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Subquake's Undead Legacy

Question for Subquake -

I have 0 need for;

UndeadLegacy_Localization_Brazilian

UndeadLegacy_Localization_Chinese

UndeadLegacy_Localization_German

UndeadLegacy_Localization_Polish

UndeadLegacy_Localization_Russian

UndeadLegacy_Twitch

Would there be any possible benefit to just deleting all of those? Or any possible "you broke the mod" from it?

Just curious if I could safely remove all of those and possibly give 7days 6 less things to worry about.

 
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Question for Subquake -

I have 0 need for;

UndeadLegacy_Localization_Brazilian

UndeadLegacy_Localization_Chinese

UndeadLegacy_Localization_German

UndeadLegacy_Localization_Polish

UndeadLegacy_Localization_Russian

UndeadLegacy_Twitch

Would there be any possible benefit to just deleting all of those? Or any possible "you broke the mod" from it?

Just curious if I could safely remove all of those and possibly give 7days 6 less things to worry about.
Don't know if you safely can or not but there be little point in doing so.

These are files that are under 500kb so they would have little to no performance impact on the overhaul.

 
I suppose that makes sense... I see them loading every time I start up the server so I was thinking removing them might free up any processes those mods take up... but I guess if they aren't being called they probably aren't really effecting anything, and if they are being called they are needed. So, yeah, probably no reason to delete them I guess!

 
Side note , I'm curious about the reasoning for loot bags to be just a glowing icon as opposed to the default bags? I get that they are more visible, but they are also pretty immersion breaking with the otherwise realistic feel of the mod. Are these representative of your final vison, or more placeholders for future plans?

As always- thanks for my favorite 7D2D mod! :)

 
Side note , I'm curious about the reasoning for loot bags to be just a glowing icon as opposed to the default bags? I get that they are more visible, but they are also pretty immersion breaking with the otherwise realistic feel of the mod. Are these representative of your final vison, or more placeholders for future plans?

As always- thanks for my favorite 7D2D mod! :)
For me the loot bags are immersion breaking, the beam is just something that indicates that something dropped, versus a loot bag spawning out of nowhere.

Think of it more of a UI extension than a game world object.

Don't know if you safely can or not but there be little point in doing so.

These are files that are under 500kb so they would have little to no performance impact on the overhaul.
Indeed they have little to no performance impact on the game. Languages are there and included, because they can be selected in the game options and well Twitch is for Twitch integration stuff.

 
Quick question, running the Alpha20 mod. I dont see any way to craft a ladder. When I search for "ladder" in the crafting menu nothing comes up. Is this a bug where we cant craft ladders or am I doing something wrong?

 
Quick question, running the Alpha20 mod. I dont see any way to craft a ladder. When I search for "ladder" in the crafting menu nothing comes up. Is this a bug where we cant craft ladders or am I doing something wrong?
It's not a bug, ladders were redundant since the start of a20, it's one of the shapes, when you craft a block helper, for example Wood Frames

 
Quick question, running the Alpha20 mod. I dont see any way to craft a ladder. When I search for "ladder" in the crafting menu nothing comes up. Is this a bug where we cant craft ladders or am I doing something wrong?
You just need to craft Wood frames.

Put the wood frame at the hotbar, select it and press r for the radial menu.

Select shapes, and search for ladder. Some other block/shape allow you too to climb up.

But that isn't anything new, that is since TFP added these Shape system.

 
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For me the loot bags are immersion breaking, the beam is just something that indicates that something dropped, versus a loot bag spawning out of nowhere.

Think of it more of a UI extension than a game world object.

Indeed they have little to no performance impact on the game. Languages are there and included, because they can be selected in the game options and well Twitch is for Twitch integration stuff.
There was also the issue of them getting in the way on horde nights.

If you have the zombies going through a narrow space and getting killed the loot bags could end up blocking visibility. Nothing like getting nailed by a cop you can't see behind a pile of loot bags.

As for immersion breaking i think the weather being inside is far worse. I get why they didn't fix this early on as it doesn't break the game but it is surprising this many years in.

Although they do some odd stuff now and then like this whole water change. I get the reason for it but the execution leave a lot to be desired. No jars?!!.... plastic jars would outlast everything so that would make no sense. This of course kills the getting of murky water for glue and the like which makes even less sense.  They could leave the jars alone and have murky water only usable for said items and too contaminated to be changed to drinking water.

