Undead Legacy Roadmap released:
https://ul.subquake.com/wiki/Roadmap
2021.02.18 - 2.2.84 Stable update is ready:
- Updated Red Mesa POI
- Fixed sniper rifles being inaccurate (wide open reticle) while aiming
- Fixed unlocked Door in Red Mesa where it should be locked
- Fixed overlapping invisible UI elements in Perk Info screen over the toolbelt (SMiThaYe)
- Fixed toolbelt not showing after disabling auto hide if it's hidden already
- Fixed typo in perkAnimalTracker Localization
- Possible fix for rare occurrence of disappearing ore and oil extractors
- Possible fix for double looting with multiple people picking the same lock in multiplayer
@zebras That's a vanilla bug you seeing weird textures, blocks, cubes etc. It's the game rendering distant terrain mock up blocks in close up. We can only hope TFP will resolve that issue in A20. As for things you can pick up, there's still quite a few missing, but yes, that's the latest addition to the mod. People requested being able to pick up containers for quite some time, because in Undead Legacy even crafting a chest or named storage crate is difficult and moving base location felt painful, being forced to leave storage behind, but I expanded the system a step further and made more blocks and things to use that system, which in my eyes makes a lot more sense. In a survival and scavenging game you most likely would scavenge containers instead of smashing them to bits, then using those components to make the said container, it would be more likely that you would instead pick them up and move them to your base. To balance it out, I will be increasing weight of container blocks, so that you can't carry around hundreds of refrigerators as an example.