• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Subquake's Undead Legacy

I noticed something about mining that I thought I'll note here. Mining potassium gives a lot of xp (as in vanilla) but mining iron or lead gives very little. I guess xp from mining is linked to how many items you actually get and as you changed scrap iron/lead from mining, to ore it still gives xp according to quantity. I wonder if you'll be changing this?
Most likely, the introduction of ores is part of my attempt in reducing stack sizes in the game, lowering the granularization of things, because I was never a fan of resource gathering and having stacks and stacks of tenths of thousands of things. A good contrast game would be Subnautica and alike.

2021.04.01 - 2.3.12 Experimental ready!
- Added Plastic Bottle Coffee variant
- Added Glass Jar Mineral Water variant
- Added Iron Table for crafting some tier 2 workstations or by itself as deco block
- Added Tier 2 Artisans Table and moved some recipes like concrete block there
- Adjusted Quest Quality Templates
- Rebalanced Recipe for Advanced Repair Kit and it's economic value
- Reduced cost of Wood Frames, Wood Block, Reinforced Wood Block, Metal Reinforced Wood Block
- Removed duplicate shape from Cobblestone Block Variant Helper
- Removed Cobblestone Block recipe
- Reduced amount of small stones gained when scrapping Cobblestone
- Reduced craft time of Flagstone, Cobblestone, Brick, Hay and other Artisan Table blocks
- Reduced brick, clay, sand, cement and concrete consumption and gain by a factor of 5
- Reduced max stack size for most resources from 5000 to 1000
- Reduced required Large Stones for Mortar and Pestle Recipe
- Fixed harvest exploit on workstations

Patch note archive: https://ul.subquake.com/wiki/Patch_Notes with all the previous patch notes in as well
 

As to when Experimental will go to Stable branch is unclear yet, probably not this week, if all things go well, maybe sometime next week.

 
Firstly may I say what a brilliant mod, thanks to the devs for the amazing work! I have a question about old books (the ones needed for research crafting) - is there a plan to make these craftable again in some fashion (even at a heavy cost)? Or to tweak their abundance in loot otherwise? I'm mid-game right now in a no loot re-spawn world, and the most effective way to get old books seems to be to strip all the mail boxes of every town I find. Book shelves give me a ton of schematics but I'm very rarely getting old books out of them as I've got a few points in lucky looter and several of the loot perks.  I feel that spending many in-game days harvesting mail boxes shouldn't be the most reliable way to find old books (which for me is the clear blocker to research progression, not research points which are super easy to obtain) - it would be nice if book shelves and book piles had a higher chance of giving old books than mail boxes. Thanks for your consideration.

 
Firstly may I say what a brilliant mod, thanks to the devs for the amazing work! I have a question about old books (the ones needed for research crafting) - is there a plan to make these craftable again in some fashion (even at a heavy cost)? Or to tweak their abundance in loot otherwise? I'm mid-game right now in a no loot re-spawn world, and the most effective way to get old books seems to be to strip all the mail boxes of every town I find. Book shelves give me a ton of schematics but I'm very rarely getting old books out of them as I've got a few points in lucky looter and several of the loot perks.  I feel that spending many in-game days harvesting mail boxes shouldn't be the most reliable way to find old books (which for me is the clear blocker to research progression, not research points which are super easy to obtain) - it would be nice if book shelves and book piles had a higher chance of giving old books than mail boxes. Thanks for your consideration.
Thanks and it's just me working on the mod by myself pretty much. As for your question, short answer is no, there are no plans to make books craftable. The long answer:

Reason why I removed them from crafting is that you can disassemble them at the disassembly station to earn research points and I didn't want people to "manufacture" research by crafting tons and tons of books. If you want to get books, I'd suggest looking for the new crack-a-book stores, that have those black shelves with thick books etc, those give a lot of old books, as well as book piles.

Now I don't know the circumstances of your generated world, but usually it's enough books to unlock most things, if there's not enough in your starter town, then you need to move out to another town. Wish you luck in your RNG adventures!

