• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Subquake's Undead Legacy

Reinstall the game fully to fix the white buildings, experimental requires a19.5 before applying the mod.

As for all items turning to H quality, that's normal with old saves, because how quality levels work was changed and completely reworked on all items
Works thanks! And congratulations for the work in this mod ;)  

 
Hi.

The last experimental version for 19.5 has broke cardboard boxes. They're disappears after opening and there is a lot of things in it: hundreds of steel covers, coal, wooden planks, acid bottles and so on. Reinstalling of the game didn't solve the problem. 

 
Hi.

The last experimental version for 19.5 has broke cardboard boxes. They're disappears after opening and there is a lot of things in it: hundreds of steel covers, coal, wooden planks, acid bottles and so on. Reinstalling of the game didn't solve the problem. 
Not my fault, it's because TFP introduced twitch integration and it so happened to be, that one of the twitch resource loot box ID was matching my undead legacy cardboard box ID and you get that now instead. There is a reason for the first sentence on my patreon post about the update/patch notes https://www.patreon.com/posts/51828952, that states: "Compatibility with old saves is unknown/untested! Proceed with caution when trying to load old saves, make backups and all that stuff!".

 
Not my fault, it's because TFP introduced twitch integration and it so happened to be, that one of the twitch resource loot box ID was matching my undead legacy cardboard box ID and you get that now instead. There is a reason for the first sentence on my patreon post about the update/patch notes https://www.patreon.com/posts/51828952, that states: "Compatibility with old saves is unknown/untested! Proceed with caution when trying to load old saves, make backups and all that stuff!".
What I can to do? Regenerate the world and start from beginning?

 
What I can to do? Regenerate the world and start from beginning?
Quests will reset the POIs to have proper boxes, other suggestion is to move onto an unexplored region of the map or, figure out what region file your base is at and then delete everything except those region files.

 
Quests will reset the POIs to have proper boxes, other suggestion is to move onto an unexplored region of the map or, figure out what region file your base is at and then delete everything except those region files.
Thank you very much! I'll try to do that.

 
2 Questions

1-Regarding tiers for the Carpenter's workbench. When are you able to upgrade or are they strictly blueprint items. 

2-I was watching someone else's playthroughs and in the early game they were able to create cardboard boxes but I can not do so. They are not in the workbench menu or my own crafting menu. 

 
2 Questions

1-Regarding tiers for the Carpenter's workbench. When are you able to upgrade or are they strictly blueprint items. 

2-I was watching someone else's playthroughs and in the early game they were able to create cardboard boxes but I can not do so. They are not in the workbench menu or my own crafting menu. 
Consult the ingame Journal, it has a bunch of entries starting with UL, explaining most of the intricacies of the mod. Crafting cardboard boxes was removed, because now you can pick up almost anything, storage containers, furniture, deco, lights etc (by holding E onto an ojbect and then through radial menu)

Higher tier carpenters tables craft things faster and some things yield more (like more planks, for example, and also unlock new recipes.

 
This mod looks badass --- it seems like every modder needs about 4 years to get it really going. :D

Is it compat with the latest vanilla release?

 
Consult the ingame Journal, it has a bunch of entries starting with UL, explaining most of the intricacies of the mod. Crafting cardboard boxes was removed, because now you can pick up almost anything, storage containers, furniture, deco, lights etc (by holding E onto an ojbect and then through radial menu)

Higher tier carpenters tables craft things faster and some things yield more (like more planks, for example, and also unlock new recipes.
Thank you I appreciate it :)

 
Hello! 

I have collected all the books required to bulk craft 7.62 ammo, but I cannot seem to find where to craft the boxes. I checked the ballistics table and workbench. Is there something else I need to find in order to craft them, or were they removed from the mod?

Thank you. 

 
Hello! 

I have collected all the books required to bulk craft 7.62 ammo, but I cannot seem to find where to craft the boxes. I checked the ballistics table and workbench. Is there something else I need to find in order to craft them, or were they removed from the mod?

Thank you. 
Bulk craft things is removed in the mod until I implement something better. To me it didn't sit well, that you could craft a bulk item of lets say 100 bullets, that requires resources of making just 60 bullets, where did the other 40 bullet tips, casings and gunpowder from them come from? Thus the decision was to remove them until a better solution is created. ETA - N/A.

 
Lightweight ammo.

just doing 60% damage and range !

Can you hear the cursing dieing soldier on the battlefield, once the HQ changed to ammo manufacture to a low priced one to have enough cash to buy the important cigars ? 🙂

But you are right, bulk production can reduce waste prodution.

Like when you change the production of the bullet case from a lathe to a press.

But generell the bulk production only should reduce the work amount.

 
Just started playing this. Some issues with it but overall pretty great. I'm wondering though, it seems like I'm constantly being swarmed by zombies. Even if I'm in a POI sitting completely still in my menu, making 0 noise, zombies will constantly be aggroing toward me from very far away. I thought maybe you added food smell back but it happens with no food on me. Was something changed with the zombie aggro range or is it just the much higher amount of zombies that I'm noticing this more?

Also I love that food cooked with boiled water gives you the empty jar back. I remember a long time ago reading threads that single recipe output was a "Unity limitation" lmao. Was this something the game devs made possible recently or did you find a way around it yourself?

 
Just started playing this. Some issues with it but overall pretty great. I'm wondering though, it seems like I'm constantly being swarmed by zombies. Even if I'm in a POI sitting completely still in my menu, making 0 noise, zombies will constantly be aggroing toward me from very far away. I thought maybe you added food smell back but it happens with no food on me. Was something changed with the zombie aggro range or is it just the much higher amount of zombies that I'm noticing this more?

Also I love that food cooked with boiled water gives you the empty jar back. I remember a long time ago reading threads that single recipe output was a "Unity limitation" lmao. Was this something the game devs made possible recently or did you find a way around it yourself?
Wild zombie spawns were significantly increased in Undead Legacy and they are more aware of the sounds than sleeper zombies in POIs since they are in Alert mode

As for giving back secondary crafting outputs, that's all my custom code, I wanted to prove that it's possible to give multiple outputs per recipe :)

Also it's been a while since I last posted on my YouTube channel, but none the less, here's a video showcasing the upcoming shotguns:



 
Shame no craft storages on early games, just unlock on tier 2 carpenter. My inventory always encumbered without storages just drop off cupboard & car & drawers & mirror & cardboard box in house. This mod don't have stack mod like War3zuk 20k or 30k stack.

 
Shame no craft storages on early games, just unlock on tier 2 carpenter. My inventory always encumbered without storages just drop off cupboard & car & drawers & mirror & cardboard box in house. This mod don't have stack mod like War3zuk 20k or 30k stack.
You can pick up almost any storage in the game, for example, cardboard pallets, dumpsters and so forth as well as various other items 😛

All of that is explained in the ingame Journal 😊

 
Hello there,

wow, what an overhaul!

We tested it after rapidly getting to endgame at 7Dtd and with Undead Legacy we are playing and playing, always finding new things and it's still great. Can't wait to get more.

But one wish :) Looking on the Roadmap, could you please make the Nutrition Food Idea an option, which can be turned on or off?

We played some survivals with such Food and it was not that kind of fun ;)   Always hard enough in real live.

Thanks for this Overhaul and a lot of hours of fun.

Keep up that great work.

 
Back
Top