Subquake
Hunter
At this moment in time yes, you cannot craft jars or bottlesgreat mod, grindy like hell (almost feels like an MMO in that regard) but i like it![]()
one question though, is there really no recipe to craft jars?
At this moment in time yes, you cannot craft jars or bottlesgreat mod, grindy like hell (almost feels like an MMO in that regard) but i like it![]()
one question though, is there really no recipe to craft jars?
Just pick one side.Anyone?
Anyone?
In the mainmenue of the game you can see, if a new update is available.Another day another questionhow can i know if there is an update available for Undead Legacy? There is an update-button in the launcher, but it allways says update available, regardless of updates being actually available or not. Thanks!
Need to use run_bepinex.sh for MacOS (included in the zip) and if it doesn't work as is, you might have to look inside the script and update it or something, I don't have a Mac, so I can't really help much with troubleshootingGreetings... love the look of this mod! Does anyone know if the Undead Legacy-A20 mod files have been prepped for MacOS yet?
Undead Legacy does not alter how AI works, it should work just like in vanillaHi, i'm having some issues with the zombies IA on the mod, i made a plataform base with a ramp for the Zs and they just ignored completely the path and started to go wild on the foundations of the base. Is this intended to make bases harder to build or is there a bug? i'm on the blood moon day and my only base wont work. Sorry the english, not my native language.
I believe that TFP have regarded the "zombies running up steps onto a platform (leading to your base entrance), but then falling onto spike traps" - as being "cheesy", and so they have now disabled that pathing in A20. Some Zeds now may get up to the top step, but they then become 'confused' and just turn back. This used to be a common and good defense, IMO. I read a note on it somewhere, but (sorry) I can't quote it ATM.Hi, i'm having some issues with the zombies IA on the mod, i made a plataform base with a ramp for the Zs and they just ignored completely the path and started to go wild on the foundations of the base. Is this intended to make bases harder to build or is there a bug? i'm on the blood moon day and my only base wont work. Sorry the english, not my native language.
No, you cannot edit the radius, it's currently hard coded to 10 meters and there are technical limitations as to why it is suchMy containers are just out of range in my base I was curious if I can edit the broadcast radius of the containers for workbenches, slightly to around 20 meters please and would it affect performance also what file needs to be edited.
love the mod
Currently it's not possible, vehicle slots behave very differently to the players, and container slots work even more different than that lolSubquake, there is a suggestion: make lockable slots in the inventory of vehicles. Is it possible to do this?
Whatever setting makes you enjoy the game is a good enough setting. I myself play with 90 min days, zombies on Survivalist, run on day, sprint on night, Feral sense always on, everything else is more or less on default, but I know that kind of settings aren't gonna be for everyone and that's totally fine. If it feels too easy, tweak the settings to be harder, if it's too hard, dial them down a bit.Hi Subquake
I've question about recommended game settings. I've been playing with 120 min day cycle and 75% loot, I had really great playing this mod but 120 min being, well double the standard day cycle, I wondered, if there are any settings that you would advise or disadvise for "optimal" mod experience, besides the basic vanilla? ones of course.