 
Last edited by a moderator:
Thanks and it's just me working on the mod by myself pretty much. As for your question, short answer is no, there are no plans to make books craftable. The long answer:

Reason why I removed them from crafting is that you can disassemble them at the disassembly station to earn research points and I didn't want people to "manufacture" research by crafting tons and tons of books. If you want to get books, I'd suggest looking for the new crack-a-book stores, that have those black shelves with thick books etc, those give a lot of old books, as well as book piles.

Now I don't know the circumstances of your generated world, but usually it's enough books to unlock most things, if there's not enough in your starter town, then you need to move out to another town. Wish you luck in your RNG adventures!


Wow that's a ridiculous amount of output for one person, amazing. I understand why old books are no longer craftable, I guess I'm just a little frustrated as they should be slightly easier to loot than they are now. But as you say, I don't know if it's just my RNG or not. I've stripped 3 towns of mail boxes around me, and am chaining Tier IV missions in a small city currently, but alas, no Crack-A-Book in sight (except for small stores that I've looted previously). I'll keep grinding! Thanks for responding so fast and thanks again for your work 😃

 
Make sure to check the traders, I found a stack of 37 books at trader Joel and they're quite cheap.


Great tip thanks, seems quite rare.  I did just buy a stack of 16 old books from a trader for the first time this play-through (I have been regularly checking multiple traders when their inventory resets). Can't complain though, every book gets me closer to an engine schematic that gets me closer to a vehicle repair kit.. that Police SUV is gonna be MINE!

 
Hey Subquake! Good to see you alive and kicking and it warms my heart to see all those updates you are releasing regularly.

Excuse me if this question been asked recently, but are you planning to rebalance skills any time soon? I've been playing a lot couple of months ago and left some examples of unbalanced skills there as well as info about how their growth can be changed for the better. I guess it's not your priority comparing to adding new content, but if by chance you are planning such an update let us now please! :D

Thank you!

 
I'm in the process of moving my base and I could pick up every crafting station except the chemistry station. Is this intended or a bug? Playing the latest experimental build.

 
I'm in the process of moving my base and I could pick up every crafting station except the chemistry station. Is this intended or a bug? Playing the latest experimental build.
Pretty sure you need a land claim block for that particular one

Hey Subquake! Good to see you alive and kicking and it warms my heart to see all those updates you are releasing regularly.

Excuse me if this question been asked recently, but are you planning to rebalance skills any time soon? I've been playing a lot couple of months ago and left some examples of unbalanced skills there as well as info about how their growth can be changed for the better. I guess it's not your priority comparing to adding new content, but if by chance you are planning such an update let us now please! :D

Thank you!
Skills were rebalanced to some degree, further changes in the nearest future are not planned, but in long term, yes.

 
2021.04.03 - 2.3.14 Experimental ready
- Updated Cabin 11, Waterworks, Spanish House POI
- Added pickup fail safe for workstations, that checks fuel, tools, output and queue (all must be empty)
- Now can pick up: Storage Box
- Now can pick up without Land Claim Block: Campfire, Chemistry Station
- Removed exploitative shapes from Storage Variant Helper block
- Removed Impact Driver duplicate vanilla recipe
- Repairing Minigun now requires Advanced Repair Kit
- Reduced Greatsword sneak damage by 75%
- Plastic Bottles each scrap into 1 Scrap Plastic
- Converted LootContainer PatchScripts to Harmony
- Fixed search not updating when opening another container
- Fixed Steel Pickaxe Schematic recipe having old icon
- Fixed Brick scrap amount having assigned incorrect value
- Fixed Scrap Pickaxe not being craftable or researchable
- Fixed Bone Club not scaling with Club Quality Research
- Fixed Valkyrie Drill crafting recipe not scaling resource cost with quality
- Fixed houseFrontDoor1_v2 giving hinges when being wrenched or destroyed
- Fixed FAR-1 Rifle having incorrect Reflex Sight Mod model assigned

 
For crafting purposes, how can you get ahold of "Old Salvaged Board"s? Some extra mod stuff I have on uses that for crafting which I'm guessing replaces normal wood but I'm not sure how to actually get any, or can you not?

