hey, for blurry textures try the followingİts already off. İs there any command that refresh all the textures?
hit the F1 key and in the window type "gfx st budget 0" without the quotes. this should fix your issue
hey, for blurry textures try the followingİts already off. İs there any command that refresh all the textures?
It's a UI bug, the stat works, just doesn't display on armor correctly, I will take a look and see how to fix itHello Subquake,
I really love the changes you did to the Mods, but i realized, that the muffeld connectors doesnt seem to have any effect right now. I carry a Armor with 20% noise and after applying a Muffeld Connector with 2,5% Noise-Reduction its still 20% noise. Is this intended?
Thanks for answering![]()
1. You don't, bicycle has no internal storage, but is limited by max carry capacity, which is based on your inventory weight, once it goes beyond that value, it won't be operable, that is explained in the ingame Journal where all vehicles have cargo limits, not just slot limits and all vehicles take into account the drivers and all passenger weights on top of internal storage. Cargo Extender does add to the bicycle max limit beyond what it is capable of moving in terms of weight.1. How do you store things on a bicycle? I don't see it in the radial menu, and I don't see anything I can install (asides from the cargo extender, which doesn't seem to store anything in itself)
2. Is there a way to modify trader hours? I was looking to make it more restrictive, but the mod I tried did not seem to work, nor when I tried to modify some of the trader.xml files did the changes seem to take.
1. You don't, bicycle has no internal storage, but is limited by max carry capacity, which is based on your inventory weight, once it goes beyond that value, it won't be operable, that is explained in the ingame Journal where all vehicles have cargo limits, not just slot limits and all vehicles take into account the drivers and all passenger weights on top of internal storage. Cargo Extender does add to the bicycle max limit beyond what it is capable of moving in terms of weight.
2. In UL traders open at 4:05, which is just after horde night ends, reason why they are not 24/7 open is gameplay, because if they would be open 24/7, that means you could exploit them during regular and horde nights, since they are invulnerable and I didn't want to make them destructible like in some other mods, because then people would use trader POI as their base and that is not my intent with Undead Legacy, way too convenient and easy. If you accept the fact that it will make the game more exploitable and increase the cheese factor, then you can try this modlet (it's enough to have it only server side, clients don't need it if you run a server): https://ul.subquake.com/dl?v=mod_always_open_traders
Yes I could, but I won't, not until there are means to preserve food, like ability to have functional fridges, functional cooler boxes where you add ice, that slowly melts and prevents food for degrading (where you would need to go to snow biome to farm ice). So not any time soon, not in A20 or A21, way, way later perhaps in a few years - maybe, no guarantee.Hey Sub,
could you code a decay system for food? This is a thing i don´t know why TFP don´t implemented yet cause it would be more immersive and the food management would be fun till the end. Many things i think of, for example canned food holds much longer than roasted meat and if you put things into a fridge it would be more durable.
Mod isn't correctly installed and you're missing assets, probably the console has a ton of red errors. Reinstall the mod completely: https://ul.subquake.com/downloadHi guys, was wandering if there is a known issue where certain items (stone axe/pickaxe, starting knife and starting pistol haven't tested more than these yet) when holding them they appear as cloth/leather or they don't appear at all? sorry if I haven't given much info, I'm new to 7dtd mods so not sure where to start.
That's texture settings issue with the game and it scaling textures down when not enough processing power for them, try turning off texture streaming, setting texture resolution to full, if that still doesn't work, try the console command: gfx st budget 0Hey guys, as you can see in my screen shot some of the textures low quality like cars,loot boxes,zombie textures, ore textures why is this happening ? in vanilla everything looks fine. help please![]()
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I had the same problem. It seems that Modlauncher is goofing up again (no surprise). It was trying to download and install the 2 GB Undead Legacy file in about 6 seconds.Hi guys, was wandering if there is a known issue where certain items (stone axe/pickaxe, starting knife and starting pistol haven't tested more than these yet) when holding them they appear as cloth/leather or they don't appear at all? sorry if I haven't given much info, I'm new to 7dtd mods so not sure where to start.
It's an infinite resource generator, that once built, doesn't require any refueling, it's meant more for the long run and lengthy playthroughs and it pays for itself once you have a lot more of them, not just one, yields are random for now, but I have other, much bigger plans for the ore and oil extractors in future updates, but until then they will work as is.Hey Subquake,
we build the Ore Extractor, but noticed that it mines far less ore in this build. We only harvestet 9 Salpeter and 21 zinc in two runs. In our opinion, this is way to less for the building costs. Is this intended, or does it maybe depends on where you build it? We placed it deep underground, about +10 Elevation, with stone under it.
Thanks for answering and huge thanks for all the work you do![]()
Mod isn't correctly installed and you're missing assets, probably the console has a ton of red errors. Reinstall the mod completely: https://ul.subquake.com/download
That's texture settings issue with the game and it scaling textures down when not enough processing power for them, try turning off texture streaming, setting texture resolution to full, if that still doesn't work, try the console command: gfx st budget 0
Thank you both for the advice, just got back so will try it now.I had the same problem. It seems that Modlauncher is goofing up again (no surprise). It was trying to download and install the 2 GB Undead Legacy file in about 6 seconds.
Use the link that Subquake listed above to do a manual clean install. If you want to continue from a saved game you will need to move your save file (indexed by region name) from C:\7dtd\A20\saves to C:\users \username\Appdata\Roaming\7DaysToDie\Saves.
If you have just started a new game I would recommend for you to start a new game from scratch as who knows what else might be messed up with your install from ModLauncher.
Depending on what fuel is actively used (Jerry Can or Barrel), you need to have either a partial one or an empty one in your inventory, otherwise you're spilling it out on the floorI noticed that if you fill the auger from the canister, and then click modify, the fuel disappears if the canister is no longer in the inventory (but there is a barrel)