Subquake
Well-known member
The bigger the map, the more ram the server will use as well as how much of the map has been already discovered and is being actively discovered. Your options are: run a smaller map; rent a server.
The bigger the map, the more ram the server will use as well as how much of the map has been already discovered and is being actively discovered. Your options are: run a smaller map; rent a server.
when why i can play with dedicated server on vanila version, also can create a 10k map but with UL can`t start even 6k mapThe bigger the map, the more ram the server will use as well as how much of the map has been already discovered and is being actively discovered. Your options are: run a smaller map; rent a server.
You can't objectively compare vanilla to vanilla + mod that adds close to 3gb of content to the gamewhen why i can play with dedicated server on vanila version, also can create a 10k map but with UL can`t start even 6k map
Hold E on the workstation, then select Upgrade option.My friends and I updated to the 20.5 and we're using the stable version we suddenly can't find Research Station Tier II any one have any ideas? We've tried searching everywhere for answers, we could just be tired and blind.
I'm stupid we found it
It's not compatible with UL and that's itHey Subquake, whenever I start the server up I get a string of errors like these -
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='pine_forest' ]/spawn[@time='Day' and @entitygroup='ZombiesAll' ]/@maxcount" (line 2 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='pine_forest' ]/spawn[@time='Night' and @entitygroup='ZombiesNight' ]/@maxcount" (line 3 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='pine_forest' ]/spawn[@time='Any' and @entitygroup='WildGameForest' ]/@maxcount" (line 4 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='pine_forest' ]/spawn[@time='Night' and @entitygroup='EnemyAnimalsForest' ]/@maxcount" (line 5 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='desert' ]/spawn[@time='Any' and @entitygroup='ZombiesAll' ]/@maxcount" (line 7 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='desert' ]/spawn[@time='Night' and @entitygroup='ZombiesNight' ]/@maxcount" (line 8 at pos 3)
2022-06-20T13:31:23 204.127 WRN XML patch for "spawning.xml" from mod "UndeadLegacy_ContentModule01" did not apply: <set xpath="/spawning/biome[@name='desert' ]/spawn[@time='Any' and @entitygroup='WildGameForest' ]/@maxcount" (line 9 at pos 3)
Although everything seems to work fine, and we aren't getting any crashes or anything. I'm guessing the culprit is EnZombies, as that is the only other mod we have installed (love your mod, but boy do we get tired of the same dozen or so default zombies). Does that sound about right?
Reading through posts in his forum I saw there was some history where he had made a patch that was literally your code with whatever he needed to insert that you asked him to take down.. but any chance we could get an approved patch? His mod doesn't change the gameplay by all that much, just adds a ton of variety to enemy types.
Honestly, not sure its even needed (as far as I can tell outside of the errors being thrown, everything is still working), but thought I would ask.
Anyway, love the mod, can't wait for the upcoming updates and the 1,000 more items you have planned!![]()
You shouldn't ask that at UL, you should ask the author of the other mod about it.but any chance we could get an approved patch?
Be sure you have the latest version of the mod launcher.Anyone have these errors on a fresh install using the mod launcher.
It does not have it included no, but if you would play with it, remove all trader from compo pack, though I highly recommend playing UL as is for the first time.Hi, I'm interested in playing this mod. Does it have compo pack included? If no, is it compatible with compo pack?
You shouldn't ask that at UL, you should ask the author of the other mod about it.
But you notice self, UL is a very complex overhaul, it is difficult for other mods that based on vanilla to work with UL.
Use of other modlets together with any overhaul is not recommended, and you should be prepared to remove the mod.
Better test it at SP first, before you even try it at MP.
Everything you mentioned I made sure of. This also was a fresh install without adding any other mods.Be sure you have the latest version of the mod launcher.
Be sure you don't use any other modlets at first. Most Overhaul mods don't like other modlets.
Be sure you turned EAC off.
Yes, but was it 2.X mod launcher? or the new 3.x or 4.x mod launcher, big difference in all of them! 2.x doesn't install UL correctly.Everything you mentioned I made sure of. This also was a fresh install without adding any other mods.
here is the mod launcher, i reinstalled it and got the latest? ver from 7DTD Mod Launcher website. http://7d2dmodlauncher.org/#downloadYes, but was it 2.X mod launcher? or the new 3.x or 4.x mod launcher, big difference in all of them! 2.x doesn't install UL correctly.
Sorry, I found the newer version of mod launcher, didn't know the above wasn't updating to latest. Trying the 4.X version now.here is the mod launcher, i reinstalled it and got the latest? ver from 7DTD Mod Launcher website. http://7d2dmodlauncher.org/#download
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