Also, since you need the artisan table to make a furnace, but you need the furnace to make clay brick... I'm not sure how to get clay brick to make an artisan table? How do you get the clay brick first?

 
Last edited by a moderator:
For crafting purposes, how can you get ahold of "Old Salvaged Board"s? Some extra mod stuff I have on uses that for crafting which I'm guessing replaces normal wood but I'm not sure how to actually get any, or can you not?

Also, since you need the artisan table to make a furnace, but you need the furnace to make clay brick... I'm not sure how to get clay brick to make an artisan table? How do you get the clay brick first?
Old Salvaged Boards is vanilla resourceWood, that is not used in Undead Legacy. You need to add a recipe to make them if you want that modlet to be compatible with UL.

As for clay bricks, equip a pickaxe and go smash some pallets that have dark red bricks on them, they give bricks and not stone ;)

 
2021.04.04 - 2.3.15 Experimental ready
- Added Potassium Ore item
- Converted XUiC_MapArea PatchScripts to Harmony
- Converted XUiC_RequiredItemStack PatchScripts to Harmony
- Increased allowed sound channels for custom gun gunfire from 6 to 30
- Fixed player not slowed down after Steroids expire when movement forward key is not released

 
2021.04.05 - 2.3.16 Experimental ready
- Converted AnimatorRangedReloadState, HandleRemoveAmmo PatchScripts to Harmony
- Converted ItemActionAttack, ItemActionRanged, XUiView PatchScripts to Harmony
- Converted recipe filtering PatchScripts to Harmony
- Removed PatchScript dependency for XUiC_OptionsVideo controller
- Reduced PatchScript dependency for defining custom key bindings
- Fixed Scrap Shovel not giving related action skill experience
- Fixed scrapping, selling or modifying weapons not returning ammo to inventory
- Fixed missing localization for inpActDebugScreenshotName
- Fixed UI Background Opacity setting not affecting trader UI
- Fixed UI Background Opacity setting not affecting campfire and chemistry station UI

 
2021.04.06 - 2.3.17 Experimental ready
- Added Metal Mesh resource item
- Added craftable regular and bulletproof Metal Window multi-shape blocks
- Adjusted Quest Reward Quality Algorithm
- Increased Missions Action Skill experience gain by 40%
- Increased Assassin Action Skill experience gain by 20%
- Increased Sneaking Action Skill experience gain by 10%
- Player crafted Wood Window now has multiple shapes to choose from
- Simplified Wood Window crafting recipe
- Updated Bulletproof Glass recipe
- Updated abandoned_house_06 POI
- Fixed auger, chainsaw and drill idle sound not stopping when switching items

 
Is the scrap axe intended to be a worse cutting tool than the stone axe? The stone axe has a block damage of 20 while the scrap axe has a block damage of 18, as well as taking more stamina then the stone axe to use so it kind of seems like a pointless tool apart from being able to be repaired by repair kits if that's what you happen to be carrying, though it's also not too hard to get ahold of primitive kits for stone tools so that point is kind of moot in itself..

*Playing the experimental build*

 
Is the scrap axe intended to be a worse cutting tool than the stone axe? The stone axe has a block damage of 20 while the scrap axe has a block damage of 18, as well as taking more stamina then the stone axe to use so it kind of seems like a pointless tool apart from being able to be repaired by repair kits if that's what you happen to be carrying, though it's also not too hard to get ahold of primitive kits for stone tools so that point is kind of moot in itself..

*Playing the experimental build*
There's RNG factor when crafting/finding items of +- 20%

 
2021.04.07 - 2.3.18 Experimental ready
- Added plastic bottle Beer variant item
- Added Concrete Reinforcement item, that's used to upgrade concrete to reinforced concrete
- Crafting costs now scale for: Wrench, Ratchet, Impact Driver
- Increased Rebar Frame price
- Fixed ulmLightEndTablePlayer missing localization

 
Hi @Subquake, great mod as usual.  I love the hard work and everything you've put into the mod.

I have a couple of questions, I've been tearing down cars and have as of yet found any Car Engines.  Am I doing something wrong or am I missing something?  LOL Probably both.  It's been a while since I've played 7d2d so I'm rusty.

 
Back
Top