• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Subquake's Undead Legacy

Question About Using KingGen with this mod

I have not played this mod before, and still definitely a 7DTD noob. I would like to use the KingGen tool to generate a unique world for this mod.  I see there is a short list of prefabs in the Undead Legacy folder that I downloaded. Should I just copy all the prefabs from the base  7DTD prefab folder into the Undead Legacy prefab folder, rejecting all those with duplicate names, and then generate a custom POI List for the new world or should I just generate the world using only the prefabs in the Undead Legacy prefab folder. I am not sure if copying in all the other prefabs will break anything.

Thanks in advance for your assistance

 
Question About Using KingGen with this mod

I have not played this mod before, and still definitely a 7DTD noob. I would like to use the KingGen tool to generate a unique world for this mod.  I see there is a short list of prefabs in the Undead Legacy folder that I downloaded. Should I just copy all the prefabs from the base  7DTD prefab folder into the Undead Legacy prefab folder, rejecting all those with duplicate names, and then generate a custom POI List for the new world or should I just generate the world using only the prefabs in the Undead Legacy prefab folder. I am not sure if copying in all the other prefabs will break anything.

Thanks in advance for your assistance
the prefabs that come with UndeadLegacy are all vanilla changed ones, you do not have to do anything with them. Because of this, since there are no new uniquely named prefabs, the mod works just fine with KingGen or any other map generator and even Navezgane and all the 3 vanilla pregens :)

Generate a new map with KingGen with standard vanilla list, you don't have to do anything to it to get a map for UndeadLegacy.

 
Last edited by a moderator:
How Do You Repair Carpenter Table At Onset

I just started my first game and ran into a little problem. I progressed through the first couple of steps, built my carpenter table and the first several deliverable (e.g. bow).  I then accidentally punched the table - I'm a noob, no doubt. But then it wouldn't let me pick up the table until I repaired it. But I couldn't figure out how to repair the table - I tried right clicking, I tried all kinds of clicking but  I could not find any icon or option to repair the table . What do I have to do to get the option to repair the table ?

Thanks

 
Thanks.  But how do I figure that out ? Clicking on the table only shows the use or pickup options, I did not see a repair icon or option.  It probably will become obvious once I get more experienced with the mod - which is great BTW, don't want to seem like I am throwing shade on it. But I couldn't figure out what I needed and how to initiate the repair process. How do you find that out ?

Thanks again

 
Right clicking with the hammers initiates repair process, just like in vanilla :)

The Stone Axe no longer has that repair/upgrade feature, instead it has a power attack. Wood Hammer is the substitute for early game repair/upgrade.

 
Hey SQ, first time user of your mod and looking forward to trying it out. Installed and working. Just one query... checking the debug menu F1 i had one red error entry after installing which says..."received invalid county code - cannot select database 'hostip-main'". Is this anything for me to worry about as usually red errors not good thing? 

 
Hey SQ, first time user of your mod and looking forward to trying it out. Installed and working. Just one query... checking the debug menu F1 i had one red error entry after installing which says..."received invalid county code - cannot select database 'hostip-main'". Is this anything for me to worry about as usually red errors not good thing? 
Have never seen anyone have that error, if you installed the mod correctly, no errors should show up. If you need more help in regards to this issue, join my Undead Legacy discord and ask there, maybe someone else can help with that.

 
Have never seen anyone have that error, if you installed the mod correctly, no errors should show up. If you need more help in regards to this issue, join my Undead Legacy discord and ask there, maybe someone else can help with that.
Thank you for your reply. Could I ask for future updates of your mod would you be open to considering an option to remove onscreen cursor (melee and guns) similar to your option to remove health bars above zombies? I like to play as immersive as possible and currently use modlet to remove such. 

 
Thank you for your reply. Could I ask for future updates of your mod would you be open to considering an option to remove onscreen cursor (melee and guns) similar to your option to remove health bars above zombies? I like to play as immersive as possible and currently use modlet to remove such. 
More UI customization options are planned, with next update, for example, you will be able to hide/autohide food, health and water bars as well, so that, for example, when you are topped off, you would only see the stamina bar. More improvements will be made as to I as well am interested myself to minimize the HUD as much as possible to get myself immersed in the world and see info only when it's needed.

 
Akrux said:
1) One issue that I have is that the mod is a bit on the easy side. Insane difficulty should be at least a little bit insane. I have played a lot of Darkness Falls and there insane difficulty is almost impossible. In UL an insane horde night can be defeated by one perched sniper with an okay rifle, no skills and a lot of ammo. The zombies simply do not do enough damage to reinforced concrete to threaten my base. Maybe they need titanium fingernails.
At the time that I posted the above it was Day 103 and I assumed that I was seeing max level horde nights. I was wrong. A later horde night had a total of 8 or so time bomb carrying zombies that were extremely hard to kill. A full clip of 119 rounds from an M60 was only about 50% effective in killing one.  After 3 or 4 of those beeping timer bombs went off I definitely had some base damage. They peeled off a lot of the reinforced concrete skins that I had on my 2x2 reinforced concrete support columns and even took out some column blocks. That is more damage then I have had in many months playing other mods. Time to upgrade to steel I guess. I will also have to make AP bullets for my M60 to take out the bomb carriers more effectively.

Please ignore my earlier naive comment that insane difficulty was too easy.

 
More UI customization options are planned, with next update, for example, you will be able to hide/autohide food, health and water bars as well, so that, for example, when you are topped off, you would only see the stamina bar. More improvements will be made as to I as well am interested myself to minimize the HUD as much as possible to get myself immersed in the world and see info only when it's needed.
Sounds great, thank you for all your hard work which is greatly appreciated.

 
Can someone inform me as to how to use the ingot mold in the furnace to craft iron ingots? I am missing something ... thanks.

 
so was in poi house but could not pick up any of the chairs either wood or metal. No E option given when hovering over them. Could hit and scrap them with axe but no other interaction? Is this intended as thought could pick up most furniture and certainly chairs?

 
so was in poi house but could not pick up any of the chairs either wood or metal. No E option given when hovering over them. Could hit and scrap them with axe but no other interaction? Is this intended as thought could pick up most furniture and certainly chairs?
Sorry my bad.. realise now have to hold E key... duh

 
Subquake, how do I get the metal writable storage chest like what Not-A-Gamer gaming uses?  
Capture.png


 
Back
Top