base, and in the first 2 days was like 5~10. I even thought some file was corrupted, but the POIs are all normal and no problem with clear quests, so I guess that's not it.

 
I would love a link to more info, I never know what the pro's and cons of this weapon vs that one if the ingame stats look similar, and am 100% clueless about vehicle info.

Just a side question that may be a factor in K4te's scorpion thing... I've noticed that when we start a new game we have spawns all around us day 1 (started a new game today and I could count 19 zombies out the window night 1). By the night of day 2 it was maybe a dozen, and by day 3 it was 1-4 zombies. By day 6 or 7 I could run around at night and would only occasionally see a zombie, and rarely see like 1 by our base. Is it maybe those first couple of days we haven't explored much of the map and so everything is spawning on the part we have explored, aka right on top of us, and more we play the more stuff is spawning in the newly explored areas? I assume this is just a base 7 days to die thing, but its been so long since I've played the base game I really don't know, but I'm assuming this is normal?


I also have noticed that. I'm on day 12 right now and it's really rare to see any zombie spawn at night, it's something like 1~3 aroud my base, and in the first 2 days was like 5~10. I even thought some file was corrupted, but the POIs are all normal and no problem with clear quests, so I guess that's not it.


Part of the game mechanic which is part of vanilla and how it works, is that if you clear out (kill them off) zombies, creatures etc in an area, they won't respawn for like the next 3-4 ingame days in those cleared chunks.

 
Part of the game mechanic which is part of vanilla and how it works, is that if you clear out (kill them off) zombies, creatures etc in an area, they won't respawn for like the next 3-4 ingame days in those cleared chunks.


Ohh awesome, I had no idea! That will shift up my typical "Avoid zombies on day one" strategy in the future then. If anything I assumed killing zombies would possibly attract more. Kill all zombies - got it. Thanks again for making our favorite mod!

 
I wonder if its a modding bug or vanilla bug that my crops restart the timer for their growing after i restarted my game? (Mp via the game itself) My crops seem to be in "Adult" state but the timer just restarts.

 
I wonder if its a modding bug or vanilla bug that my crops restart the timer for their growing after i restarted my game? (Mp via the game itself) My crops seem to be in "Adult" state but the timer just restarts.
There's 3 states: Seed (2h), Sapling (2h), Done Crop, so it's 4 hours total if you combine the growth states.

 
Last edited by a moderator:
Expensive?? 2 ingots into 1 plating all same iron & steel & titanium seen lack plating output. Should 1 ingot into 1 plating or 1 ingot into 2 plating.
I was 200 ingot went to 100 plating hmm, look like balanced for PvP but I singleplayer not PvP.

BrLINzy.png


 
There's 3 states: Seed (2h), Sapling (2h), Done Crop, so it's 4 hours total if you combine the growth states.
We have this same issue. Single player and server are the same.

After the plant reaches adulthood at the 4h mark, the timer resets backward, and it's not harvest-able.

 
I have a strange but with glass sliding dorr and powered sliding door. You can edit the screen where it says "Restricted area". For some reason some of my door seem to be "connected". When I change the sign on one, it applies on the other one(s).

 
Small issued about vehicle on elevator went stuck mid air when go down floors because don't have physics when get off vehicle, press number must quick get in vehicle before start go up or down floors. I make nice cars parking & crafting in underground base 🤘.

Bug vehicle stuck in mid air.

nZEq52u.png


Worked fine when press number any floors must quickly get in vehicle before left up or down.

oZ7FnvH.png


 
Think that bug is the game itself.

I forgot to take my bike off it once when saving and on reload it reached escape velocity and it somewhere in orbit.

Most of the time the vehicles react as they should but every now and then if there too close to a edge there some weird behaviour.

 
Small issued about vehicle on elevator went stuck mid air when go down floors because don't have physics when get off vehicle, press number must quick get in vehicle before start go up or down floors. I make nice cars parking & crafting in underground base 🤘.

Bug vehicle stuck in mid air.



Worked fine when press number any floors must quickly get in vehicle before left up or down.

There's nothing I can do about it. If no one is in the vehicle, the physics calculations for them either stop or are slowed down, which results in this behaviour. Two things you need to consider if you want to keep using elevators:
1) don't leave them parked on the elevator;
2) when changing floors, select the floor and quickly jump into the vehicle if you are all by yourself, if not, then passenger can do it. Important bit is - when the elevator is moving, someone needs to be driving the vehicle.

 
There's nothing I can do about it. If no one is in the vehicle, the physics calculations for them either stop or are slowed down, which results in this behaviour. Two things you need to consider if you want to keep using elevators:
1) don't leave them parked on the elevator;
2) when changing floors, select the floor and quickly jump into the vehicle if you are all by yourself, if not, then passenger can do it. Important bit is - when the elevator is moving, someone needs to be driving the vehicle.
I think Developer Fun Pimps need improve physics all vehicles. Elevators maybe need bit more delay 1-2sec start moving when jump into the vehicle.

 
I think Developer Fun Pimps need improve physics all vehicles. Elevators maybe need bit more delay 1-2sec start moving when jump into the vehicle.
It's to increase game performance, because you don't really need vehicles to calculate physics all the time when they are parked, that's a waste.

 
I don't know what's wrong but I have major issue with Powered Glass Sliding doors. I have a setup where to each door two motion sensors are connected, so you can be seen from both sides. 

Sometimes doors will stop randomly working. I can be standing there while power is being delivered to doors and nothing is happening. I need to use debug mode to fly underneath the door to "reacitvate them".

Another peculiar issue I see, some sensors are able to see through floor. When I'm running on one floor, the door on floor above will randomly activate. 

 
Back
Top