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Subquake's Undead Legacy

Undead Legacy will not work with old mod launcher, you have to get the new one if you want to continue using a mod launcher.

bQCru4W.png


New ModLauncher 3.X by Sphereii:
https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip
Source:
https://github.com/SphereII/7D2DModLauncher
ModLauncher discord channel:
https://discord.com/invite/H6k6gDrgNW

 
Last edited by a moderator:
Undead Legacy will not work with old mod launcher, you have to get the new one if you want to continue using a mod launcher.
In the new one, I get the same error, in addition, the launcher itself crashes during the process of reinstalling the mod

 
So I have just had to do a delete game and restart, luckily I was only day 1.

Motorcycle showed on map and on compass but when I got to location it wasn't there! Just for future reference is there a fix for this?
Is it possible there's some sort of tunnel/bunker etc. below the place you left it? I've had vehicles spawn underground when I parked them above my subterranean base.

 
I have to say the new mod launcher takes some getting used to, but I hope to at least play this mod.

Cause with the last launcher I got tons of errors as someone stated and showed.

Can't wait to see what new things are added and what have changed.

 
New patch ready:

2021.12.31 - 2.5.21
- Added new Trader Jen POI
- Added run_bepinex_server.sh for Servers
- Changed run_bepinex.sh for Single Player
- Updated RWG Gateway Tile
- Updated all Trader POIs to be 35x35 footprint
- Fixed Heavy Armor Bundles giving too many helmet light mods
- Fixed not being able to upgrade Pocket mods
- Fixed Compound Crossbow not showing mods
- Fixed Iron Crossbow having A19 model instead of A20
- Fixed Wrenching Motorcycle giving bicycle wheels
- Fixed Lockpicking not working correctly on locked vehicles
- Fixed being able to auto-pick a lock even when no Bobby Pin/Lockpicks in inventory

 
Just updated server to the lasted patch,  Traders are showing as open but when we try to enter, just getting teleported away. even during vanilla operating hours.

 
Ok upon playing a bit I have to say it's good to be back in this overhaul.

Though with the way I play I tend to lower the hp of zombies to be more manageable but off set the XP gain to balance it out.

But certain zombies still are too strong in terms of health and I can't find any where in the XML files to change it to my liking.

So far only the zombie named Tom[something] still has tons of hp , and I cant find this zombie anywhere.

Any idea where I can look?

 
Servidor recién actualizado al último parche, los comerciantes se muestran como abiertos, pero cuando intentamos ingresar, simplemente nos teletransportan. incluso durante las horas de funcionamiento de vainilla.
 Right, the same happens to me :(

 
 Right, the same happens to me :(
I've changed the dimensions of the trader in last update, that's why the issue, only way to fix it is to move to a different area of the map with a freshly spawned new trader or start a new map.

 
Hi subquake,really like your mod,i think yhis is my favourite,only 1 cuestion:

can you say me if private message if you like where can i change cuantity of arrows create?because need 4 resources for stone arrows and only craft 1,its only for me,personal use,thanks

 
I've changed the dimensions of the trader in last update, that's why the issue, only way to fix it is to move to a different area of the map with a freshly spawned new trader or start a new map.


Start a new map ?? 😵😵😵 After more than 60 hours I think not.. 

But won't it have some kind of patch or something? Why the change in dimension of the trader?

Or if possible, could you share the 2.5.20 again?

Just moving to a new trader that I have not discovered is hard work, because the few that I have discovered in the area are very far from each other.

No offense, because I know you work alone and have a lot to do, I think this is a major flaw and the gaming experience should not be broken in this way.

 
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