Subquake
Well-known member
@Reckis
1) You are not wrong, but also I'm not just thinking about single player people when it comes to balancing. The introduction of Maintenance Station in future will allow me to fundamentally change item progression and crafting and what it could evolve into. I have big plans to expand research system and make it feel even more integrated into gameplay and there will be more ways to obtain research data, not just by scrapping schematics.
2) Inability to gather water from water blocks fixes an infinite water gathering exploit; makes water more scarce and survival more interesting, otherwise might as well just remove water stat completely from the game if you can just go to any river, lake or pool and fill up 100 jars with water with just one mouse click; it increases the value and importance to gather water from various water containers (otherwise you wouldn't bother to do that if there's a conveniently placed lake near your base); in the future water will be actually dangerous and irradiated and will deal you radiation damage and deplete your maximum health the longer you swim in it, kind of like in fallout.
1) You are not wrong, but also I'm not just thinking about single player people when it comes to balancing. The introduction of Maintenance Station in future will allow me to fundamentally change item progression and crafting and what it could evolve into. I have big plans to expand research system and make it feel even more integrated into gameplay and there will be more ways to obtain research data, not just by scrapping schematics.
2) Inability to gather water from water blocks fixes an infinite water gathering exploit; makes water more scarce and survival more interesting, otherwise might as well just remove water stat completely from the game if you can just go to any river, lake or pool and fill up 100 jars with water with just one mouse click; it increases the value and importance to gather water from various water containers (otherwise you wouldn't bother to do that if there's a conveniently placed lake near your base); in the future water will be actually dangerous and irradiated and will deal you radiation damage and deplete your maximum health the longer you swim in it, kind of like in fallout.