Sadly the dev's have a bit of a our way of the highway attitude at times which is stupid since people could end up walking away to something else.

 
Thanks for the update, and thanks for the insight on loot bags! And totally agree there are plenty of immersion breaking things in the base game. We just finished a playthrough of Darkness Falls, and started a new UL run-through and the first time a bag dropped my wife was like "What the heck is that?!" and made me wonder about it was all. 

 
It seems the sliding glass doors went back to no longer being see through again with this update.

So far its the only bug i seen.
Thanks for reporting this, it was to be expected, because I was trying to fix how the glass shader looks in the fog for vehicles, and that's also shared between the doors too. Will sort it out for next update once again :D

 
Back in 2.6.08 I was storing food in a fridge, when it filled up I placed a cardboard box on top of it for the overflow but UL decided that the box was part of the fridge. I can't interact in any way with the box, it just brings up the dialogs for the fridge. I could axe it but I'm nervous about the game thinking that I'm axing the fridge.  Upgraded to 2.6.12 and nothing changed, any suggestions ? I can live with it but it's not working as intended so figured it was worth mentioning.

On an unrelated note my game has started to run a bit like a zombie - slow, jerky, lots of chattering (from the hard drive), and sometimes gets stuck. Could this be because I only have 16gb of ram ? The PC runs flight simulator just fine so it's not lacking in grunt ...   I do have a pair of shiny 16GB TridentZ ram sticks that I've never gotten around to putting in so if more ram will help this could be the motivation I need LOL

Update : I sucked it up and swapped out the 16gb of ram for the 32gb. OMFG, I wish I'd done that as soon as I bought it, everything is so much faster and UL is purring like one of Khaine's kittens.

Screenshot - 19_10_2022 , 4_03_06 pm.png

 
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Back in 2.6.08 I was storing food in a fridge, when it filled up I placed a cardboard box on top of it for the overflow but UL decided that the box was part of the fridge. I can't interact in any way with the box, it just brings up the dialogs for the fridge. I could axe it but I'm nervous about the game thinking that I'm axing the fridge.  Upgraded to 2.6.12 and nothing changed, any suggestions ? I can live with it but it's not working as intended so figured it was worth mentioning.

On an unrelated note my game has started to run a bit like a zombie - slow, jerky, lots of chattering (from the hard drive), and sometimes gets stuck. Could this be because I only have 16gb of ram ? The PC runs flight simulator just fine so it's not lacking in grunt ...   I do have a pair of shiny 16GB TridentZ ram sticks that I've never gotten around to putting in so if more ram will help this could be the motivation I need LOL

Update : I sucked it up and swapped out the 16gb of ram for the 32gb. OMFG, I wish I'd done that as soon as I bought it, everything is so much faster and UL is purring like one of Khaine's kittens.

View attachment 26485
Hmm, I tried to put a box above fridges in vanilla and it doesn't do that, I'll investigate why it's doing that.

 
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Hmm, I tried to put a box above fridges in vanilla and it doesn't do that, I'll investigate why it's doing that.
It appears the hit boxes for some items seem to be larger then they should be.

It looks like this is only vertically though and not horizontally.

 
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It appears the hit boxes for some items seem to be larger then they should be.

It looks like this is only vertically though and not horizontally.
I found the issue in the base games code, that for whatever reason picks the block beneath as the bock when interacting with an interactable block above, after commenting it out, it now works as intended. Now I don't know what will be the long term implications of that change and will it affect other areas in the game, we will just have to wait and see once .13 update is out for further testing :)  

 
I found the issue in the base games code, that for whatever reason picks the block beneath as the bock when interacting with an interactable block above, after commenting it out, it now works as intended. Now I don't know what will be the long term implications of that change and will it affect other areas in the game, we will just have to wait and see once .13 update is out for further testing :)  


Cool, thank you !  

Todays noob question is about power, since there's no journal entry - my game is at the stage where traders are selling me generator banks and engines, and solar panels and cells, and oh so many batteries, but I haven't seen any sign of a battery bank yet. Is power in UL the usual chain of power source --> battery bank --> relay --> device, and I need to research battery banks ?  I've got a solar setup feeding directly into my recycling station so I can work the power ok, just not sure if I need batteries.

Thanks !

 
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