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Pericao Are you by any chance trying to repair them with a wrench/impact driver/ratchet? Because they are used only for repairing/upgrading cars, anything else that they can repair is a happy accident.
Mushroom growth will be fixed in next stable update (is already on experimental branch, that had an update pushed yesterday)
It might have been a world bug, because it was working then it didnt work, When i destroyed them they had full health but they werent working. Either way i replaced them again, and instead of accessing them through 2 hatches i destroyed one and it worked again as normal.
Suggestions
- Please review the amount of time to craft things, some stuff is too much. Although im not using it anymore the bites are too much.
- Tier S should only be accessed by crafting, im on day 78 and except for the new sniper (and the mod handguns) i have everything tier S, so theres no point on crafting anything, plus i have no use for 11k research points.
- The start of the mod is quite good, a player takes around 8 days to start to get tools and weapons that arent primitive, and zombies (warrior and even insane) hit hard, but now with gamestage 160~and top tier stuff its like... duh. It still takes 2 hits with hammer to kill them but when they hit its not a run away problem, and so after around 80h the mod is dead.
- 2 furnaces (the mod ones) have the same impact as 5! I have all the time 3 screamers.
- You can design a prefab that can be accessed through a quest (found underground bellow dirt) where the tier S stuff is for example.
- I like the new "auger" designs but i would preffer something more rewarding than getting a tool that wont be that usefull at later stages.
- Allow crafting a fuel storage, like the barrels with 200 gas, i had to use creative, in order to store the fuel (at later stages it doesnt really matter if i put them in a box or not).
Players really struggle in the begining of the mod, which is good, but often they tend to craft or follow a path that is the vanilla path (crafting furnaces when they should focus on artisan and the carpenter table), my struggle is more in line with the impossibilty of crafting painkillers, which forced me to find a desert biome and craft bandages. Thats the thing i enjoy in this mod, at the start you will try to use all stuff you get, but afterwards... I only crafted an auger, and mining tier S schematics. Used 3 times research points to learn some items (food and ammo), rest i dont care because i can find and theres no point crafting them (gun parts and gear parts are... a waste).
Cheers a keep up (made a 5€ donation for the first time to a modder, thats how i appreciate your work).